| 
| typedef Vec< 3, P, S >  | BaseVec | 
|   | 
| typedef UnitRow< P, S >  | TransposeType | 
|   | 
| enum   |  | 
|   | These compile-time constants are required of every Composite Numerical Type (CNT).  More...
  | 
|   | 
| typedef P  | E | 
|   | Element type of this Vec.  More...
  | 
|   | 
| typedef CNT< E >::TNeg  | ENeg | 
|   | Negated version of this Vec's element type; ENeg==negator< E >.  More...
  | 
|   | 
| typedef CNT< E >::TWithoutNegator  | EWithoutNegator | 
|   | Element type, stripped of negator<> if it has one.  More...
  | 
|   | 
| typedef CNT< E >::TReal  | EReal | 
|   | Type showing just the real part of an element of this Vec if elements are complex; otherwise just the element type.  More...
  | 
|   | 
| typedef CNT< E >::TImag  | EImag | 
|   | Type showing the imaginary part of an element of this Vec as real, if elements are complex; otherwise a type that can hold a zero of the element type.  More...
  | 
|   | 
| typedef CNT< E >::TComplex  | EComplex | 
|   | Type that elements would have if complex, if E is currently real; otherwise just the element type E.  More...
  | 
|   | 
| typedef CNT< E >::THerm  | EHerm | 
|   | Type of the Hermitian transpose of an element of this Vec.  More...
  | 
|   | 
| typedef CNT< E >::TPosTrans  | EPosTrans | 
|   | Type of a positional transpose of an element of this Vec.  More...
  | 
|   | 
| typedef CNT< E >::TSqHermT  | ESqHermT | 
|   | Type of the expression ~E*E (default vector and matrix square; symmetric).  More...
  | 
|   | 
| typedef CNT< E >::TSqTHerm  | ESqTHerm | 
|   | Type of the expression E*~E ("row square"; symmetric).  More...
  | 
|   | 
| typedef CNT< E >::TSqrt  | ESqrt | 
|   | Type required to hold the result of sqrt(E).  More...
  | 
|   | 
| typedef CNT< E >::TAbs  | EAbs | 
|   | Type required to hold the result of abs(E).  More...
  | 
|   | 
| typedef CNT< E >::TStandard  | EStandard | 
|   | Return type of standardize(E) method; a packed type that can hold the value of an element after eliminating negator and conjugate types.  More...
  | 
|   | 
| typedef CNT< E >::TInvert  | EInvert | 
|   | Packed type that can hold the value returned from invert(E), the inverse type of an element.  More...
  | 
|   | 
| typedef CNT< E >::TNormalize  | ENormalize | 
|   | Packed type that can hold the value returned from normalize(E).  More...
  | 
|   | 
| typedef CNT< E >::Scalar  | EScalar | 
|   | These compile-time constants are required of every Composite Numerical Type (CNT).  More...
  | 
|   | 
| typedef CNT< E >::ULessScalar  | EULessScalar | 
|   | These compile-time constants are required of every Composite Numerical Type (CNT).  More...
  | 
|   | 
| typedef CNT< E >::Number  | ENumber | 
|   | These compile-time constants are required of every Composite Numerical Type (CNT).  More...
  | 
|   | 
| typedef CNT< E >::StdNumber  | EStdNumber | 
|   | These compile-time constants are required of every Composite Numerical Type (CNT).  More...
  | 
|   | 
| typedef CNT< E >::Precision  | EPrecision | 
|   | These compile-time constants are required of every Composite Numerical Type (CNT).  More...
  | 
|   | 
| typedef CNT< E >::ScalarNormSq  | EScalarNormSq | 
|   | These compile-time constants are required of every Composite Numerical Type (CNT).  More...
  | 
|   | 
| typedef Vec< M, E, STRIDE >  | T | 
|   | The type of this Vec.  More...
  | 
|   | 
| typedef Vec< M, ENeg, STRIDE >  | TNeg | 
|   | Type this Vec would have if its elements were interpreted as negated.  More...
  | 
|   | 
| typedef Vec< M, EWithoutNegator, STRIDE >  | TWithoutNegator | 
|   | Type of this Vec with negator removed from its element type, if the element is negated.  More...
  | 
|   | 
| typedef Vec< M, EReal, STRIDE *CNT< E >::RealStrideFactor >  | TReal | 
|   | Type of this Vec cast to show only the real part of its element; this might affect the stride.  More...
  | 
|   | 
| typedef Vec< M, EImag, STRIDE *CNT< E >::RealStrideFactor >  | TImag | 
|   | Type of this Vec cast to show only the imaginary part of its element; this might affect the stride.  More...
  | 
|   | 
| typedef Vec< M, EComplex, STRIDE >  | TComplex | 
|   | These compile-time constants are required of every Composite Numerical Type (CNT).  More...
  | 
|   | 
| typedef Row< M, EHerm, STRIDE >  | THerm | 
|   | Type of this Vec after casting to its Hermitian transpose; that is, the Vec turns into a Row and each element turns into its Hermitian transpose.  More...
  | 
|   | 
| typedef Row< M, E, STRIDE >  | TPosTrans | 
|   | Type of this Vec after casting to its positional transpose; that is, the Vec turns into a Row but the element type remains unchanged.  More...
  | 
|   | 
| typedef E  | TElement | 
|   | Element type of this Vec.  More...
  | 
|   | 
| typedef E  | TRow | 
|   | Type of a row of this CNT object (for a Vec, just its element type).  More...
  | 
|   | 
| typedef Vec  | TCol | 
|   | Type of a column of this CNT object (for a Vec, the whole thing).  More...
  | 
|   | 
| typedef Vec< M, ESqrt, 1 >  | TSqrt | 
|   | These compile-time constants are required of every Composite Numerical Type (CNT).  More...
  | 
|   | 
| typedef Vec< M, EAbs, 1 >  | TAbs | 
|   | These compile-time constants are required of every Composite Numerical Type (CNT).  More...
  | 
|   | 
| typedef Vec< M, EStandard, 1 >  | TStandard | 
|   | These compile-time constants are required of every Composite Numerical Type (CNT).  More...
  | 
|   | 
| typedef Row< M, EInvert, 1 >  | TInvert | 
|   | These compile-time constants are required of every Composite Numerical Type (CNT).  More...
  | 
|   | 
| typedef Vec< M, ENormalize, 1 >  | TNormalize | 
|   | These compile-time constants are required of every Composite Numerical Type (CNT).  More...
  | 
|   | 
| typedef ESqHermT  | TSqHermT | 
|   | These compile-time constants are required of every Composite Numerical Type (CNT).  More...
  | 
|   | 
| typedef SymMat< M, ESqTHerm >  | TSqTHerm | 
|   | These compile-time constants are required of every Composite Numerical Type (CNT).  More...
  | 
|   | 
| typedef EScalar  | Scalar | 
|   | These compile-time constants are required of every Composite Numerical Type (CNT).  More...
  | 
|   | 
| typedef EULessScalar  | ULessScalar | 
|   | These compile-time constants are required of every Composite Numerical Type (CNT).  More...
  | 
|   | 
| typedef ENumber  | Number | 
|   | These compile-time constants are required of every Composite Numerical Type (CNT).  More...
  | 
|   | 
| typedef EStdNumber  | StdNumber | 
|   | These compile-time constants are required of every Composite Numerical Type (CNT).  More...
  | 
|   | 
| typedef EPrecision  | Precision | 
|   | These compile-time constants are required of every Composite Numerical Type (CNT).  More...
  | 
|   | 
| typedef EScalarNormSq  | ScalarNormSq | 
|   | These compile-time constants are required of every Composite Numerical Type (CNT).  More...
  | 
|   | 
 | 
|   | UnitVec () | 
|   | Default constructor initializes to all-NaN even in Release mode so that we maintain the above-promised contract.  More...
