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    Simbody
    3.7
    
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TODO: A 3d box oriented and positioned with respect to an unspecified frame F. More...
Public Member Functions | |
| OrientedBox_ () | |
| Construct an uninitialized OrientedBox object; the dimensions and pose will be garbage.  More... | |
| OrientedBox_ (const TransformP &X_FB, const Geo::Box_< P > &box) | |
| Construct an OrientedBox with the given box shape with positioned and oriented according to the given Transform X_FB which gives the box local frame B (at the box center) in an unspecifed frame F.  More... | |
| OrientedBox_ (const TransformP &X_FB, const Vec3P &halfLengths) | |
| Construct an OrientedBox with the given location and half-dimensions.  More... | |
| OrientedBox_ & | setTransform (const TransformP &newX_FB) | 
| Change the pose of this box.  More... | |
| OrientedBox_ & | setHalfLengths (const Vec3P &halfLengths) | 
| Change the dimensions of this box.  More... | |
| const Vec3P & | getCenter () const | 
| Vec3P & | updCenter () | 
| const RotationP & | getOrientation () const | 
| RotationP & | updOrientation () | 
| const TransformP & | getTransform () const | 
| TransformP & | updTransform () | 
| const Vec3P & | getHalfLengths () const | 
| const Box_< P > & | getBox () const | 
| Box_< P > & | updBox () | 
| bool | containsPoint (const Vec3P &pt_F) const | 
| Given a point measured and expressed in the base frame F, determine whether it is strictly contained in the box (just touching doesn't count).  More... | |
| OrientedBox_ & | stretchBoundary () | 
| Stretch this box in place by a small amount to ensure that there will be no roundoff problems if this is used as a bounding box.  More... | |
TODO: A 3d box oriented and positioned with respect to an unspecified frame F.
      
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Construct an uninitialized OrientedBox object; the dimensions and pose will be garbage.
      
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Construct an OrientedBox with the given box shape with positioned and oriented according to the given Transform X_FB which gives the box local frame B (at the box center) in an unspecifed frame F.
      
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Construct an OrientedBox with the given location and half-dimensions.
      
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Change the pose of this box.
      
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Change the dimensions of this box.
      
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Given a point measured and expressed in the base frame F, determine whether it is strictly contained in the box (just touching doesn't count).
Cost is about 23 flops.
      
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Stretch this box in place by a small amount to ensure that there will be no roundoff problems if this is used as a bounding box.
The amount to stretch depends on the default tolerance for this precision, the dimensions, and the position of the box in space. A very large box, or a box that is very far from the origin, must be stretched more than a small one at the origin. Cost is 6 flops.