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    Simbody
    3.7
    
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TODO: not implemented yet. More...
Public Member Functions | |
| StateLimitedFriction () | |
| virtual | ~StateLimitedFriction () | 
| virtual bool | disable (State &state) const =0 | 
| Disable the friction constraints if they were enabled.  More... | |
| virtual bool | enable (State &state) const =0 | 
| Enable the friction constraints if they were disabled.  More... | |
| virtual Real | getNormalForceMagnitude (const State &state) const =0 | 
| Return the current value of the state-dependent normal force magnitude that limits this friction element.  More... | |
| virtual Real | calcEffectiveCOF (const State &state, Real defaultTransitionSpeed, Real slipSpeed) const =0 | 
| virtual Real | getSlipSpeed (const State &state) const =0 | 
| virtual Vec3 | getPositionInfo (const State &state) const | 
| TODO: kludge needed because we're misusing existing constraints.  More... | |
| virtual void | setInstanceParameter (State &state, const Vec3 &pos) const | 
| TODO: kludge to set instance parameters on internal constraints; this should be the same Vec3 you got from getPositionInfo().  More... | |
| void | setMyIndex (StateLimitedFrictionIndex fx) | 
| StateLimitedFrictionIndex | getMyIndex () const | 
TODO: not implemented yet.
      
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  pure virtual | 
Disable the friction constraints if they were enabled.
Return true if we actually had to disable something.
      
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  pure virtual | 
Enable the friction constraints if they were disabled.
Return true if we actually had to enable something.
      
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  pure virtual | 
Return the current value of the state-dependent normal force magnitude that limits this friction element.
      
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  pure virtual | 
      
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  inlinevirtual | 
TODO: kludge needed because we're misusing existing constraints.
This must be called while Stage::Position is valid.
      
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  inlinevirtual | 
TODO: kludge to set instance parameters on internal constraints; this should be the same Vec3 you got from getPositionInfo().
      
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  inline | 
      
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  inline |