  | 
|   | 
|   | UnitVec (const UnitVec &u) | 
|   | Copy constructor does not require normalization since we know the source is a unit vector.  More...
  | 
|   | 
| template<int S2>  | 
|   | UnitVec (const UnitVec< P, S2 > &u) | 
|   | Automatic conversion from UnitVec with different stride; no computation required.  More...
  | 
|   | 
|   | UnitVec (const BaseVec &v) | 
|   | Explicit conversion from Vec to UnitVec, requiring expensive normalization.  More...
  | 
|   | 
| template<int S2>  | 
|   | UnitVec (const Vec< 3, P, S2 > &v) | 
|   | Explicit conversion from Vec of any stride to this UnitVec, requiring expensive normalization.  More...
  | 
|   | 
|   | UnitVec (const RealP &x, const RealP &y, const RealP &z) | 
|   | Create a unit vector in the direction of the vector (x,y,z) whose measure numbers are supplied – this requires an expensive normalization since we don't know that the supplied vector is normalized.  More...
  | 
|   | 
|   | UnitVec (const CoordinateAxis &axis) | 
|   | Implicit conversion from a coordinate axis XAxis, YAxis, or ZAxis to a UnitVec3. Does not require any computation.  More...
  | 
|   | 
|   | UnitVec (const CoordinateDirection &dir) | 
|   | Implicit conversion from a coordinate axis direction to a UnitVec3. The axis direction is given by one of XAxis, YAxis, ZAxis or NegXAxis, NegYAxis, NegZAxis. Does not require any computation.  More...
  | 
|   | 
|   | UnitVec (int axis) | 
|   | Construct a unit axis vector 100 010 001 given 0,1, or 2; this is not an implicit conversion.  More...
  | 
|   | 
| UnitVec &  | operator= (const UnitVec &u) | 
|   | Copy assignment does not require normalization.  More...
  | 
|   | 
| template<int S2>  | 
| UnitVec &  | operator= (const UnitVec< P, S2 > &u) | 
|   | Copy assignment from a UnitVec whose stride differs from this one; no normalization required.  More...
  | 
|   | 
| const BaseVec &  | asVec3 () const  | 
|   | Return a reference to the underlying Vec3 (no copying here).  More...
  | 
|   | 
| UnitVec< P, 1 >  | negate () const  | 
|   | Returns a new unit vector pointing in the opposite direction from this one; does not modify this UnitVec object.  More...
  | 
|   | 
| UnitVec< P, 1 >  | operator- () const  | 
|   | Returns a new unit vector pointing in the opposite direction from this one.  More...
  | 
|   | 
| const TransposeType &  | operator~ () const  | 
|   | Return a const reference to this unit vector re-expressed as a unit row; no computational cost.  More...
  | 
|   | 
| TransposeType &  | operator~ () | 
|   | Return a writable reference to this unit vector re-expressed as a unit row; no computational cost.  More...
  | 
|   | 
| const RealP &  | operator[] (int i) const  | 
|   | Return one element of this unit vector as a const reference; there is no corresponding writable index function since changing a single element of a unit vector would violate the contract that it has unit length at all times.  More...
  | 
|   | 
| const RealP &  | operator() (int i) const  | 
|   | Return one element of this unit vector as a const reference; there is no corresponding writable index function since changing a single element of a unit vector would violate the contract that it has unit length at all times.  More...
  | 
|   | 
| UnitVec< P, 1 >  | abs () const  | 
|   | Return a new unit vector whose measure numbers are the absolute values of the ones here.  More...
  | 
|   | 
| UnitVec< P, 1 >  | perp () const  | 
|   | Return a new unit vector perpendicular to this one but otherwise arbitrary.  More...
  | 
|   | 
|   | UnitVec (const BaseVec &v, bool) | 
|   | (Advanced) This constructor is only for our friends whom we trust to give us an already-normalized vector which we simply accept as normalized without checking.  More...
