This algorithm detects contacts between two ContactGeometry::TriangleMesh objects.  
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This algorithm detects contacts between two ContactGeometry::TriangleMesh objects. 
 
◆ ~TriangleMeshTriangleMesh()
  
  
      
        
          | virtual SimTK::CollisionDetectionAlgorithm::TriangleMeshTriangleMesh::~TriangleMeshTriangleMesh  | 
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inlinevirtual   | 
  
 
 
◆ processObjects()
Identify contacts between a pair of bodies. 
- Parameters
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    | index1 | the index of the first body within its contact set  | 
    | object1 | the ContactGeometry for the first body  | 
    | transform1 | the location and orientation of the first body in the ground frame  | 
    | index2 | the index of the second body within its contact set  | 
    | object2 | the ContactGeometry for the second body  | 
    | transform2 | the location and orientation of the second body in the ground frame  | 
    | contacts | if the bodies overlap, a Contact should be added to this for each distinct contact between them. (Multiple contacts may exist if one of the bodies is concave.)  | 
  
   
Implements SimTK::CollisionDetectionAlgorithm.
 
 
The documentation for this class was generated from the following file: