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| Quaternion_ () |
| Default constructor produces the ZeroRotation quaternion [1 0 0 0] (not NaN - even in debug mode). More...
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| Quaternion_ (const Quaternion_ &q) |
| Zero-cost copy constructor just copies the source without conversion to canonical form or normalization. More...
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Quaternion_ & | operator= (const Quaternion_ &q) |
| Zero-cost copy assignment just copies the source without conversion to canonical form or normalization. More...
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| Quaternion_ (RealP e0, RealP e1, RealP e2, RealP e3) |
| Construct a quaternion from four scalars and normalize the result, which costs about 40 flops. More...
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| Quaternion_ (const Vec4P &q) |
| Construct a quaternion from a 4-vector and normalize the result, which costs about 40 flops. More...
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| Quaternion_ (const Rotation_< P > &) |
| Constructs a canonical quaternion from a rotation matrix (cost is about 60 flops). More...
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void | setQuaternionToZeroRotation () |
| The ZeroRotation quaternion is [1 0 0 0]. More...
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void | setQuaternionToNaN () |
| Set quaternion to all-NaN. More...
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void | setQuaternionFromAngleAxis (const Vec4P &av) |
| Set this quaternion from an angle-axis rotation packed into a 4-vector as [a vx vy vz]. More...
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void | setQuaternionFromAngleAxis (const RealP &a, const UnitVec< P, 1 > &v) |
| Set this quaternion from an angle-axis rotation provided as an angle a and a separate unit vector [vx vy vz]. More...
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Vec4P | convertQuaternionToAngleAxis () const |
| Returns [ a vx vy vz ] with (a,v) in canonical form, i.e., -180 < a <= 180 and |v|=1. More...
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const Vec4P & | asVec4 () const |
| Zero-cost cast of a Quaternion_ to its underlying Vec4; this is not converted to axis-angle form. More...
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Quaternion_ & | normalizeThis () |
| Normalize an already constructed quaternion in place; but do you really need to do this? Quaternions should be kept normalized at all times. More...
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Quaternion_ | normalize () const |
| Return a normalized copy of this quaternion; but do you really need to do this? Quaternions should be kept normalized at all times. More...
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| Quaternion_ (const Vec4P &v, bool) |
| Use this constructor only if you are *sure* v is normalized to 1.0. More...
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ScalarNormSq | scalarNormSqr () const |
| Scalar norm square is sum( conjugate squares of all underlying scalars ), where conjugate square of scalar s is conj(s)*s. More...
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TSqrt | sqrt () const |
| Elementwise square root; that is, the return value has the same length as this Vec but with each element replaced by whatever it thinks its square root is. More...
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TAbs | abs () const |
| Elementwise absolute value; that is, the return value has the same dimension as this Vec but with each element replaced by whatever it thinks its absolute value is. More...
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TStandard | standardize () const |
| Return a copy of this Vec but with the underlying scalar type converted (if necessary) to one of the C++ standard real or complex floating point types. More...
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EStandard | sum () const |
| Sum just adds up all the elements into a single return element that is the same type as this Vec's elements except standardized to use one of the C++ built-in real or complex types as its underlying scalars. More...
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| Vec () |
| Default construction initializes Vec's elements to NaN when debugging but leaves them uninitialized garbage otherwise, so declarations have zero cost in Release builds. More...
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| Vec (const Vec &src) |
| Copy constructor copies the logically-included elements from the source Vec; gaps due to stride are not accessed in either source or destination. More...
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| Vec (const Vec< M, E, SS > &src) |
| This is an implicit conversion from a Vec of the same length and element type but with a different stride. More...
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| Vec (const Vec< M, ENeg, SS > &src) |
| This is an implicit conversion from a Vec of the same length and negated element type (possibly with a different stride). More...
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| Vec (const Vec< M, EE, SS > &src) |
| Construct a Vec from a Vec of the same length, with any stride. More...
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| Vec (const E &e) |
| Construction from a single value of this Vec's element type assigns that value to each element. More...
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| Vec (const ENeg &ne) |
| Construction from a single value of this Vec's negated element type assigns that value to each element, requiring floating point negation to be performed once to compute the type-E representation of the type negator<E> value provided. More...
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| Vec (int i) |
| Given an int value, turn it into a suitable floating point number, convert that to element type E and then feed that to the above single-element constructor. More...
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| Vec (const E &e0, const E &e1) |
| Construct a Vec<2,E> from two elements of type E, etc. More...
