Simbody  3.6
SimTK::SimbodyMatterSubtreeResults Class Reference

Public Member Functions

 SimbodyMatterSubtreeResults ()
 
 SimbodyMatterSubtreeResults (const SimbodyMatterSubtreeResults &)
 
SimbodyMatterSubtreeResultsoperator= (const SimbodyMatterSubtreeResults &)
 
 ~SimbodyMatterSubtreeResults ()
 
void clear ()
 
void reallocateBodies (int nBodies)
 
void addMobilities (SubtreeBodyIndex, QIndex qStart, int nq, UIndex uStart, int nu)
 
void realizeModel (const Vector &stateQ, const Vector &stateU)
 
Stage getStage () const
 
int getNumSubtreeBodies () const
 
int getNumSubtreeQs () const
 
int getNumSubtreeUs () const
 
const VectorgetSubtreeQ () const
 
const TransformgetSubtreeBodyTransform (SubtreeBodyIndex) const
 
const VectorgetSubtreeU () const
 
const SpatialVecgetSubtreeBodyVelocity (SubtreeBodyIndex) const
 
const VectorgetSubtreeUDot () const
 
const SpatialVecgetSubtreeBodyAcceleration (SubtreeBodyIndex) const
 
const Array_< QIndex > & getQSubset () const
 
const Array_< UIndex > & getUSubset () const
 
void findSubtreeBodyQ (SubtreeBodyIndex, SubtreeQIndex &qStart, int &nq) const
 
void findSubtreeBodyU (SubtreeBodyIndex, SubtreeUIndex &uStart, int &nu) const
 

Friends

class SimbodyMatterSubtree
 

Constructor & Destructor Documentation

◆ SimbodyMatterSubtreeResults() [1/2]

SimTK::SimbodyMatterSubtreeResults::SimbodyMatterSubtreeResults ( )

◆ SimbodyMatterSubtreeResults() [2/2]

SimTK::SimbodyMatterSubtreeResults::SimbodyMatterSubtreeResults ( const SimbodyMatterSubtreeResults )

◆ ~SimbodyMatterSubtreeResults()

SimTK::SimbodyMatterSubtreeResults::~SimbodyMatterSubtreeResults ( )

Member Function Documentation

◆ operator=()

SimbodyMatterSubtreeResults& SimTK::SimbodyMatterSubtreeResults::operator= ( const SimbodyMatterSubtreeResults )

◆ clear()

void SimTK::SimbodyMatterSubtreeResults::clear ( )

◆ reallocateBodies()

void SimTK::SimbodyMatterSubtreeResults::reallocateBodies ( int  nBodies)

◆ addMobilities()

void SimTK::SimbodyMatterSubtreeResults::addMobilities ( SubtreeBodyIndex  ,
QIndex  qStart,
int  nq,
UIndex  uStart,
int  nu 
)

◆ realizeModel()

void SimTK::SimbodyMatterSubtreeResults::realizeModel ( const Vector stateQ,
const Vector stateU 
)

◆ getStage()

Stage SimTK::SimbodyMatterSubtreeResults::getStage ( ) const

◆ getNumSubtreeBodies()

int SimTK::SimbodyMatterSubtreeResults::getNumSubtreeBodies ( ) const

◆ getNumSubtreeQs()

int SimTK::SimbodyMatterSubtreeResults::getNumSubtreeQs ( ) const

◆ getNumSubtreeUs()

int SimTK::SimbodyMatterSubtreeResults::getNumSubtreeUs ( ) const

◆ getSubtreeQ()

const Vector& SimTK::SimbodyMatterSubtreeResults::getSubtreeQ ( ) const

◆ getSubtreeBodyTransform()

const Transform& SimTK::SimbodyMatterSubtreeResults::getSubtreeBodyTransform ( SubtreeBodyIndex  ) const

◆ getSubtreeU()

const Vector& SimTK::SimbodyMatterSubtreeResults::getSubtreeU ( ) const

◆ getSubtreeBodyVelocity()

const SpatialVec& SimTK::SimbodyMatterSubtreeResults::getSubtreeBodyVelocity ( SubtreeBodyIndex  ) const

◆ getSubtreeUDot()

const Vector& SimTK::SimbodyMatterSubtreeResults::getSubtreeUDot ( ) const

◆ getSubtreeBodyAcceleration()

const SpatialVec& SimTK::SimbodyMatterSubtreeResults::getSubtreeBodyAcceleration ( SubtreeBodyIndex  ) const

◆ getQSubset()

const Array_<QIndex>& SimTK::SimbodyMatterSubtreeResults::getQSubset ( ) const

◆ getUSubset()

const Array_<UIndex>& SimTK::SimbodyMatterSubtreeResults::getUSubset ( ) const

◆ findSubtreeBodyQ()

void SimTK::SimbodyMatterSubtreeResults::findSubtreeBodyQ ( SubtreeBodyIndex  ,
SubtreeQIndex &  qStart,
int &  nq 
) const

◆ findSubtreeBodyU()

void SimTK::SimbodyMatterSubtreeResults::findSubtreeBodyU ( SubtreeBodyIndex  ,
SubtreeUIndex &  uStart,
int &  nu 
) const

Friends And Related Function Documentation

◆ SimbodyMatterSubtree

friend class SimbodyMatterSubtree
friend

The documentation for this class was generated from the following file: