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| DefaultSystemSubsystem (System &sys) |
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void | addEventHandler (ScheduledEventHandler *handler) |
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void | addEventHandler (TriggeredEventHandler *handler) |
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void | addEventReporter (ScheduledEventReporter *handler) const |
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void | addEventReporter (TriggeredEventReporter *handler) const |
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EventId | createEventId (SubsystemIndex subsys, const State &state) const |
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void | findSubsystemEventIds (SubsystemIndex subsys, const State &state, const Array_< EventId > &allEvents, Array_< EventId > &eventsForSubsystem) const |
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| Subsystem () |
| Default constructor creates and empty handle with a null Subsystem::Guts pointer. More...
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| Subsystem (const Subsystem &) |
| Copy constructor clones the Subsystem::Guts object if there is one and makes this the owner handle of the new clone. More...
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Subsystem & | operator= (const Subsystem &) |
| Copy assignment deletes the Subsystem::Guts object if there is one and then behaves like the copy constructor. More...
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| ~Subsystem () |
| Destructor deletes the referenced Subsystem::Guts object if this is the owner handle of that object, otherwise does nothing. More...
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QIndex | allocateQ (State &s, const Vector &qInit) const |
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UIndex | allocateU (State &s, const Vector &uInit) const |
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ZIndex | allocateZ (State &s, const Vector &zInit) const |
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DiscreteVariableIndex | allocateDiscreteVariable (State &s, Stage g, AbstractValue *v) const |
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DiscreteVariableIndex | allocateAutoUpdateDiscreteVariable (State &s, Stage invalidates, AbstractValue *v, Stage updateDependsOn) const |
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CacheEntryIndex | allocateCacheEntry (const State &s, Stage dependsOn, Stage computedBy, AbstractValue *v) const |
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CacheEntryIndex | allocateCacheEntry (const State &state, Stage g, AbstractValue *v) const |
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CacheEntryIndex | allocateLazyCacheEntry (const State &state, Stage earliest, AbstractValue *v) const |
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QErrIndex | allocateQErr (const State &s, int nqerr) const |
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UErrIndex | allocateUErr (const State &s, int nuerr) const |
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UDotErrIndex | allocateUDotErr (const State &s, int nudoterr) const |
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EventTriggerByStageIndex | allocateEventTriggersByStage (const State &s, Stage g, int ntriggers) const |
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const Vector & | getQ (const State &s) const |
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const Vector & | getU (const State &s) const |
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const Vector & | getZ (const State &s) const |
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const Vector & | getUWeights (const State &s) const |
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const Vector & | getZWeights (const State &s) const |
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Vector & | updQ (State &s) const |
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Vector & | updU (State &s) const |
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Vector & | updZ (State &s) const |
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const Vector & | getQDot (const State &s) const |
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const Vector & | getUDot (const State &s) const |
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const Vector & | getZDot (const State &s) const |
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const Vector & | getQDotDot (const State &s) const |
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Vector & | updQDot (const State &s) const |
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Vector & | updUDot (const State &s) const |
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Vector & | updZDot (const State &s) const |
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Vector & | updQDotDot (const State &s) const |
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const Vector & | getQErr (const State &s) const |
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const Vector & | getUErr (const State &s) const |
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const Vector & | getQErrWeights (const State &s) const |
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const Vector & | getUErrWeights (const State &s) const |
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const Vector & | getUDotErr (const State &s) const |
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const Vector & | getMultipliers (const State &s) const |
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const Vector & | getEventTriggersByStage (const State &s, Stage g) const |
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Vector & | updQErr (const State &s) const |
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Vector & | updUErr (const State &s) const |
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Vector & | updUDotErr (const State &s) const |
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Vector & | updMultipliers (const State &s) const |
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Vector & | updEventTriggersByStage (const State &s, Stage g) const |
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SystemQIndex | getQStart (const State &s) const |
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int | getNQ (const State &s) const |
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SystemUIndex | getUStart (const State &s) const |
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int | getNU (const State &s) const |
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SystemZIndex | getZStart (const State &s) const |
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int | getNZ (const State &s) const |
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SystemQErrIndex | getQErrStart (const State &s) const |
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int | getNQErr (const State &s) const |
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SystemUErrIndex | getUErrStart (const State &s) const |
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int | getNUErr (const State &s) const |
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SystemUDotErrIndex | getUDotErrStart (const State &s) const |
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int | getNUDotErr (const State &s) const |
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SystemMultiplierIndex | getMultipliersStart (const State &s) const |
