1 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_TRANSLATION_H_     2 #define SimTK_SIMBODY_MOBILIZED_BODY_TRANSLATION_H_    82         return setDefaultQ(p_FM);
   119     const Vec3& getDefaultQ() 
const;
   124     const Vec3& getQDotDot(
const State&) 
const;
   145 #endif // SimTK_SIMBODY_MOBILIZED_BODY_TRANSLATION_H_ Three translational mobilities describing the Cartesian motion of a point. 
Definition: MobilizedBody_Translation.h:38
 
MobilizedBody & setDefaultOutboardFrame(const Transform &X_BM)
Change this mobilizer's frame M fixed on this (the outboard) body B. 
 
int addInboardDecoration(const Transform &X_FD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the inboard mobilizer frame F attached to the parent bo...
 
The Body class represents a reference frame that can be used to describe mass properties and geometry...
Definition: Body.h:55
 
This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with o...
Definition: Assembler.h:37
 
Translation & addInboardDecoration(const Transform &X_FD, const DecorativeGeometry &g)
Definition: MobilizedBody_Translation.h:64
 
void setMobilizerVelocity(State &s, const Vec3 &v_FM) const 
Definition: MobilizedBody_Translation.h:104
 
Translation & addOutboardDecoration(const Transform &X_MD, const DecorativeGeometry &g)
Definition: MobilizedBody_Translation.h:61
 
MobilizedBody & setDefaultInboardFrame(const Transform &X_PF)
Change this mobilizer's frame F on the parent body P. 
 
This object is intended to contain all state information for a SimTK::System, except topological info...
Definition: State.h:276
 
int addBodyDecoration(const Transform &X_BD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the new (outboard) body's reference frame B...
Definition: MobilizedBody.h:1501
 
Translation & setDefaultInboardFrame(const Transform &X_PF)
Definition: MobilizedBody_Translation.h:68
 
const Vec3 & getMobilizerAcceleration(const State &s) const 
Definition: MobilizedBody_Translation.h:114
 
Translation & setDefaultTranslation(const Vec3 &p_FM)
Definition: MobilizedBody_Translation.h:81
 
#define SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(DERIVED, DERIVED_IMPL, PARENT)
Definition: PrivateImplementation.h:343
 
int addOutboardDecoration(const Transform &X_MD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the outboard mobilizer frame M attached to body B...
 
Translation & setDefaultOutboardFrame(const Transform &X_BM)
Definition: MobilizedBody_Translation.h:72
 
const Vec3 & getMobilizerVelocity(const State &s) const 
Definition: MobilizedBody_Translation.h:109
 
Direction
Constructors can take an argument of this type to indicate that the mobilizer is being defined in the...
Definition: MobilizedBody.h:180
 
This is the client-side interface to an implementation-independent representation of "Decorations" su...
Definition: DecorativeGeometry.h:86
 
This defines the MobilizedBody class, which associates a new body (the "child", "outboard", or "successor" body) with a mobilizer and a reference frame on an existing body (the "parent", "inboard", or "predecessor" body) that is already part of a SimbodyMatterSubsystem. 
 
const Vec3 & getDefaultTranslation() const 
Definition: MobilizedBody_Translation.h:86
 
#define SimTK_SIMBODY_EXPORT
Definition: Simbody/include/simbody/internal/common.h:72
 
A MobilizedBody is Simbody's fundamental body-and-joint object used to parameterize a system's motion...
Definition: MobilizedBody.h:167
 
Translation & addBodyDecoration(const Transform &X_BD, const DecorativeGeometry &g)
Definition: MobilizedBody_Translation.h:58
 
const Vec3 & getMobilizerTranslation(const State &s) const 
Definition: MobilizedBody_Translation.h:97
 
void setMobilizerTranslation(State &s, const Vec3 &p_FM) const 
Definition: MobilizedBody_Translation.h:92
 
Translation()
Default constructor provides an empty handle that can be assigned to reference any MobilizedBody::Tra...
Definition: MobilizedBody_Translation.h:42