1 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_CUSTOM_H_     2 #define SimTK_SIMBODY_MOBILIZED_BODY_CUSTOM_H_    75     class ImplementationImpl;
   119 #ifndef SimTK_SIMBODY_DEFINING_MOBILIZED_BODY   121                                       MobilizedBody::Custom::ImplementationImpl>;
   131   : 
public PIMPLHandle<Implementation,ImplementationImpl> 
   214     bool getUseEulerAngles(
const State& s) 
const;
   222     void invalidateTopologyCache() 
const;
   237     virtual Transform calcMobilizerTransformFromQ(
const State& s, 
int nq, 
const Real* q) 
const = 0;
   266     virtual void multiplyByHTranspose(
const State& s, 
const SpatialVec& F, 
int nu, 
Real* f) 
const = 0;
   287     virtual void multiplyByHDotTranspose(
const State& s, 
const SpatialVec& F, 
int nu, 
Real* f) 
const = 0;
   299     virtual void multiplyByN(
const State& s, 
bool transposeMatrix, 
   300                              int nIn, 
const Real* in, 
int nOut, 
Real* out) 
const;
   312     virtual void multiplyByNInv(
const State& s, 
bool transposeMatrix, 
   313                                 int nIn, 
const Real* in, 
int nOut, 
Real* out) 
const;
   325     virtual void multiplyByNDot(
const State& s, 
bool transposeMatrix, 
   326                                 int nIn, 
const Real* in, 
int nOut, 
Real* out) 
const;
   346     virtual void setQToFitTransform(
const State&, 
const Transform& X_FM, 
int nq, 
Real* q) 
const;
   359     virtual void setUToFitVelocity(
const State&, 
const SpatialVec& V_FM, 
int nu, 
Real* u) 
const;
   367     virtual void calcDecorativeGeometryAndAppend
   384     virtual void realizeTopology(
State&)
 const { }
   455     friend class MobilizedBody::CustomImpl;
   460 #endif // SimTK_SIMBODY_MOBILIZED_BODY_CUSTOM_H_ virtual void realizeDynamics(const State &) const 
The Matter Subsystem's realizeDynamics() method will call this method along with the built-in Mobiliz...
Definition: MobilizedBody_Custom.h:437
 
virtual void realizeTime(const State &) const 
The Matter Subsystem's realizeTime() method will call this method along with the built-in MobilizedBo...
Definition: MobilizedBody_Custom.h:413
 
virtual void realizeInstance(const State &) const 
The Matter Subsystem's realizeInstance() method will call this method along with the built-in Mobiliz...
Definition: MobilizedBody_Custom.h:407
 
The Body class represents a reference frame that can be used to describe mass properties and geometry...
Definition: Body.h:55
 
This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with o...
Definition: Assembler.h:37
 
This class provides some infrastructure useful in making SimTK Private Implementation (PIMPL) classes...
Definition: PrivateImplementation.h:106
 
This class is basically a glorified enumerated type, type-safe and range checked but permitting conve...
Definition: Stage.h:50
 
virtual void realizeModel(State &) const 
The Matter Subsystem's realizeModel() method will call this method along with the built-in MobilizedB...
Definition: MobilizedBody_Custom.h:402
 
SimTK_Real Real
This is the default compiled-in floating point type for SimTK, either float or double. 
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:593
 
This object is intended to contain all state information for a SimTK::System, except topological info...
Definition: State.h:276
 
Custom()
Default constructor provides an empty handle that can be assigned to reference any MobilizedBody::Cus...
Definition: MobilizedBody_Custom.h:79
 
virtual void realizeAcceleration(const State &) const 
The Matter Subsystem's realizeAcceleration() method will call this method along with the built-in Mob...
Definition: MobilizedBody_Custom.h:445
 
The SimTK::Array_<T> container class is a plug-compatible replacement for the C++ standard template l...
Definition: Array.h:50
 
#define SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(DERIVED, DERIVED_IMPL, PARENT)
Definition: PrivateImplementation.h:343
 
This is the implementation class for Custom mobilizers. 
Definition: MobilizedBody_Custom.h:130
 
virtual void realizeVelocity(const State &) const 
The Matter Subsystem's realizeVelocity() method will call this method along with the built-in Mobiliz...
Definition: MobilizedBody_Custom.h:429
 
Direction
Constructors can take an argument of this type to indicate that the mobilizer is being defined in the...
Definition: MobilizedBody.h:180
 
This defines the MobilizedBody class, which associates a new body (the "child", "outboard", or "successor" body) with a mobilizer and a reference frame on an existing body (the "parent", "inboard", or "predecessor" body) that is already part of a SimbodyMatterSubsystem. 
 
#define SimTK_SIMBODY_EXPORT
Definition: Simbody/include/simbody/internal/common.h:72
 
A MobilizedBody is Simbody's fundamental body-and-joint object used to parameterize a system's motion...
Definition: MobilizedBody.h:167
 
The handle class MobilizedBody::Custom (dataless) and its companion class MobilizedBody::Custom::Impl...
Definition: MobilizedBody_Custom.h:72
 
This subsystem contains the bodies ("matter") in the multibody system, the mobilizers (joints) that d...
Definition: SimbodyMatterSubsystem.h:133
 
virtual void realizeReport(const State &) const 
The Matter Subsystem's realizeReport() method will call this method along with the built-in Mobilized...
Definition: MobilizedBody_Custom.h:452
 
virtual void realizePosition(const State &) const 
The Matter Subsystem's realizePosition() method will call this method along with the built-in Mobiliz...
Definition: MobilizedBody_Custom.h:421