1 #ifndef SimTK_UNITVEC_H      2 #define SimTK_UNITVEC_H     55 template <
class P, 
int S>
    69     :   BaseVec( static_cast<const BaseVec&>(u) ) {}
    74     :   BaseVec( static_cast<const typename UnitVec<P,S2>::BaseVec&>(u) ) {}
    86     UnitVec(
const RealP& x, 
const RealP& y, 
const RealP& z) : BaseVec(x,y,z)  
   103     {   assert(0 <= axis && axis <= 2);
   118     const BaseVec& 
asVec3()
 const {
return static_cast<const BaseVec&
>(*this);}
   132     const TransposeType& 
operator~()
 const {
return *
reinterpret_cast<const TransposeType*
>(
this);}
   135     TransposeType& 
operator~() {
return *
reinterpret_cast<TransposeType*
>(
this);}
   164     UnitVec(
const BaseVec& v, 
bool) : BaseVec(v) {}
   177     {   
return *
reinterpret_cast<const UnitVec*
>(p); }
   186     const int minAxis = u[0] <= u[1] ? (u[0] <= u[2] ? 0 : 2)
   187                                      : (u[1] <= u[2] ? 1 : 2);
   194 template <
class P, 
int S1, 
int S2> 
inline bool   201 template <
class P, 
int S1, 
int S2> 
inline bool   203 {   
return !(u1==u2); }
   211 template <
class P, 
int S>
   222     :   BaseRow(static_cast<const BaseRow&>(u)) {}
   227     :   BaseRow(static_cast<const typename UnitRow<P,S2>::BaseRow&>(u)) { }
   231     {   BaseRow::operator=(static_cast<const BaseRow&>(u)); 
   248     UnitRow(
const RealP& x, 
const RealP& y, 
const RealP& z)
   254     {   assert(0 <= axis && axis <= 2);
   255         BaseRow::operator[](axis) = 1; }
   258     const BaseRow& 
asRow3()
 const  {
return static_cast<const BaseRow&
>(*this);}
   272     const TransposeType&  
operator~()
 const {
return *
reinterpret_cast<const TransposeType*
>(
this);}
   275     TransposeType& 
operator~() {
return *
reinterpret_cast<TransposeType*
>(
this);}
   283     const RealP&  
operator[](
int i)
 const  { 
return BaseRow::operator[](i); }
   287     const RealP&  
operator()(
int i)
 const  { 
return BaseRow::operator()(i); }
   304     UnitRow( 
const BaseRow& v, 
bool ) : BaseRow(v) { }
   317     {   
return *
reinterpret_cast<const UnitRow*
>(p); }
   320 template <
class P, 
int S>
   325     const int minAxis = u[0] <= u[1] ? (u[0] <= u[2] ? 0 : 2)
   326                                      : (u[1] <= u[2] ? 1 : 2);
   334 template <
class P, 
int S1, 
int S2> 
inline bool   341 template <
class P, 
int S1, 
int S2> 
inline bool   343 {   
return !(u1==u2); }
   349 #endif // SimTK_UNITVEC_H_ UnitVec< P, 1 > perp() const 
Return a new unit vector perpendicular to this one but otherwise arbitrary. 
Definition: UnitVec.h:182
 
TAbs abs() const 
Elementwise absolute value; that is, the return value has the same dimension as this Vec but with eac...
Definition: Vec.h:345
 
UnitRow(int axis)
Create a unit axis vector 100 010 001 given 0, 1, or 2. 
Definition: UnitVec.h:253
 
static Vec< M, P, 1 > getNaN()
Return a Vec of the same length and element type as this one but with all elements set to NaN...
Definition: Vec.h:913
 
UnitRow(const RealP &x, const RealP &y, const RealP &z)
Create a unit row from explicitly specified measure numbers (x,y,z); requires expensive normalization...
Definition: UnitVec.h:248
 
TransposeType & operator~()
Return a writable reference to this UnitRow reinterpreted as a UnitVec; no computation requires since...
Definition: UnitVec.h:275
 
UnitVec< Real, 1 > UnitVec3
Definition: UnitVec.h:41
 
UnitVec(const CoordinateAxis &axis)
Implicit conversion from a coordinate axis XAxis, YAxis, or ZAxis to a UnitVec3. Does not require any...
Definition: UnitVec.h:91
 
Defines the CoordinateAxis and CoordinateDirection classes. 
 
const E & operator[](int i) const
Select an element of this Vec and return a const reference to it. 
Definition: Vec.h:594
 