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| Vec (const E &e0, const E &e1, const E &e2) |
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| Vec (const E &e0, const E &e1, const E &e2, const E &e3) |
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| Vec (const E &e0, const E &e1, const E &e2, const E &e3, const E &e4) |
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| Vec (const E &e0, const E &e1, const E &e2, const E &e3, const E &e4, const E &e5) |
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| Vec (const E &e0, const E &e1, const E &e2, const E &e3, const E &e4, const E &e5, const E &e6) |
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| Vec (const E &e0, const E &e1, const E &e2, const E &e3, const E &e4, const E &e5, const E &e6, const E &e7) |
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| Vec (const E &e0, const E &e1, const E &e2, const E &e3, const E &e4, const E &e5, const E &e6, const E &e7, const E &e8) |
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| Vec (const EE *p) |
| Construction from a pointer to elements of any type EE assumes we're pointing at a C++ array of EE's of the right length, and that EE is assignment compatible with this Vec's element type E. More...
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Vec & | operator= (const Vec &src) |
| Copy assignment operator copies the logically-included elements from the source Vec; gaps due to stride are not accessed in either source or destination. More...
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Vec & | operator= (const EE *p) |
| Assignment to a pointer to elements of any type EE assumes we're pointing at a C++ array of EE's of the right length, and that EE is assignment compatible with this Vec's element type E. More...
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Vec & | operator= (const Vec< M, EE, SS > &vv) |
| Assignment to a conforming Vec, of any element type and stride, provided that the element types are assignment-compatible. More...
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Vec & | operator= (const EE &e) |
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Vec & | operator+= (const Vec< M, EE, SS > &r) |
| Add in a conforming Vec, of any element type and stride, provided that the element types are addition-compatible. More...
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Vec & | operator+= (const Vec< M, negator< EE >, SS > &r) |
| Add in a conforming Vec, of any negated element type and stride, provided that the element types are addition-compatible. More...
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Vec & | operator+= (const EE &e) |
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Vec & | operator-= (const Vec< M, EE, SS > &r) |
| Subtract off a conforming Vec, of any element type and stride, provided that the element types are addition-compatible. More...
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Vec & | operator-= (const Vec< M, negator< EE >, SS > &r) |
| Subtract off a conforming Vec, of any negated element type and stride, provided that the element types are addition-compatible. More...
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Vec & | operator-= (const EE &e) |
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Vec< M, typename CNT< E >::template Result< EE >::Add > | conformingAdd (const Vec< M, EE, SS > &r) const |
| Vector addition – use operator+ instead. More...
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Vec< M, typename CNT< E >::template Result< EE >::Sub > | conformingSubtract (const Vec< M, EE, SS > &r) const |
| Vector subtraction – use operator- instead. More...
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Mat< M, M, typename CNT< E >::template Result< EE >::Mul > | conformingMultiply (const Row< M, EE, SS > &r) const |
| Same as outer product (m = col*row) – use operator* or outer() instead. More...
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Vec< M, typename CNT< E >::template Result< EE >::Mul > | elementwiseMultiply (const Vec< M, EE, SS > &r) const |
| Elementwise multiply (Matlab " .* " operator). More...
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Vec< M, typename CNT< E >::template Result< EE >::Dvd > | elementwiseDivide (const Vec< M, EE, SS > &r) const |
| Elementwise divide (Matlab " ./ " operator). More...
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const E & | operator[] (int i) const |
| Select an element of this Vec and return a const reference to it. More...
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E & | operator[] (int i) |
| Select an element of this Vec and return a writable reference to it. More...
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const E & | operator() (int i) const |
| Same as const operator[] above. More...
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E & | operator() (int i) |
| Same as non-const operator[] above. More...
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ScalarNormSq | normSqr () const |
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CNT< ScalarNormSq >::TSqrt | norm () const |
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TNormalize | normalize () const |
| If the elements of this Vec are scalars, the result is what you get by dividing each element by the norm() calculated above. More...
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TInvert | invert () const |
| This method is not supported for Vec objects. More...
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const Vec & | operator+ () const |
| Unary plus does nothing. More...
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const TNeg & | operator- () const |
| Unary minus recasts this Vec to a type that has the opposite interpretation of the sign but is otherwise identical, so no computation or copying is performed here. More...
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TNeg & | operator- () |
| Recast to negated type and return a writable reference; writing to this will cause the negated result to be placed in the original Vec. More...
