| 
    Simbody
    3.8
    
   | 
 
This defines the API for the Body base class and concrete Body types like Body::Rigid that are derived from it. More...
Go to the source code of this file.
Classes | |
| class | SimTK::Body | 
| The Body class represents a reference frame that can be used to describe mass properties and geometry.  More... | |
| class | SimTK::Body::Rigid | 
| A general rigid body.  More... | |
| class | SimTK::Body::Linear | 
| This is a rigid body in the shape of a line, which is inherently inertialess about its axis.  More... | |
| class | SimTK::Body::Massless | 
| This is a Body that is constitutively massless (and inertialess); meaning that no amount of fiddling with it will ever give it any mass or inertia.  More... | |
| class | SimTK::Body::Ground | 
| This is a Body representing something immobile, of effectively infinite mass and inertia, that cannot be modified to be anything else.  More... | |
Namespaces | |
| SimTK | |
| This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with other symbols.  | |
This defines the API for the Body base class and concrete Body types like Body::Rigid that are derived from it.
These are handle classes; the implementation is hidden.