  | 
|   | 
| template<int S2>  | 
|   | UnitVec (const Vec< 3, RealP, S2 > &v, bool) | 
|   | (Advanced) This constructor is only for our friends whom we trust to give us an already-normalized vector which we simply accept as normalized without checking (this version accepts an input vector of any stride).  More...
  | 
|   | 
| ScalarNormSq  | scalarNormSqr () const | 
|   | Scalar norm square is sum( conjugate squares of all underlying scalars ), where conjugate square of scalar s is conj(s)*s.  More...
  | 
|   | 
| TSqrt  | sqrt () const | 
|   | Elementwise square root; that is, the return value has the same length as this Vec but with each element replaced by whatever it thinks its square root is.  More...
  | 
|   | 
| TAbs  | abs () const | 
|   | Elementwise absolute value; that is, the return value has the same dimension as this Vec but with each element replaced by whatever it thinks its absolute value is.  More...
  | 
|   | 
| TStandard  | standardize () const | 
|   | Return a copy of this Vec but with the underlying scalar type converted (if necessary) to one of the C++ standard real or complex floating point types.  More...
  | 
|   | 
| EStandard  | sum () const | 
|   | Sum just adds up all the elements into a single return element that is the same type as this Vec's elements except standardized to use one of the C++ built-in real or complex types as its underlying scalars.  More...
  | 
|   | 
|   | Vec () | 
|   | Default construction initializes Vec's elements to NaN when debugging but leaves them uninitialized garbage otherwise, so declarations have zero cost in Release builds.  More...
  | 
|   | 
|   | Vec (const Vec &src) | 
|   | Copy constructor copies the logically-included elements from the source Vec; gaps due to stride are not accessed in either source or destination.  More...
  | 
|   | 
|   | Vec (const Vec< M, E, SS > &src) | 
|   | This is an implicit conversion from a Vec of the same length and element type but with a different stride.  More...
  | 
|   | 
|   | Vec (const Vec< M, ENeg, SS > &src) | 
|   | This is an implicit conversion from a Vec of the same length and negated element type (possibly with a different stride).  More...
  | 
|   | 
|   | Vec (const Vec< M, EE, SS > &src) | 
|   | Construct a Vec from a Vec of the same length, with any stride.  More...
  | 
|   | 
|   | Vec (const E &e) | 
|   | Construction from a single value of this Vec's element type assigns that value to each element.  More...
  | 
|   | 
|   | Vec (const ENeg &ne) | 
|   | Construction from a single value of this Vec's negated element type assigns that value to each element, requiring floating point negation to be performed once to compute the type-E representation of the type negator<E> value provided.  More...
  | 
|   | 
|   | Vec (int i) | 
|   | Given an int value, turn it into a suitable floating point number, convert that to element type E and then feed that to the above single-element constructor.  More...
  | 
|   | 
|   | Vec (const E &e0, const E &e1) | 
|   | Construct a Vec<2,E> from two elements of type E, etc.  More...
  | 
|   | 
|   | Vec (const E &e0, const E &e1, const E &e2) | 
|   | 
|   | Vec (const E &e0, const E &e1, const E &e2, const E &e3) | 
|   | 
|   | Vec (const E &e0, const E &e1, const E &e2, const E &e3, const E &e4) | 
|   | 
|   | Vec (const E &e0, const E &e1, const E &e2, const E &e3, const E &e4, const E &e5) | 
|   | 
|   | Vec (const E &e0, const E &e1, const E &e2, const E &e3, const E &e4, const E &e5, const E &e6) | 
|   | 
|   | Vec (const E &e0, const E &e1, const E &e2, const E &e3, const E &e4, const E &e5, const E &e6, const E &e7) | 
|   | 
|   | Vec (const E &e0, const E &e1, const E &e2, const E &e3, const E &e4, const E &e5, const E &e6, const E &e7, const E &e8) | 
|   | 
|   | Vec (const EE *p) | 
|   | Construction from a pointer to elements of any type EE assumes we're pointing at a C++ array of EE's of the right length, and that EE is assignment compatible with this Vec's element type E.  More...