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const THerm & | operator~ () const |
| The Hermitian transpose operator recasts this Vec to a type that specifies the opposite storage order (row vs. column) then returns a reference, so no computation or copying is performed here. More...
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THerm & | operator~ () |
| Recast to Hermitian transposed type and return a writable reference; the effect is that writing to elements of the result affects the transposed element of the original Vec. More...
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const TNeg & | negate () const |
| Non-operator version of unary negation; just a recast. More...
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TNeg & | updNegate () |
| Non-operator version of unary negation; recasts and returns a writable reference. More...
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const THerm & | transpose () const |
| Non-operator version of Hermitian transpose; just a recast. More...
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THerm & | updTranspose () |
| Non-operator version of Hermitian transpose; recasts and returns a writable reference. More...
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const TPosTrans & | positionalTranspose () const |
| Positional transpose turns this Vec into a Row but does not transpose the individual elements. More...
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TPosTrans & | updPositionalTranspose () |
| Positional transpose returning a writable reference. More...
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const TReal & | real () const |
| Return a reference to the real portion of this Vec if it has complex elements; otherwise the type doesn't change. More...
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TReal & | real () |
| Recast to show only the real portion of this Vec and return a writable reference. More...
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const TImag & | imag () const |
| Return a reference to the imaginary portion of this Vec if it has complex elements; otherwise the type doesn't change. More...
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TImag & | imag () |
| Recast to show only the imaginary portion of this Vec and return a writable reference. More...
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const TWithoutNegator & | castAwayNegatorIfAny () const |
| Recast to remove negators from this Vec's type if present; this is handy for simplifying operations where we know the sign can be ignored such as squaring. More...
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TWithoutNegator & | updCastAwayNegatorIfAny () |
| Recast to remove negators from this Vec's type if present and return a writable reference. More...
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Vec< M, typename CNT< E >::template Result< EE >::Mul > | scalarMultiply (const EE &e) const |
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Vec< M, typename CNT< EE >::template Result< E >::Mul > | scalarMultiplyFromLeft (const EE &e) const |
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Vec< M, typename CNT< E >::template Result< EE >::Dvd > | scalarDivide (const EE &e) const |
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Vec< M, typename CNT< EE >::template Result< E >::Dvd > | scalarDivideFromLeft (const EE &e) const |
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Vec< M, typename CNT< E >::template Result< EE >::Add > | scalarAdd (const EE &e) const |
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Vec< M, typename CNT< E >::template Result< EE >::Sub > | scalarSubtract (const EE &e) const |
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Vec< M, typename CNT< EE >::template Result< E >::Sub > | scalarSubtractFromLeft (const EE &e) const |
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Vec & | operator*= (const EE &e) |
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Vec & | operator/= (const EE &e) |
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Vec & | scalarEq (const EE &ee) |
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Vec & | scalarEq (int ee) |
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Vec & | scalarPlusEq (const EE &ee) |
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Vec & | scalarPlusEq (int ee) |
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Vec & | scalarMinusEq (const EE &ee) |
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Vec & | scalarMinusEq (int ee) |
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Vec & | scalarMinusEqFromLeft (const EE &ee) |
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Vec & | scalarMinusEqFromLeft (int ee) |
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Vec & | scalarTimesEq (const EE &ee) |
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Vec & | scalarTimesEq (int ee) |
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Vec & | scalarTimesEqFromLeft (const EE &ee) |
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Vec & | scalarTimesEqFromLeft (int ee) |
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Vec & | scalarDivideEq (const EE &ee) |
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Vec & | scalarDivideEq (int ee) |
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Vec & | scalarDivideEqFromLeft (const EE &ee) |
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Vec & | scalarDivideEqFromLeft (int ee) |
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void | setToNaN () |
| Set every scalar in this Vec to NaN; this is the default initial value in Debug builds, but not in Release. More...
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void | setToZero () |
| Set every scalar in this Vec to zero. More...
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const Vec< MM, P, STRIDE > & | getSubVec (int i) const |
| Extract a const reference to a sub-Vec with size known at compile time. More...
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Vec< MM, P, STRIDE > & | updSubVec (int i) |
| Extract a writable reference to a sub-Vec with size known at compile time. More...
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Vec< M-1, P, 1 > | drop1 (int p) const |
| Return a vector one smaller than this one by dropping the element at the indicated position p. More...
