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class | SimTK::ConditionalConstraint |
| TODO: Simbody model element representing a conditionally-enforced constraint. More...
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class | SimTK::UnilateralContact |
| (Experimental – API will change – use at your own risk) A unilateral contact constraint uses a single holonomic (position) constraint equation to prevent motion in one direction while leaving it unrestricted in the other direction. More...
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class | SimTK::UnilateralSpeedConstraint |
| TODO: not implemented yet. More...
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class | SimTK::BoundedSpeedConstraint |
| TODO: not implemented yet. More...
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class | SimTK::StateLimitedFriction |
| TODO: not implemented yet. More...
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class | SimTK::HardStopUpper |
| (Experimental – API will change – use at your own risk) Set a hard limit on the maximum value of a generalized coordinate q. More...
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class | SimTK::HardStopLower |
| (Experimental – API will change – use at your own risk) Set a hard limit on the minimum value of a generalized coordinate q. More...
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class | SimTK::Rope |
| (Experimental – API will change – use at your own risk) Set a hard upper limit on the separation between a point P on one body and a point Q on another. More...
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class | SimTK::PointPlaneFrictionlessContact |
| (Experimental – API will change – use at your own risk) Define a point on one body that cannot penetrate a plane attached to another body. More...
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class | SimTK::PointPlaneContact |
| (Experimental – API will change – use at your own risk) Define a point on one body that cannot penetrate a plane attached to another body. More...
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class | SimTK::SpherePlaneContact |
| (Experimental – API will change – use at your own risk) Define a sphere on one body that cannot penetrate a plane attached to another body. More...
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class | SimTK::SphereSphereContact |
| (Experimental – API will change – use at your own risk) Define a sphere on each of two bodies. More...
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class | SimTK::EdgeEdgeContact |
| (Experimental – API will change – use at your own risk) Define an edge on each of two bodies, by providing an "edge frame" where the origin is the edge center, x axis is aligned with the edge, and z axis points in the "outward" direction away from the solid whose edge it is. More...
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| SimTK |
| This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with other symbols.
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