| 
|   | Sphere (Real radius) | 
|   | 
| Real  | getRadius () const  | 
|   | 
| void  | setRadius (Real radius) | 
|   | 
| const Impl &  | getImpl () const  | 
|   | Internal use only.  More...
  | 
|   | 
| Impl &  | updImpl () | 
|   | Internal use only.  More...
  | 
|   | 
|   | ContactGeometry () | 
|   | Base class default constructor creates an empty handle.  More...
  | 
|   | 
|   | ContactGeometry (const ContactGeometry &src) | 
|   | Copy constructor makes a deep copy.  More...
  | 
|   | 
| ContactGeometry &  | operator= (const ContactGeometry &src) | 
|   | Copy assignment makes a deep copy.  More...
  | 
|   | 
|   | ~ContactGeometry () | 
|   | Base class destructor deletes the implementation object. Note that this is not virtual; handles should consist of just a pointer to the implementation.  More...
  | 
|   | 
| DecorativeGeometry  | createDecorativeGeometry () const  | 
|   | Generate a DecorativeGeometry that matches the shape of this ContactGeometry.  More...
  | 
|   | 
| Vec3  | findNearestPoint (const Vec3 &position, bool &inside, UnitVec3 &normal) const  | 
|   | Given a point, find the nearest point on the surface of this object.  More...
  | 
|   | 
| Vec3  | projectDownhillToNearestPoint (const Vec3 &pointQ) const  | 
|   | Given a query point Q, find the nearest point P on the surface of this object, looking only down the local gradient.  More...
  | 
|   | 
| bool  | trackSeparationFromLine (const Vec3 &pointOnLine, const UnitVec3 &directionOfLine, const Vec3 &startingGuessForClosestPoint, Vec3 &newClosestPointOnSurface, Vec3 &closestPointOnLine, Real &height) const  | 
|   | Track the closest point between this implicit surface and a given line, or the point of deepest penetration if the line intersects the surface.  More...
  | 
|   | 
| bool  | intersectsRay (const Vec3 &origin, const UnitVec3 &direction, Real &distance, UnitVec3 &normal) const  | 
|   | Determine whether this object intersects a ray, and if so, find the intersection point.  More...
  | 
|   | 
| void  | getBoundingSphere (Vec3 ¢er, Real &radius) const  | 
|   | Get a bounding sphere which completely encloses this object.  More...
  | 
|   | 
| bool  | isSmooth () const  | 
|   | Returns true if this is a smooth surface, meaning that it can provide meaningful curvature information and continuous derivatives with respect to its parameterization.  More...
  | 
|   | 
| void  | calcCurvature (const Vec3 &point, Vec2 &curvature, Rotation &orientation) const  | 
|   | Compute the principal curvatures and their directions, and the surface normal, at a given point on a smooth surface.  More...
  | 
|   | 
| const Function &  | getImplicitFunction () const  | 
|   | Our smooth surfaces define a function f(P)=0 that provides an implicit representation of the surface.  More...
  | 
|   | 
| Real  | calcSurfaceValue (const Vec3 &point) const  | 
|   | Calculate the value of the implicit surface function, at a given point.  More...
  | 
|   | 
| UnitVec3  | calcSurfaceUnitNormal (const Vec3 &point) const  | 
|   | Calculate the implicit surface outward facing unit normal at the given point.  More...
  | 
|   | 
| Vec3  | calcSurfaceGradient (const Vec3 &point) const  | 
|   | Calculate the gradient of the implicit surface function, at a given point.  More...
  | 
|   | 
| Mat33  | calcSurfaceHessian (const Vec3 &point) const  | 
|   | Calculate the hessian of the implicit surface function, at a given point.  More...
  | 
|   | 
| Real  | calcGaussianCurvature (const Vec3 &gradient, const Mat33 &Hessian) const  | 
|   | For an implicit surface, return the Gaussian curvature at the point p whose implicit surface function gradient g(p) and Hessian H(p) are supplied.  More...
  | 
|   | 
| Real  | calcGaussianCurvature (const Vec3 &point) const  | 
|   | This signature is for convenience; use the other one to save time if you already have the gradient and Hessian available for this point.  More...
  | 
|   | 
| Real  | calcSurfaceCurvatureInDirection (const Vec3 &point, const UnitVec3 &direction) const  | 
|   | For an implicit surface, return the curvature k of the surface at a given point p in a given direction tp.  More...
  | 
|   | 
| void  | calcSurfacePrincipalCurvatures (const Vec3 &point, Vec2 &curvature, Rotation &R_SP) const  | 
|   | For an implicit surface at a given point p, return the principal curvatures and principal curvature directions, using only the implicit function and its derivatives.  More...
  | 
|   | 
| bool  | isConvex () const  | 
|   | Returns true if this surface is known to be convex.  More...
  | 
|   | 
| Vec3  | calcSupportPoint (UnitVec3 direction) const  | 
|   | Given a direction expressed in the surface's frame S, return the point P on the surface that is the furthest in that direction (or one of those points if there is more than one).  More...
  | 
|   | 
| ContactGeometryTypeId  | getTypeId () const  | 
|   | ContactTrackerSubsystem uses this id for fast identification of specific surface shapes.  More...
  | 
|   | 
|   | ContactGeometry (ContactGeometryImpl *impl) | 
|   | Internal use only.  More...
  | 
|   | 
| bool  | isOwnerHandle () const  | 
|   | Internal use only.  More...
  | 
|   | 
| bool  | isEmptyHandle () const  | 
|   | Internal use only.  More...
  | 
|   | 
| bool  | hasImpl () const  | 
|   | Internal use only.  More...
  | 
|   | 
| const ContactGeometryImpl &  | getImpl () const  | 
|   | Internal use only.  More...