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Vec< M+1, P, 1 > | append1 (const EE &v) const |
| Return a vector one larger than this one by adding an element to the end. More...
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Vec< M+1, P, 1 > | insert1 (int p, const EE &v) const |
| Return a vector one larger than this one by inserting an element before the indicated one. More...
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bool | isNaN () const |
| Return true if any element of this Vec contains a NaN anywhere. More...
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bool | isInf () const |
| Return true if any element of this Vec contains a +Infinity or -Infinity somewhere but no element contains a NaN anywhere. More...
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bool | isFinite () const |
| Return true if no element of this Vec contains an Infinity or a NaN anywhere. More...
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bool | isNumericallyEqual (const Vec< M, E2, RS2 > &v, double tol) const |
| Test whether this vector is numerically equal to some other vector with the same shape, using a specified tolerance. More...
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bool | isNumericallyEqual (const Vec< M, E2, RS2 > &v) const |
| Test whether this vector is numerically equal to some other vector with the same shape, using a default tolerance which is the looser of the default tolerances of the two objects being compared. More...
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bool | isNumericallyEqual (const P &e, double tol=getDefaultTolerance()) const |
| Test whether every element of this vector is numerically equal to the given element, using either a specified tolerance or the vector's default tolerance (which is always the same or looser than the default tolerance for one of its elements). More...
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std::string | toString () const |
| Print Vec into a string and return it. More...
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void | set (int i, const E &value) |
| Variant of operator[] that's scripting friendly to set ith entry. More...
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const E & | get (int i) const |
| Variant of operator[] that's scripting friendly to get const reference to ith entry. More...
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enum | |
| These compile-time constants are required of every Composite Numerical Type (CNT). More...
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typedef P | E |
| Element type of this Vec. More...
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typedef CNT< E >::TNeg | ENeg |
| Negated version of this Vec's element type; ENeg==negator< E >. More...
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typedef CNT< E >::TWithoutNegator | EWithoutNegator |
| Element type, stripped of negator<> if it has one. More...
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typedef CNT< E >::TReal | EReal |
| Type showing just the real part of an element of this Vec if elements are complex; otherwise just the element type. More...
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typedef CNT< E >::TImag | EImag |
| Type showing the imaginary part of an element of this Vec as real, if elements are complex; otherwise a type that can hold a zero of the element type. More...
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typedef CNT< E >::TComplex | EComplex |
| Type that elements would have if complex, if E is currently real; otherwise just the element type E. More...
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typedef CNT< E >::THerm | EHerm |
| Type of the Hermitian transpose of an element of this Vec. More...
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typedef CNT< E >::TPosTrans | EPosTrans |
| Type of a positional transpose of an element of this Vec. More...
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typedef CNT< E >::TSqHermT | ESqHermT |
| Type of the expression ~E*E (default vector and matrix square; symmetric). More...
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typedef CNT< E >::TSqTHerm | ESqTHerm |
| Type of the expression E*~E ("row square"; symmetric). More...
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typedef CNT< E >::TSqrt | ESqrt |
| Type required to hold the result of sqrt(E). More...
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typedef CNT< E >::TAbs | EAbs |
| Type required to hold the result of abs(E). More...
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typedef CNT< E >::TStandard | EStandard |
| Return type of standardize(E) method; a packed type that can hold the value of an element after eliminating negator and conjugate types. More...
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typedef CNT< E >::TInvert | EInvert |
| Packed type that can hold the value returned from invert(E), the inverse type of an element. More...
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typedef CNT< E >::TNormalize | ENormalize |
| Packed type that can hold the value returned from normalize(E). More...
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typedef CNT< E >::Scalar | EScalar |
| These compile-time constants are required of every Composite Numerical Type (CNT). More...
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typedef CNT< E >::ULessScalar | EULessScalar |
| These compile-time constants are required of every Composite Numerical Type (CNT). More...
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typedef CNT< E >::Number | ENumber |
| These compile-time constants are required of every Composite Numerical Type (CNT). More...
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typedef CNT< E >::StdNumber | EStdNumber |
| These compile-time constants are required of every Composite Numerical Type (CNT). More...
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typedef CNT< E >::Precision | EPrecision |
| These compile-time constants are required of every Composite Numerical Type (CNT). More...
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typedef CNT< E >::ScalarNormSq | EScalarNormSq |
| These compile-time constants are required of every Composite Numerical Type (CNT). More...
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typedef Vec< M, E, STRIDE > | T |
| The type of this Vec. More...
