1 #ifndef SimTK_SIMBODY_CONTACT_TRACKER_SUBSYSTEM_H_ 2 #define SimTK_SIMBODY_CONTACT_TRACKER_SUBSYSTEM_H_ 34 class MultibodySystem;
38 class ContactSnapshot;
192 int getNumSurfaces()
const;
206 int contactSurfaceOrdinal)
const;
245 bool& reverseOrder)
const;
268 bool realizeActiveContacts(
const State& state,
270 Real& stepAdvice)
const;
275 bool realizePredictedContacts(
const State& state,
277 Real& stepAdvice)
const;
288 class ContactTrackerSubsystemImpl& updImpl();
289 const ContactTrackerSubsystemImpl& getImpl()
const;
309 typedef std::map<ContactId,int> ContactMap;
312 typedef std::map<std::pair<ContactSurfaceIndex,ContactSurfaceIndex>,
322 m_id2contact.clear();
323 m_surfPair2id.clear();
340 assert(
id.isValid() && surf1.isValid() && surf2.isValid());
343 if (surf1 > surf2) std::swap(surf1,surf2);
345 assert(!hasContact(
id));
346 assert(!hasContact(surf1,surf2));
348 const int indx = m_contacts.size();
349 m_contacts.push_back(contact);
350 m_id2contact[id] = indx;
351 m_surfPair2id[std::make_pair(surf1,surf2)] = id;
356 {
return m_id2contact.find(
id) != m_id2contact.end(); }
360 {
if (surf1 > surf2) std::swap(surf1,surf2);
361 return m_surfPair2id.find(std::make_pair(surf1,surf2))
362 != m_surfPair2id.end(); }
376 ContactMap::const_iterator p = m_id2contact.find(
id);
377 return p==m_id2contact.end() ? empty : m_contacts[p->second]; }
383 {
if (surf1 > surf2) std::swap(surf1,surf2);
384 SurfaceMap::const_iterator p =
385 m_surfPair2id.find(std::make_pair(surf1,surf2));
386 return p==m_surfPair2id.end() ?
ContactId() : p->second; }
394 void removeContact(
int n) {
395 assert(0 <= n && n < m_contacts.size());
396 if (n+1 == m_contacts.size()) {
397 m_contacts.pop_back();
401 m_contacts[n] = m_contacts.back();
402 m_contacts.pop_back();
403 m_id2contact[m_contacts[n].getContactId()] = n;
408 Array_<Contact,int> m_contacts;
409 ContactMap m_id2contact;
410 SurfaceMap m_surfPair2id;
423 #endif // SimTK_SIMBODY_CONTACT_TRACKER_SUBSYSTEM_H_ #define SimTK_PIMPL_DOWNCAST(Derived, Parent)
Similar to the above but for private implementation abstract classes, that is, abstract class hierarc...
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:593
A Subsystem is expected to be part of a larger System and to have interdependencies with other subsys...
Definition: Subsystem.h:55
This is for arrays indexed by mobilized body number within a subsystem (typically the SimbodyMatterSu...
This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with o...
Definition: Assembler.h:37
Every Simbody header and source file should include this header before any other Simbody header...
SimTK_Real Real
This is the default compiled-in floating point type for SimTK, either float or double.
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:606
This object is intended to contain all state information for a SimTK::System, except topological info...
Definition: State.h:280
const Real NaN
This is the IEEE "not a number" constant for this implementation of the default-precision Real type; ...
The job of the MultibodySystem class is to coordinate the activities of various subsystems which can ...
Definition: MultibodySystem.h:48
std::ostream & operator<<(std::ostream &o, const ContactForce &f)
Definition: CompliantContactSubsystem.h:387
#define SimTK_SIMBODY_EXPORT
Definition: Simbody/include/simbody/internal/common.h:68
A MobilizedBody is Simbody's fundamental body-and-joint object used to parameterize a system's motion...
Definition: MobilizedBody.h:168