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Simbody
3.6
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Go to the source code of this file.
Classes | |
| class | SimTK::Xml::Document |
| This class provides a minimalist capability for reading and writing XML documents, as files or strings. More... | |
| class | SimTK::Xml::Attribute |
| Elements can have attributes, which are name="value" pairs that appear within the element start tag in an XML document; this class represents the in-memory representation of one of those attributes and can be used to examine or modify the name or value. More... | |
| class | SimTK::Xml::attribute_iterator |
| This is a bidirectional iterator suitable for moving forward or backward within a list of Attributes within an Element, for writable access. More... | |
| class | SimTK::Xml::Node |
| Abstract handle for holding any kind of node in an XML tree. More... | |
| class | SimTK::Xml::node_iterator |
| This is a bidirectional iterator suitable for moving forward or backward within a list of Nodes, for writable access. More... | |
| class | SimTK::Xml::element_iterator |
| This is a bidirectional iterator suitable for moving forward or backward within a list of Element nodes, for writable access. More... | |
| class | SimTK::Xml::Element |
| An element has (1) a tagword, (2) a map of (name,value) pairs called attributes, and (3) a list of child nodes. More... | |
| class | SimTK::Xml::Text |
| This is the "leaf" content of an element. More... | |
| class | SimTK::Xml::Comment |
| A comment contains only uninterpreted text. More... | |
| class | SimTK::Xml::Unknown |
| This is something we don't understand but can carry around. More... | |
Namespaces | |
| SimTK | |
| This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with other symbols. | |
| SimTK::Xml | |
| This namespace contains Xml::Document and all the related XML classes. | |
Enumerations | |
| enum | SimTK::Xml::NodeType { SimTK::Xml::NoNode = 0x00, SimTK::Xml::ElementNode = 0x01, SimTK::Xml::TextNode = 0x02, SimTK::Xml::CommentNode = 0x04, SimTK::Xml::UnknownNode = 0x08, SimTK::Xml::NoJunkNodes = ElementNode|TextNode, SimTK::Xml::JunkNodes = CommentNode|UnknownNode, SimTK::Xml::AnyNodes = NoJunkNodes|JunkNodes } |
| The Xml::NodeType enum serves as the actual type of a node and as a filter for allowable node types during an iteration over nodes. More... | |
Functions | |
| String | SimTK::Xml::getNodeTypeAsString (NodeType type) |
| Translate a NodeType to a human-readable string. More... | |