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typedef Vec< M, ENeg, STRIDE > | TNeg |
| Type this Vec would have if its elements were interpreted as negated. More...
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typedef Vec< M, EWithoutNegator, STRIDE > | TWithoutNegator |
| Type of this Vec with negator removed from its element type, if the element is negated. More...
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typedef Vec< M, EReal, STRIDE *CNT< E >::RealStrideFactor > | TReal |
| Type of this Vec cast to show only the real part of its element; this might affect the stride. More...
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typedef Vec< M, EImag, STRIDE *CNT< E >::RealStrideFactor > | TImag |
| Type of this Vec cast to show only the imaginary part of its element; this might affect the stride. More...
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typedef Vec< M, EComplex, STRIDE > | TComplex |
| These compile-time constants are required of every Composite Numerical Type (CNT). More...
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typedef Row< M, EHerm, STRIDE > | THerm |
| Type of this Vec after casting to its Hermitian transpose; that is, the Vec turns into a Row and each element turns into its Hermitian transpose. More...
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typedef Row< M, E, STRIDE > | TPosTrans |
| Type of this Vec after casting to its positional transpose; that is, the Vec turns into a Row but the element type remains unchanged. More...
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typedef E | TElement |
| Element type of this Vec. More...
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typedef E | TRow |
| Type of a row of this CNT object (for a Vec, just its element type). More...
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typedef Vec | TCol |
| Type of a column of this CNT object (for a Vec, the whole thing). More...
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typedef Vec< M, ESqrt, 1 > | TSqrt |
| These compile-time constants are required of every Composite Numerical Type (CNT). More...
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typedef Vec< M, EAbs, 1 > | TAbs |
| These compile-time constants are required of every Composite Numerical Type (CNT). More...
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typedef Vec< M, EStandard, 1 > | TStandard |
| These compile-time constants are required of every Composite Numerical Type (CNT). More...
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typedef Row< M, EInvert, 1 > | TInvert |
| These compile-time constants are required of every Composite Numerical Type (CNT). More...
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typedef Vec< M, ENormalize, 1 > | TNormalize |
| These compile-time constants are required of every Composite Numerical Type (CNT). More...
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typedef ESqHermT | TSqHermT |
| These compile-time constants are required of every Composite Numerical Type (CNT). More...
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typedef SymMat< M, ESqTHerm > | TSqTHerm |
| These compile-time constants are required of every Composite Numerical Type (CNT). More...
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typedef EScalar | Scalar |
| These compile-time constants are required of every Composite Numerical Type (CNT). More...
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typedef EULessScalar | ULessScalar |
| These compile-time constants are required of every Composite Numerical Type (CNT). More...
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typedef ENumber | Number |
| These compile-time constants are required of every Composite Numerical Type (CNT). More...
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typedef EStdNumber | StdNumber |
| These compile-time constants are required of every Composite Numerical Type (CNT). More...
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typedef EPrecision | Precision |
| These compile-time constants are required of every Composite Numerical Type (CNT). More...
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typedef EScalarNormSq | ScalarNormSq |
| These compile-time constants are required of every Composite Numerical Type (CNT). More...
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static int | size () |
| The number of elements in this Vec (note that stride does not affect this number.) More...
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static int | nrow () |
| The number of rows in a Vec is the number of elements. More...
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static int | ncol () |
| The number of columns in a Vec is always 1. More...
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static const Vec & | getSubVec (const Vec< MM, P, STRIDE > &v, int i) |
| Extract a subvector of type Vec from a longer one that has the same element type and stride, and return a const reference to the selected subsequence. More...
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static Vec & | updSubVec (Vec< MM, P, STRIDE > &v, int i) |
| Extract a subvector of type Vec from a longer one that has the same element type and stride, and return a writable reference to the selected subsequence. More...
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static const Vec & | getAs (const P *p) |
| Recast an ordinary C++ array E[] to a const Vec<M,E,S>; assumes compatible length, stride, and packing. More...
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static Vec & | updAs (P *p) |
| Recast a writable ordinary C++ array E[] to a writable Vec<M,E,S>; assumes compatible length, stride, and packing. More...
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static Vec< M, P, 1 > | getNaN () |
| Return a Vec of the same length and element type as this one but with all elements set to NaN. More...
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static double | getDefaultTolerance () |
| For approximate comparisions, the default tolerance to use for a vector is the same as its elements' default tolerance. More...
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