1 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_GIMBAL_H_     2 #define SimTK_SIMBODY_MOBILIZED_BODY_GIMBAL_H_   121         const Vec3& q = getDefaultQ();
   148     Real getDefaultRadius() 
const;
   155     const Vec3& getDefaultQ() 
const; 
   166     const Vec3& getQ(
const State& state) 
const;
   171     const Vec3& getQDot(
const State& state) 
const;
   177     const Vec3& getQDotDot(
const State& state) 
const;
   183     const Vec3& getU(
const State& state) 
const;
   188     const Vec3& getUDot(
const State& state) 
const;
   194     void setQ(
State& state, 
const Vec3& q) 
const;
   199     void setU(
State& state, 
const Vec3& u) 
const;
   230 #endif // SimTK_SIMBODY_MOBILIZED_BODY_GIMBAL_H_ MobilizedBody & setDefaultOutboardFrame(const Transform &X_BM)
Change this mobilizer's frame M fixed on this (the outboard) body B. 
 
int addInboardDecoration(const Transform &X_FD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the inboard mobilizer frame F attached to the parent bo...
 
Vec3P convertRotationToBodyFixedXYZ() const 
A convenient special case of convertThreeAxesRotationToThreeAngles(). 
Definition: Rotation.h:843
 
The Body class represents a reference frame that can be used to describe mass properties and geometry...
Definition: Body.h:55
 
This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with o...
Definition: Assembler.h:37
 
Gimbal & addOutboardDecoration(const Transform &X_MD, const DecorativeGeometry &g)
Add DecorativeGeometry to the privately-owned Body contained in this MobilizedBody, positioned relative to the mobilizer's M frame on that body. 
Definition: MobilizedBody_Gimbal.h:134
 
const CoordinateAxis::ZCoordinateAxis ZAxis
Constant representing the Z coordinate axis; will implicitly convert to the integer 2 when used in a ...
 
SimTK_Real Real
This is the default compiled-in floating point type for SimTK, either float or double. 
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:593
 
MobilizedBody & setDefaultInboardFrame(const Transform &X_PF)
Change this mobilizer's frame F on the parent body P. 
 
This object is intended to contain all state information for a SimTK::System, except topological info...
Definition: State.h:276
 
const CoordinateAxis::YCoordinateAxis YAxis
Constant representing the Y coordinate axis; will implicitly convert to the integer 1 when used in a ...
 
Gimbal()
Default constructor provides an empty handle that can be assigned to reference any MobilizedBody::Gim...
Definition: MobilizedBody_Gimbal.h:73
 
Rotation_< Real > Rotation
Definition: Rotation.h:47
 
int addBodyDecoration(const Transform &X_BD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the new (outboard) body's reference frame B...
Definition: MobilizedBody.h:1501
 
Three mobilities – unrestricted orientation modeled as a 1-2-3 body-fixed Euler angle sequence...
Definition: MobilizedBody_Gimbal.h:69
 
Definition: Rotation.h:42
 
Gimbal & addBodyDecoration(const Transform &X_BD, const DecorativeGeometry &g)
Add DecorativeGeometry to the privately-owned Body contained in this MobilizedBody, positioned relative to the body's frame. 
Definition: MobilizedBody_Gimbal.h:128
 
#define SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(DERIVED, DERIVED_IMPL, PARENT)
Definition: PrivateImplementation.h:343
 
Gimbal & setDefaultInboardFrame(const Transform &X_PF)
Change the default inboard ("fixed") frame F on the parent body of this mobilizer. 
Definition: MobilizedBody_Gimbal.h:92
 
int addOutboardDecoration(const Transform &X_MD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the outboard mobilizer frame M attached to body B...
 
Rotation getDefaultRotation() const 
Return the default orientation for this mobilizer as a Rotation matrix. 
Definition: MobilizedBody_Gimbal.h:120
 
Direction
Constructors can take an argument of this type to indicate that the mobilizer is being defined in the...
Definition: MobilizedBody.h:180
 
This is the client-side interface to an implementation-independent representation of "Decorations" su...
Definition: DecorativeGeometry.h:86
 
This defines the MobilizedBody class, which associates a new body (the "child", "outboard", or "successor" body) with a mobilizer and a reference frame on an existing body (the "parent", "inboard", or "predecessor" body) that is already part of a SimbodyMatterSubsystem. 
 
Gimbal & setDefaultRotation(const Rotation &R_FM)
Override the default orientation for this mobilizer. 
Definition: MobilizedBody_Gimbal.h:111
 
#define SimTK_SIMBODY_EXPORT
Definition: Simbody/include/simbody/internal/common.h:72
 
A MobilizedBody is Simbody's fundamental body-and-joint object used to parameterize a system's motion...
Definition: MobilizedBody.h:167
 
Gimbal & addInboardDecoration(const Transform &X_FD, const DecorativeGeometry &g)
Add DecorativeGeometry to the parent (inboard) body of this mobilizer, positioned relative to the mob...
Definition: MobilizedBody_Gimbal.h:139
 
Gimbal & setDefaultOutboardFrame(const Transform &X_BM)
Change the default outboard ("moving") frame M on this mobilized body (that is, on this mobilizer's c...
Definition: MobilizedBody_Gimbal.h:100
 
const CoordinateAxis::XCoordinateAxis XAxis
Constant representing the X coordinate axis; will implicitly convert to the integer 0 when used in a ...