UnitVec< double, 1 > dUnitVec3
Definition: UnitVec.h:46
 
This class is a Vec3 plus an ironclad guarantee either that: 
Definition: UnitVec.h:40
 
const RealP & operator[](int i) const 
Return one element of this unit row as a const reference; there is no corresponding writable index fu...
Definition: UnitVec.h:283
 
UnitVec(const Vec< 3, P, S2 > &v)
Explicit conversion from Vec of any stride to this UnitVec, requiring expensive normalization. 
Definition: UnitVec.h:81
 
This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with o...
Definition: Assembler.h:37
 
static const UnitRow & getAs(const RealP *p)
(Advanced) Reinterpret a given memory location as a UnitRow like this one, without checking – don't ...
Definition: UnitVec.h:316
 
UnitRow & operator=(const UnitRow &u)
Copy assignment does not require normalization. 
Definition: UnitVec.h:230
 
UnitVec(const RealP &x, const RealP &y, const RealP &z)
Create a unit vector in the direction of the vector (x,y,z) whose measure numbers are supplied – thi...
Definition: UnitVec.h:86
 
A CoordinateDirection is a CoordinateAxis plus a direction indicating the positive or negative direct...
Definition: CoordinateAxis.h:244
 
UnitVec()
Default constructor initializes to all-NaN even in Release mode so that we maintain the above-promise...
Definition: UnitVec.h:64
 
bool operator!=(const UnitVec< P, S1 > &u1, const UnitVec< P, S2 > &u2)
Compare two UnitVec3 objects and return true unless they are exactly bitwise equal (not very useful)...
Definition: UnitVec.h:202
 
UnitVec(int axis)
Construct a unit axis vector 100 010 001 given 0,1, or 2; this is not an implicit conversion...
Definition: UnitVec.h:102
 
UnitVec(const UnitVec &u)
Copy constructor does not require normalization since we know the source is a unit vector...
Definition: UnitVec.h:68
 
UnitVec< P, 1 > abs() const 
Return a new unit vector whose measure numbers are the absolute values of the ones here...
Definition: UnitVec.h:154
 
UnitRow(const UnitRow &u)
Copy constructor does not require normalization. 
Definition: UnitVec.h:221
 
This class, along with its sister class CoordinateDirection, provides convenient manipulation of the ...
Definition: CoordinateAxis.h:53
 
bool operator==(const UnitVec< P, S1 > &u1, const UnitVec< P, S2 > &u2)
Compare two UnitVec3 objects for exact, bitwise equality (not very useful). 
Definition: UnitVec.h:195
 
bool operator==(const UnitRow< P, S1 > &u1, const UnitRow< P, S2 > &u2)
Compare two UnitRow3 objects for exact, bitwise equality (not very useful). 
Definition: UnitVec.h:335
 
UnitVec< P, 1 > operator-() const 
Returns a new unit vector pointing in the opposite direction from this one. 
Definition: UnitVec.h:128
 
const RealP & operator[](int i) const 
Return one element of this unit vector as a const reference; there is no corresponding writable index...
Definition: UnitVec.h:143
 
UnitRow & operator=(const UnitRow< P, S2 > &u)
Copy assignment from UnitRow with different stride; no computation needed. 
Definition: UnitVec.h:235
 
bool operator!=(const UnitRow< P, S1 > &u1, const UnitRow< P, S2 > &u2)
Compare two UnitRow3 objects and return true unless they are exactly bitwise equal (not very useful)...
Definition: UnitVec.h:342
 
UnitRow(const Row< 3, P, S2 > &v, bool)
(Advanced) This constructor is only for our friends whom we trust to give us an already-normalized ve...
Definition: UnitVec.h:309
 
UnitRow(const Row< 3, P, S2 > &v)
Explicit conversion from Row of any stride to UnitRow, requiring expensive normalization. 
Definition: UnitVec.h:244
 
UnitRow()
Definition: UnitVec.h:218
 
UnitRow(const BaseRow &v)
Explicit conversion from Row to UnitRow, requiring expensive normalization. 
Definition: UnitVec.h:240
 
const E & operator()(int i) const
Same as const operator[] above. 
Definition: Vec.h:597
 
const RealP & operator()(int i) const 
Return one element of this unit row as a const reference; there is no corresponding writable index fu...
Definition: UnitVec.h:287
 
static const UnitVec & getAs(const RealP *p)
(Advanced) Reinterpret a given memory location as a UnitVec like this one, without checking – don't ...
Definition: UnitVec.h:176
 
