1 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_LINEORIENTATION_H_     2 #define SimTK_SIMBODY_MOBILIZED_BODY_LINEORIENTATION_H_   110     const Vec4& getQDotDot(
const State&) 
const;
   131 #endif // SimTK_SIMBODY_MOBILIZED_BODY_LINEORIENTATION_H_ MobilizedBody & setDefaultOutboardFrame(const Transform &X_BM)
Change this mobilizer's frame M fixed on this (the outboard) body B. 
 
int addInboardDecoration(const Transform &X_FD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the inboard mobilizer frame F attached to the parent bo...
 
QuaternionP convertRotationToQuaternion() const 
Converts rotation matrix to an equivalent quaternion in canonical form (meaning its scalar element is...
 
LineOrientation & addBodyDecoration(const Transform &X_BD, const DecorativeGeometry &g)
Definition: MobilizedBody_LineOrientation.h:80
 
The Body class represents a reference frame that can be used to describe mass properties and geometry...
Definition: Body.h:55
 
This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with o...
Definition: Assembler.h:37
 
Two mobilities, representing unrestricted orientation for a body which is inertialess along its own z...
Definition: MobilizedBody_LineOrientation.h:59
 
LineOrientation & setDefaultRotation(const Rotation &R_FM)
Definition: MobilizedBody_LineOrientation.h:99
 
MobilizedBody & setDefaultInboardFrame(const Transform &X_PF)
Change this mobilizer's frame F on the parent body P. 
 
This object is intended to contain all state information for a SimTK::System, except topological info...
Definition: State.h:276
 
Rotation_< Real > Rotation
Definition: Rotation.h:47
 
int addBodyDecoration(const Transform &X_BD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the new (outboard) body's reference frame B...
Definition: MobilizedBody.h:1501
 
Rotation getDefaultRotation() const 
Definition: MobilizedBody_LineOrientation.h:102
 
This is a fixed-length column vector designed for no-overhead inline computation. ...
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:605
 
#define SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(DERIVED, DERIVED_IMPL, PARENT)
Definition: PrivateImplementation.h:343
 
int addOutboardDecoration(const Transform &X_MD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the outboard mobilizer frame M attached to body B...
 
LineOrientation & setDefaultOutboardFrame(const Transform &X_BM)
Definition: MobilizedBody_LineOrientation.h:94
 
Direction
Constructors can take an argument of this type to indicate that the mobilizer is being defined in the...
Definition: MobilizedBody.h:180
 
This is the client-side interface to an implementation-independent representation of "Decorations" su...
Definition: DecorativeGeometry.h:86
 
This defines the MobilizedBody class, which associates a new body (the "child", "outboard", or "successor" body) with a mobilizer and a reference frame on an existing body (the "parent", "inboard", or "predecessor" body) that is already part of a SimbodyMatterSubsystem. 
 
LineOrientation()
Default constructor provides an empty handle that can be assigned to reference any MobilizedBody::Lin...
Definition: MobilizedBody_LineOrientation.h:63
 
LineOrientation & addOutboardDecoration(const Transform &X_MD, const DecorativeGeometry &g)
Definition: MobilizedBody_LineOrientation.h:83
 
#define SimTK_SIMBODY_EXPORT
Definition: Simbody/include/simbody/internal/common.h:72
 
A MobilizedBody is Simbody's fundamental body-and-joint object used to parameterize a system's motion...
Definition: MobilizedBody.h:167
 
A Quaternion is a Vec4 with the following behavior: 
Definition: Quaternion.h:41
 
LineOrientation & setDefaultInboardFrame(const Transform &X_PF)
Definition: MobilizedBody_LineOrientation.h:90
 
LineOrientation & addInboardDecoration(const Transform &X_FD, const DecorativeGeometry &g)
Definition: MobilizedBody_LineOrientation.h:86