  | 
|   | 
| Vec &  | operator= (const Vec &src) | 
|   | Copy assignment operator copies the logically-included elements from the source Vec; gaps due to stride are not accessed in either source or destination.  More...
  | 
|   | 
| Vec &  | operator= (const EE *p) | 
|   | Assignment to a pointer to elements of any type EE assumes we're pointing at a C++ array of EE's of the right length, and that EE is assignment compatible with this Vec's element type E.  More...
  | 
|   | 
| Vec &  | operator= (const Vec< M, EE, SS > &vv) | 
|   | Assignment to a conforming Vec, of any element type and stride, provided that the element types are assignment-compatible.  More...
  | 
|   | 
| Vec &  | operator= (const EE &e) | 
|   | 
| Vec &  | operator+= (const Vec< M, EE, SS > &r) | 
|   | Add in a conforming Vec, of any element type and stride, provided that the element types are addition-compatible.  More...
  | 
|   | 
| Vec &  | operator+= (const Vec< M, negator< EE >, SS > &r) | 
|   | Add in a conforming Vec, of any negated element type and stride, provided that the element types are addition-compatible.  More...
  | 
|   | 
| Vec &  | operator+= (const EE &e) | 
|   | 
| Vec &  | operator-= (const Vec< M, EE, SS > &r) | 
|   | Subtract off a conforming Vec, of any element type and stride, provided that the element types are addition-compatible.  More...
  | 
|   | 
| Vec &  | operator-= (const Vec< M, negator< EE >, SS > &r) | 
|   | Subtract off a conforming Vec, of any negated element type and stride, provided that the element types are addition-compatible.  More...
  | 
|   | 
| Vec &  | operator-= (const EE &e) | 
|   | 
| Vec< M, typename CNT< E >::template Result< EE >::Add >  | conformingAdd (const Vec< M, EE, SS > &r) const | 
|   | Vector addition – use operator+ instead.  More...
  | 
|   | 
| Vec< M, typename CNT< E >::template Result< EE >::Sub >  | conformingSubtract (const Vec< M, EE, SS > &r) const | 
|   | Vector subtraction – use operator- instead.  More...
  | 
|   | 
| Mat< M, M, typename CNT< E >::template Result< EE >::Mul >  | conformingMultiply (const Row< M, EE, SS > &r) const | 
|   | Same as outer product (m = col*row) – use operator* or outer() instead.  More...
  | 
|   | 
| Vec< M, typename CNT< E >::template Result< EE >::Mul >  | elementwiseMultiply (const Vec< M, EE, SS > &r) const | 
|   | Elementwise multiply (Matlab " .* " operator).  More...
  | 
|   | 
| Vec< M, typename CNT< E >::template Result< EE >::Dvd >  | elementwiseDivide (const Vec< M, EE, SS > &r) const | 
|   | Elementwise divide (Matlab " ./ " operator).  More...
  | 
|   | 
| const E &  | operator[] (int i) const | 
|   | Select an element of this Vec and return a const reference to it.  More...
  | 
|   | 
| E &  | operator[] (int i) | 
|   | Select an element of this Vec and return a writable reference to it.  More...
  | 
|   | 
| const E &  | operator() (int i) const | 
|   | Same as const operator[] above.  More...
  | 
|   | 
| E &  | operator() (int i) | 
|   | Same as non-const operator[] above.  More...
  | 
|   | 
| ScalarNormSq  | normSqr () const | 
|   | 
| CNT< ScalarNormSq >::TSqrt  | norm () const | 
|   | 
| TNormalize  | normalize () const | 
|   | If the elements of this Vec are scalars, the result is what you get by dividing each element by the norm() calculated above.  More...
