1 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_SLIDER_H_     2 #define SimTK_SIMBODY_MOBILIZED_BODY_SLIDER_H_    81         return getMyPartU(s,mobilityForces);
    84         updMyPartU(s,mobilityForces) += force;
    92     Real getDefaultQ() 
const;
   129 #endif // SimTK_SIMBODY_MOBILIZED_BODY_SLIDER_H_ Real getRate(const State &s) const 
Definition: MobilizedBody_Slider.h:77
 
MobilizedBody & setDefaultOutboardFrame(const Transform &X_BM)
Change this mobilizer's frame M fixed on this (the outboard) body B. 
 
int addInboardDecoration(const Transform &X_FD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the inboard mobilizer frame F attached to the parent bo...
 
The Body class represents a reference frame that can be used to describe mass properties and geometry...
Definition: Body.h:55
 
This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with o...
Definition: Assembler.h:37
 
Slider & setDefaultOutboardFrame(const Transform &X_BM)
Definition: MobilizedBody_Slider.h:118
 
SimTK_Real Real
This is the default compiled-in floating point type for SimTK, either float or double. 
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:593
 
MobilizedBody & setDefaultInboardFrame(const Transform &X_PF)
Change this mobilizer's frame F on the parent body P. 
 
This object is intended to contain all state information for a SimTK::System, except topological info...
Definition: State.h:276
 
void setLength(State &s, Real length)
Definition: MobilizedBody_Slider.h:73
 
void applyForce(const State &s, Real force, Vector &mobilityForces) const 
Definition: MobilizedBody_Slider.h:83
 
int addBodyDecoration(const Transform &X_BD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the new (outboard) body's reference frame B...
Definition: MobilizedBody.h:1501
 
#define SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(DERIVED, DERIVED_IMPL, PARENT)
Definition: PrivateImplementation.h:343
 
int addOutboardDecoration(const Transform &X_MD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the outboard mobilizer frame M attached to body B...
 
Real getAppliedForce(const State &s, const Vector &mobilityForces) const 
Definition: MobilizedBody_Slider.h:80
 
Real getLength(const State &s) const 
Definition: MobilizedBody_Slider.h:74
 
Slider & setDefaultLength(Real length)
Definition: MobilizedBody_Slider.h:68
 
One mobility – translation along the common x axis of the F (inboard) and M (outboard) mobilizer fra...
Definition: MobilizedBody_Slider.h:46
 
Direction
Constructors can take an argument of this type to indicate that the mobilizer is being defined in the...
Definition: MobilizedBody.h:180
 
This is the client-side interface to an implementation-independent representation of "Decorations" su...
Definition: DecorativeGeometry.h:86
 
This defines the MobilizedBody class, which associates a new body (the "child", "outboard", or "successor" body) with a mobilizer and a reference frame on an existing body (the "parent", "inboard", or "predecessor" body) that is already part of a SimbodyMatterSubsystem. 
 
Real getDefaultLength() const 
Definition: MobilizedBody_Slider.h:69
 
#define SimTK_SIMBODY_EXPORT
Definition: Simbody/include/simbody/internal/common.h:72
 
A MobilizedBody is Simbody's fundamental body-and-joint object used to parameterize a system's motion...
Definition: MobilizedBody.h:167
 
Slider & addInboardDecoration(const Transform &X_FD, const DecorativeGeometry &g)
Definition: MobilizedBody_Slider.h:114
 
Slider & setDefaultInboardFrame(const Transform &X_PF)
Definition: MobilizedBody_Slider.h:116
 
void setRate(State &s, Real rateInLengthPerTime)
Definition: MobilizedBody_Slider.h:76
 
Slider()
Default constructor provides an empty handle that can be assigned to reference any MobilizedBody::Sli...
Definition: MobilizedBody_Slider.h:50
 
Slider & addOutboardDecoration(const Transform &X_MD, const DecorativeGeometry &g)
Definition: MobilizedBody_Slider.h:112
 
Slider & addBodyDecoration(const Transform &X_BD, const DecorativeGeometry &g)
Definition: MobilizedBody_Slider.h:110