  | 
|   | 
| ContactGeometryImpl &  | updImpl () | 
|   | Internal use only.  More...
  | 
|   | 
| void  | initGeodesic (const Vec3 &xP, const Vec3 &xQ, const Vec3 &xSP, const GeodesicOptions &options, Geodesic &geod) const  | 
|   | Given two points, find a geodesic curve connecting them.  More...
  | 
|   | 
| void  | continueGeodesic (const Vec3 &xP, const Vec3 &xQ, const Geodesic &prevGeod, const GeodesicOptions &options, Geodesic &geod) const  | 
|   | Given the current positions of two points P and Q moving on this surface, and the previous geodesic curve G' connecting prior locations P' and Q' of those same two points, return the geodesic G between P and Q that is closest in length to the previous one.  More...
  | 
|   | 
| void  | makeStraightLineGeodesic (const Vec3 &xP, const Vec3 &xQ, const UnitVec3 &defaultDirectionIfNeeded, const GeodesicOptions &options, Geodesic &geod) const  | 
|   | Produce a straight-line approximation to the (presumably short) geodesic between two points on this implicit surface.  More...
  | 
|   | 
| void  | shootGeodesicInDirectionUntilLengthReached (const Vec3 &xP, const UnitVec3 &tP, const Real &terminatingLength, const GeodesicOptions &options, Geodesic &geod) const  | 
|   | Compute a geodesic curve starting at the given point, starting in the given direction, and terminating at the given length.  More...
  | 
|   | 
| void  | calcGeodesicReverseSensitivity (Geodesic &geodesic, const Vec2 &initSensitivity=Vec2(0, 1)) const  | 
|   | Given an already-calculated geodesic on this surface connecting points P and Q, fill in the sensitivity of point P with respect to a change of tangent direction at Q.  More...
  | 
|   | 
| void  | shootGeodesicInDirectionUntilPlaneHit (const Vec3 &xP, const UnitVec3 &tP, const Plane &terminatingPlane, const GeodesicOptions &options, Geodesic &geod) const  | 
|   | Compute a geodesic curve starting at the given point, starting in the given direction, and terminating when it hits the given plane.  More...
  | 
|   | 
| void  | calcGeodesic (const Vec3 &xP, const Vec3 &xQ, const Vec3 &tPhint, const Vec3 &tQhint, Geodesic &geod) const  | 
|   | Utility method to find geodesic between P and Q using split geodesic method with initial shooting directions tPhint and -tQhint.  More...
  | 
|   | 
| void  | calcGeodesicUsingOrthogonalMethod (const Vec3 &xP, const Vec3 &xQ, const Vec3 &tPhint, Real lengthHint, Geodesic &geod) const  | 
|   | Utility method to find geodesic between P and Q using the orthogonal method, with initial direction tPhint and initial length lengthHint.  More...
  | 
|   | 
| void  | calcGeodesicUsingOrthogonalMethod (const Vec3 &xP, const Vec3 &xQ, Geodesic &geod) const  | 
|   | This signature makes a guess at the initial direction and length and then calls the other signature.  More...
  | 
|   | 
| Vec2  | calcSplitGeodError (const Vec3 &P, const Vec3 &Q, const UnitVec3 &tP, const UnitVec3 &tQ, Geodesic *geod=0) const  | 
|   | Utility method to calculate the "geodesic error" between one geodesic shot from P in the direction tP and another geodesic shot from Q in the direction tQ.  More...
  | 
|   | 
| void  | shootGeodesicInDirectionUntilLengthReachedAnalytical (const Vec3 &xP, const UnitVec3 &tP, const Real &terminatingLength, const GeodesicOptions &options, Geodesic &geod) const  | 
|   | Analytically compute a geodesic curve starting at the given point, starting in the given direction, and terminating at the given length.  More...
  | 
|   | 
| void  | shootGeodesicInDirectionUntilPlaneHitAnalytical (const Vec3 &xP, const UnitVec3 &tP, const Plane &terminatingPlane, const GeodesicOptions &options, Geodesic &geod) const  | 
|   | Analytically compute a geodesic curve starting at the given point, starting in the given direction, and terminating when it hits the given plane.  More...
  | 
|   | 
| void  | calcGeodesicAnalytical (const Vec3 &xP, const Vec3 &xQ, const Vec3 &tPhint, const Vec3 &tQhint, Geodesic &geod) const  | 
|   | Utility method to analytically find geodesic between P and Q with initial shooting directions tPhint and tQhint.  More...
  | 
|   | 
| Vec2  | calcSplitGeodErrorAnalytical (const Vec3 &P, const Vec3 &Q, const UnitVec3 &tP, const UnitVec3 &tQ, Geodesic *geod=0) const  | 
|   | Utility method to analytically calculate the "geodesic error" between one geodesic shot from P in the direction tP and another geodesic shot from Q in the direction tQ.  More...
  | 
|   | 
| const Plane &  | getPlane () const  | 
|   | Get the plane associated with the geodesic hit plane event handler.  More...
  | 
|   | 
| void  | setPlane (const Plane &plane) const  | 
|   | Set the plane associated with the geodesic hit plane event handler.  More...
  | 
|   | 
| const Geodesic &  | getGeodP () const  | 
|   | Get the geodesic for access by visualizer.  More...
  | 
|   | 
| const Geodesic &  | getGeodQ () const  | 
|   | Get the geodesic for access by visualizer.  More...
  | 
|   | 
| const int  | getNumGeodesicsShot () const  | 
|   | Get the plane associated with the geodesic hit plane event handler.  More...
  | 
|   | 
| void  | addVizReporter (ScheduledEventReporter *reporter) const  | 
|   | Get the plane associated with the geodesic hit plane event handler.  More...
  | 
|   |