  | 
|   | 
| TInvert  | invert () const | 
|   | This method is not supported for Vec objects.  More...
  | 
|   | 
| const Vec &  | operator+ () const | 
|   | Unary plus does nothing.  More...
  | 
|   | 
| const TNeg &  | operator- () const | 
|   | Unary minus recasts this Vec to a type that has the opposite interpretation of the sign but is otherwise identical, so no computation or copying is performed here.  More...
  | 
|   | 
| TNeg &  | operator- () | 
|   | Recast to negated type and return a writable reference; writing to this will cause the negated result to be placed in the original Vec.  More...
  | 
|   | 
| const THerm &  | operator~ () const | 
|   | The Hermitian transpose operator recasts this Vec to a type that specifies the opposite storage order (row vs. column) then returns a reference, so no computation or copying is performed here.  More...
  | 
|   | 
| THerm &  | operator~ () | 
|   | Recast to Hermitian transposed type and return a writable reference; the effect is that writing to elements of the result affects the transposed element of the original Vec.  More...
  | 
|   | 
| const TNeg &  | negate () const | 
|   | Non-operator version of unary negation; just a recast.  More...
  | 
|   | 
| TNeg &  | updNegate () | 
|   | Non-operator version of unary negation; recasts and returns a writable reference.  More...
  | 
|   | 
| const THerm &  | transpose () const | 
|   | Non-operator version of Hermitian transpose; just a recast.  More...
  | 
|   | 
| THerm &  | updTranspose () | 
|   | Non-operator version of Hermitian transpose; recasts and returns a writable reference.  More...
  | 
|   | 
| const TPosTrans &  | positionalTranspose () const | 
|   | Positional transpose turns this Vec into a Row but does not transpose the individual elements.  More...
  | 
|   | 
| TPosTrans &  | updPositionalTranspose () | 
|   | Positional transpose returning a writable reference.  More...
  | 
|   | 
| const TReal &  | real () const | 
|   | Return a reference to the real portion of this Vec if it has complex elements; otherwise the type doesn't change.  More...
  | 
|   | 
| TReal &  | real () | 
|   | Recast to show only the real portion of this Vec and return a writable reference.  More...
  | 
|   | 
| const TImag &  | imag () const | 
|   | Return a reference to the imaginary portion of this Vec if it has complex elements; otherwise the type doesn't change.  More...
  | 
|   | 
| TImag &  | imag () | 
|   | Recast to show only the imaginary portion of this Vec and return a writable reference.  More...
  | 
|   | 
| const TWithoutNegator &  | castAwayNegatorIfAny () const | 
|   | Recast to remove negators from this Vec's type if present; this is handy for simplifying operations where we know the sign can be ignored such as squaring.  More...
  | 
|   | 
| TWithoutNegator &  | updCastAwayNegatorIfAny () | 
|   | Recast to remove negators from this Vec's type if present and return a writable reference.  More...
