1 #ifndef SimTK_SIMBODY_CONSTRAINT_POINT_ON_PLANE_CONTACT_H_ 2 #define SimTK_SIMBODY_CONSTRAINT_POINT_ON_PLANE_CONTACT_H_ 111 const Vec3& defaultFollowerPoint);
121 setDefaultPlaneFrame(
const Transform& defaultPlaneFrame);
126 setDefaultFollowerPoint(
const Vec3& defaultFollowerPoint);
135 const Transform& getDefaultPlaneFrame()
const;
138 const Vec3& getDefaultFollowerPoint()
const;
164 Real getPlaneDisplayHalfWidth()
const;
168 Real getPointDisplayRadius()
const;
194 const Vec3& getFollowerPoint(
const State& state)
const;
207 Real getPositionError(
const State& state)
const;
218 Vec3 getVelocityErrors(
const State& state)
const;
223 Vec3 getAccelerationErrors(
const State& state)
const;
231 Vec3 getMultipliers(
const State& state)
const;
237 Vec3 getForceOnFollowerPoint(
const State& state)
const;
248 #endif // SimTK_SIMBODY_CONSTRAINT_POINT_ON_PLANE_CONTACT_H_ This is for arrays indexed by mobilized body number within a subsystem (typically the SimbodyMatterSu...
This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with o...
Definition: Assembler.h:37
SimTK_Real Real
This is the default compiled-in floating point type for SimTK, either float or double.
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:593
This object is intended to contain all state information for a SimTK::System, except topological info...
Definition: State.h:276
#define SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(DERIVED, DERIVED_IMPL, PARENT)
Definition: PrivateImplementation.h:343
This defines the base Constraint class and related classes, which are used to specify limitations on ...
#define SimTK_SIMBODY_EXPORT
Definition: Simbody/include/simbody/internal/common.h:72
A MobilizedBody is Simbody's fundamental body-and-joint object used to parameterize a system's motion...
Definition: MobilizedBody.h:167
This is the base class for all Constraint classes, which is just a handle for the underlying hidden i...
Definition: Constraint.h:66