1 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_SLIDER_H_ 2 #define SimTK_SIMBODY_MOBILIZED_BODY_SLIDER_H_ 81 return getMyPartU(s,mobilityForces);
84 updMyPartU(s,mobilityForces) += force;
92 Real getDefaultQ()
const;
129 #endif // SimTK_SIMBODY_MOBILIZED_BODY_SLIDER_H_ Real getRate(const State &s) const
Definition: MobilizedBody_Slider.h:77
MobilizedBody & setDefaultOutboardFrame(const Transform &X_BM)
Change this mobilizer's frame M fixed on this (the outboard) body B.
int addInboardDecoration(const Transform &X_FD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the inboard mobilizer frame F attached to the parent bo...
The Body class represents a reference frame that can be used to describe mass properties and geometry...
Definition: Body.h:55
This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with o...
Definition: Assembler.h:37
Slider & setDefaultOutboardFrame(const Transform &X_BM)
Definition: MobilizedBody_Slider.h:118
SimTK_Real Real
This is the default compiled-in floating point type for SimTK, either float or double.
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:593
MobilizedBody & setDefaultInboardFrame(const Transform &X_PF)
Change this mobilizer's frame F on the parent body P.
This object is intended to contain all state information for a SimTK::System, except topological info...
Definition: State.h:276
void setLength(State &s, Real length)
Definition: MobilizedBody_Slider.h:73
void applyForce(const State &s, Real force, Vector &mobilityForces) const
Definition: MobilizedBody_Slider.h:83
int addBodyDecoration(const Transform &X_BD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the new (outboard) body's reference frame B...
Definition: MobilizedBody.h:1501
#define SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(DERIVED, DERIVED_IMPL, PARENT)
Definition: PrivateImplementation.h:343
int addOutboardDecoration(const Transform &X_MD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the outboard mobilizer frame M attached to body B...
Real getAppliedForce(const State &s, const Vector &mobilityForces) const
Definition: MobilizedBody_Slider.h:80
Real getLength(const State &s) const
Definition: MobilizedBody_Slider.h:74
Slider & setDefaultLength(Real length)
Definition: MobilizedBody_Slider.h:68
One mobility – translation along the common x axis of the F (inboard) and M (outboard) mobilizer fra...
Definition: MobilizedBody_Slider.h:46
Direction
Constructors can take an argument of this type to indicate that the mobilizer is being defined in the...
Definition: MobilizedBody.h:180
This is the client-side interface to an implementation-independent representation of "Decorations" su...
Definition: DecorativeGeometry.h:86
This defines the MobilizedBody class, which associates a new body (the "child", "outboard", or "successor" body) with a mobilizer and a reference frame on an existing body (the "parent", "inboard", or "predecessor" body) that is already part of a SimbodyMatterSubsystem.
Real getDefaultLength() const
Definition: MobilizedBody_Slider.h:69
#define SimTK_SIMBODY_EXPORT
Definition: Simbody/include/simbody/internal/common.h:72
A MobilizedBody is Simbody's fundamental body-and-joint object used to parameterize a system's motion...
Definition: MobilizedBody.h:167
Slider & addInboardDecoration(const Transform &X_FD, const DecorativeGeometry &g)
Definition: MobilizedBody_Slider.h:114
Slider & setDefaultInboardFrame(const Transform &X_PF)
Definition: MobilizedBody_Slider.h:116
void setRate(State &s, Real rateInLengthPerTime)
Definition: MobilizedBody_Slider.h:76
Slider()
Default constructor provides an empty handle that can be assigned to reference any MobilizedBody::Sli...
Definition: MobilizedBody_Slider.h:50
Slider & addOutboardDecoration(const Transform &X_MD, const DecorativeGeometry &g)
Definition: MobilizedBody_Slider.h:112
Slider & addBodyDecoration(const Transform &X_BD, const DecorativeGeometry &g)
Definition: MobilizedBody_Slider.h:110