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int | getNMultipliers (const State &s) const |
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SystemEventTriggerByStageIndex | getEventTriggerStartByStage (const State &s, Stage g) const |
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int | getNEventTriggersByStage (const State &s, Stage g) const |
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void | setQ (State &s, const Vector &q) const |
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void | setU (State &s, const Vector &u) const |
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void | setZ (State &s, const Vector &z) const |
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Stage | getStage (const State &s) const |
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void | advanceToStage (const State &s, Stage g) const |
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const AbstractValue & | getDiscreteVariable (const State &s, DiscreteVariableIndex index) const |
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AbstractValue & | updDiscreteVariable (State &s, DiscreteVariableIndex index) const |
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const AbstractValue & | getCacheEntry (const State &s, CacheEntryIndex index) const |
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AbstractValue & | updCacheEntry (const State &s, CacheEntryIndex index) const |
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Real | getDiscreteVarLastUpdateTime (const State &s, DiscreteVariableIndex dx) const |
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CacheEntryIndex | getDiscreteVarUpdateIndex (const State &s, DiscreteVariableIndex dx) const |
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const AbstractValue & | getDiscreteVarUpdateValue (const State &s, DiscreteVariableIndex dx) const |
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AbstractValue & | updDiscreteVarUpdateValue (const State &s, DiscreteVariableIndex dx) const |
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bool | isDiscreteVarUpdateValueRealized (const State &s, DiscreteVariableIndex dx) const |
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void | markDiscreteVarUpdateValueRealized (const State &s, DiscreteVariableIndex dx) const |
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bool | isCacheValueRealized (const State &s, CacheEntryIndex cx) const |
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void | markCacheValueRealized (const State &s, CacheEntryIndex cx) const |
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void | markCacheValueNotRealized (const State &s, CacheEntryIndex cx) const |
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const String & | getName () const |
| Obtain the Subsystem name if one was given on construction of the concrete Subsystem. More...
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const String & | getVersion () const |
| Obtain the Subsystem version string if one was given on construction. More...
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bool | isInSystem () const |
| Return true if this Subsystem is contained in a System. More...
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bool | isInSameSystem (const Subsystem &otherSubsystem) const |
| Return true if this Subsystem is contained in the same System as contains the given otherSubsystem. More...
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const System & | getSystem () const |
| Return a const reference to the System that contains this Subsystem. More...
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System & | updSystem () |
| Return a writable reference to the System that contains this Subsystem. More...
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void | setSystem (System &system, SubsystemIndex subx) |
| Inform this Subsystem of the System that contains it, as well as the SubsystemIndex which the System has assigned to it. More...
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SubsystemIndex | getMySubsystemIndex () const |
| Return the SubsystemIndex within the containing System. More...
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bool | isEmptyHandle () const |
| Return true if this handle has a null Subsystem::Guts pointer. More...
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bool | isSameSubsystem (const Subsystem &otherSubsystem) const |
| Determine if this Subsystem handle refers to the same Subsystem::Guts object as handle otherSubsystem. More...
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bool | isOwnerHandle () const |
| Is this Subsystem handle the owner of the Subsystem::Guts object it points to? This is true if the handle is empty or if its Guts object points back to this handle. More...
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bool | subsystemTopologyHasBeenRealized () const |
| Returns true if this Subsystem's realizeTopology() method has been called since the last topological change or call to invalidateSubsystemTopologyCache(). More...
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void | invalidateSubsystemTopologyCache () const |
| Always call this method when a topological change is made to this Subsystem to indicate that any Stage::Topology cache values may need recomputation. More...
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MeasureIndex | adoptMeasure (AbstractMeasure &) |
| Obtain the Subsystem name if one was given on construction of the concrete Subsystem. More...
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AbstractMeasure | getMeasure (MeasureIndex) const |
| Obtain the Subsystem name if one was given on construction of the concrete Subsystem. More...
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template<class T > |
Measure_< T > | getMeasure_ (MeasureIndex mx) const |
| Obtain the Subsystem name if one was given on construction of the concrete Subsystem. More...
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const Subsystem::Guts & | getSubsystemGuts () const |
| Obtain the Subsystem name if one was given on construction of the concrete Subsystem. More...
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Subsystem::Guts & | updSubsystemGuts () |
| Obtain the Subsystem name if one was given on construction of the concrete Subsystem. More...
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void | adoptSubsystemGuts (Subsystem::Guts *g) |
| Obtain the Subsystem name if one was given on construction of the concrete Subsystem. More...
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| Subsystem (Subsystem::Guts *g) |
| Obtain the Subsystem name if one was given on construction of the concrete Subsystem. More...
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bool | hasGuts () const |
| Obtain the Subsystem name if one was given on construction of the concrete Subsystem. More...
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This is a concrete Subsystem that is part of every System. It provides a variety of services for the System, such as maintaining lists of event handlers and reporters, and acting as a source of globally unique event IDs.
To obtain the default subsystem for a System, call getDefaultSubsystem() or updDefaultSubsystem() on it. Also, a System can be implicitly converted to a Subsystem, in which case it actually returns a reference to this Subsystem.