  | 
|   | 
| Vec< M, typename CNT< E >::template Result< EE >::Mul >  | scalarMultiply (const EE &e) const | 
|   | 
| Vec< M, typename CNT< EE >::template Result< E >::Mul >  | scalarMultiplyFromLeft (const EE &e) const | 
|   | 
| Vec< M, typename CNT< E >::template Result< EE >::Dvd >  | scalarDivide (const EE &e) const | 
|   | 
| Vec< M, typename CNT< EE >::template Result< E >::Dvd >  | scalarDivideFromLeft (const EE &e) const | 
|   | 
| Vec< M, typename CNT< E >::template Result< EE >::Add >  | scalarAdd (const EE &e) const | 
|   | 
| Vec< M, typename CNT< E >::template Result< EE >::Sub >  | scalarSubtract (const EE &e) const | 
|   | 
| Vec< M, typename CNT< EE >::template Result< E >::Sub >  | scalarSubtractFromLeft (const EE &e) const | 
|   | 
| Vec &  | operator*= (const EE &e) | 
|   | 
| Vec &  | operator/= (const EE &e) | 
|   | 
| Vec &  | scalarEq (const EE &ee) | 
|   | 
| Vec &  | scalarEq (int ee) | 
|   | 
| Vec &  | scalarPlusEq (const EE &ee) | 
|   | 
| Vec &  | scalarPlusEq (int ee) | 
|   | 
| Vec &  | scalarMinusEq (const EE &ee) | 
|   | 
| Vec &  | scalarMinusEq (int ee) | 
|   | 
| Vec &  | scalarMinusEqFromLeft (const EE &ee) | 
|   | 
| Vec &  | scalarMinusEqFromLeft (int ee) | 
|   | 
| Vec &  | scalarTimesEq (const EE &ee) | 
|   | 
| Vec &  | scalarTimesEq (int ee) | 
|   | 
| Vec &  | scalarTimesEqFromLeft (const EE &ee) | 
|   | 
| Vec &  | scalarTimesEqFromLeft (int ee) | 
|   | 
| Vec &  | scalarDivideEq (const EE &ee) | 
|   | 
| Vec &  | scalarDivideEq (int ee) | 
|   | 
| Vec &  | scalarDivideEqFromLeft (const EE &ee) | 
|   | 
| Vec &  | scalarDivideEqFromLeft (int ee) | 
|   | 
| void  | setToNaN () | 
|   | Set every scalar in this Vec to NaN; this is the default initial value in Debug builds, but not in Release.  More...
  | 
|   | 
| void  | setToZero () | 
|   | Set every scalar in this Vec to zero.  More...
  | 
|   | 
| const Vec< MM, P, STRIDE > &  | getSubVec (int i) const | 
|   | Extract a const reference to a sub-Vec with size known at compile time.  More...
  | 
|   | 
| Vec< MM, P, STRIDE > &  | updSubVec (int i) | 
|   | Extract a writable reference to a sub-Vec with size known at compile time.  More...
  | 
|   | 
| Vec< M-1, P, 1 >  | drop1 (int p) const | 
|   | Return a vector one smaller than this one by dropping the element at the indicated position p.  More...
  | 
|   | 
| Vec< M+1, P, 1 >  | append1 (const EE &v) const | 
|   | Return a vector one larger than this one by adding an element to the end.  More...
  | 
|   | 
| Vec< M+1, P, 1 >  | insert1 (int p, const EE &v) const | 
|   | Return a vector one larger than this one by inserting an element before the indicated one.  More...
  | 
|   | 
| bool  | isNaN () const | 
|   | Return true if any element of this Vec contains a NaN anywhere.  More...
  | 
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| bool  | isInf () const | 
|   | Return true if any element of this Vec contains a +Infinity or -Infinity somewhere but no element contains a NaN anywhere.  More...
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| bool  | isFinite () const | 
|   | Return true if no element of this Vec contains an Infinity or a NaN anywhere.  More...
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| bool  | isNumericallyEqual (const Vec< M, E2, RS2 > &v, double tol) const | 
|   | Test whether this vector is numerically equal to some other vector with the same shape, using a specified tolerance.  More...
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| bool  | isNumericallyEqual (const Vec< M, E2, RS2 > &v) const | 
|   | Test whether this vector is numerically equal to some other vector with the same shape, using a default tolerance which is the looser of the default tolerances of the two objects being compared.  More...
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| bool  | isNumericallyEqual (const P &e, double tol=getDefaultTolerance()) const | 
|   | Test whether every element of this vector is numerically equal to the given element, using either a specified tolerance or the vector's default tolerance (which is always the same or looser than the default tolerance for one of its elements).  More...
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| std::string  | toString () const | 
|   | Print Vec into a string and return it.  More...
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| void  | set (int i, const E &value) | 
|   | Variant of operator[] that's scripting friendly to set ith entry.  More...
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| const E &  | get (int i) const | 
|   | Variant of operator[] that's scripting friendly to get const reference to ith entry.  More...
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