Vec< 3, P, S > BaseVec
Definition: UnitVec.h:59
 
CoordinateAxis getAxis() const 
This is the coordinate axis XAxis, YAxis, or ZAxis contained in this CoordinateDirection. Use getDirection() to determine whether this is the positive or negative direction. 
Definition: CoordinateAxis.h:274
 
This is a fixed-length column vector designed for no-overhead inline computation. ...
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:605
 
const BaseVec & asVec3() const 
Return a reference to the underlying Vec3 (no copying here). 
Definition: UnitVec.h:118
 
const TransposeType & operator~() const 
Return a const reference to this unit vector re-expressed as a unit row; no computational cost...
Definition: UnitVec.h:132
 
const BaseRow & asRow3() const 
Return a const reference to the Row3 underlying this UnitRow. 
Definition: UnitVec.h:258
 
UnitVec & operator=(const UnitVec< P, S2 > &u)
Copy assignment from a UnitVec whose stride differs from this one; no normalization required...
Definition: UnitVec.h:113
 
UnitRow< P, 1 > abs() const 
Return a new UnitRow whose measure numbers are the absolute values of the ones here. 
Definition: UnitVec.h:294
 
UnitVec(const CoordinateDirection &dir)
Implicit conversion from a coordinate axis direction to a UnitVec3. The axis direction is given by on...
Definition: UnitVec.h:97
 
Vec & operator=(const Vec &src)
Copy assignment operator copies the logically-included elements from the source Vec; gaps due to stri...
Definition: Vec.h:443
 
UnitRow< P, S > TransposeType
Definition: UnitVec.h:60
 
UnitVec(const Vec< 3, RealP, S2 > &v, bool)
(Advanced) This constructor is only for our friends whom we trust to give us an already-normalized ve...
Definition: UnitVec.h:169
 
UnitRow< P, 1 > negate() const 
Returns a new unit vector pointing in the opposite direction from this one; does not modify this Unit...
Definition: UnitVec.h:265
 
const RealP & operator()(int i) const 
Return one element of this unit vector as a const reference; there is no corresponding writable index...
Definition: UnitVec.h:147
 
UnitVec< float, 1 > fUnitVec3
Definition: UnitVec.h:45
 
UnitRow< P, 1 > perp() const 
Return a new UnitRow perpendicular to this one but otherwise arbitrary. 
Definition: UnitVec.h:321
 
float norm(const conjugate< float > &c)
Definition: conjugate.h:775
 
This file is the user-includeable header to be included in user programs to provide fixed-length Vec ...
 
TransposeType & operator~()
Return a writable reference to this unit vector re-expressed as a unit row; no computational cost...
Definition: UnitVec.h:135
 
This is a fixed-length row vector designed for no-overhead inline computation. 
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:606
 
UnitVec< P, 1 > negate() const 
Returns a new unit vector pointing in the opposite direction from this one; does not modify this Unit...
Definition: UnitVec.h:125
 
int getDirection() const 
Returns 1 or -1 to indicate the direction along the coordinate axis returned by getAxis(). 
Definition: CoordinateAxis.h:277
 
CNT< ScalarNormSq >::TSqrt norm() const
Definition: Vec.h:608
 
UnitVec & operator=(const UnitVec &u)
Copy assignment does not require normalization. 
Definition: UnitVec.h:107
 
UnitVec(const BaseVec &v)
Explicit conversion from Vec to UnitVec, requiring expensive normalization. 
Definition: UnitVec.h:77
 
UnitVec< P, S > TransposeType
Definition: UnitVec.h:216
 
UnitVec(const BaseVec &v, bool)
(Advanced) This constructor is only for our friends whom we trust to give us an already-normalized ve...
Definition: UnitVec.h:164
 
This type is used for the transpose of UnitVec, and as the returned row type of a Rotation...
Definition: UnitVec.h:41
 
UnitRow< P, 1 > operator-() const 
Returns a new unit vector pointing in the opposite direction from this one. 
Definition: UnitVec.h:268
 
Row< 3, P, S > BaseRow
Definition: UnitVec.h:215
 
UnitRow(const UnitRow< P, S2 > &u)
Implicit conversion from UnitRow with different stride; no normalization required. 
Definition: UnitVec.h:226
 
const TransposeType & operator~() const 
Return a const reference to this UnitRow reinterpreted as a UnitVec; no computation requires since th...
Definition: UnitVec.h:272
 
UnitVec(const UnitVec< P, S2 > &u)
Automatic conversion from UnitVec with different stride; no computation required. ...
Definition: UnitVec.h:73
 
UnitRow(const BaseRow &v, bool)
(Advanced) This constructor is only for our friends whom we trust to give us an already-normalized ve...
Definition: UnitVec.h:304