1 #ifndef SimTK_SIMBODY_FORCE_GRAVITY_H_     2 #define SimTK_SIMBODY_FORCE_GRAVITY_H_   129         Real                            zeroHeight = 0);
   160         const Vec3&                     gravity);
   221 Gravity& setDefaultGravityVector(
const Vec3& gravity);
   237 {   
return setDefaultDownDirection(
UnitVec3(down)); }
   273 Vec3 getDefaultGravityVector() 
const;
   276 const UnitVec3& getDefaultDownDirection() 
const;
   278 Real getDefaultMagnitude() 
const;
   281 Real getDefaultZeroHeight() 
const;
   324                                 bool isExcluded) 
const;
   362                                 const Vec3&     down)
 const   363 {   
return setDownDirection(state, 
UnitVec3(down)); }
   415 Vec3 getGravityVector(
const State& state) 
const;
   431 Real getMagnitude(
const State& state) 
const;
   440 Real getZeroHeight(
const State& state) 
const;
   466 Real getPotentialEnergy(
const State& state) 
const;
   507 {   
return getBodyForces(state)[mobod]; }
   533 long long getNumEvaluations() 
const;
   538 bool isForceCacheValid(
const State& state) 
const;
   543 void invalidateForceCache(
const State& state) 
const;
   554 #endif // SimTK_SIMBODY_FORCE_GRAVITY_H_ This is the base class from which all Force element handle classes derive. 
Definition: Force.h:50
 
This is for arrays indexed by mobilized body number within a subsystem (typically the SimbodyMatterSu...
 
UnitVec< Real, 1 > UnitVec3
Definition: UnitVec.h:41
 
This is the vector class intended to appear in user code for large, variable size column vectors...
Definition: BigMatrix.h:171
 
This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with o...
Definition: Assembler.h:37
 
This force element represents a uniform gravitational field applied to a set of bodies. 
Definition: Force_Gravity.h:70
 
const Gravity & setDownDirection(State &state, const Vec3 &down) const 
Convenience overload that takes the down direction as a Vec3 and normalizes it (throwing away the mag...
Definition: Force_Gravity.h:361
 
Gravity & setDefaultDownDirection(const Vec3 &down)
Convenience overload that takes the down direction as a Vec3 and normalizes it (throwing away the mag...
Definition: Force_Gravity.h:236
 
SimTK_Real Real
This is the default compiled-in floating point type for SimTK, either float or double. 
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:593
 
This object is intended to contain all state information for a SimTK::System, except topological info...
Definition: State.h:276
 
Includes internal headers providing declarations for the basic SimTK Core classes, including Simmatrix. 
 
#define SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(DERIVED, DERIVED_IMPL, PARENT)
Definition: PrivateImplementation.h:343
 
const SpatialVec & getBodyForce(const State &state, MobilizedBodyIndex mobod) const 
Convenience method to extract the gravitational force on just one body; see getBodyForces() to get th...
Definition: Force_Gravity.h:506
 
Gravity()
Default constructor creates an empty handle. 
Definition: Force_Gravity.h:191
 
This is a concrete subsystem which can apply arbitrary forces to a MultibodySystem. 
Definition: GeneralForceSubsystem.h:47
 
#define SimTK_SIMBODY_EXPORT
Definition: Simbody/include/simbody/internal/common.h:72
 
This subsystem contains the bodies ("matter") in the multibody system, the mobilizers (joints) that d...
Definition: SimbodyMatterSubsystem.h:133