◆ SimbodyMatterSubtreeResults() [1/2]
SimTK::SimbodyMatterSubtreeResults::SimbodyMatterSubtreeResults |
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◆ SimbodyMatterSubtreeResults() [2/2]
◆ ~SimbodyMatterSubtreeResults()
SimTK::SimbodyMatterSubtreeResults::~SimbodyMatterSubtreeResults |
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◆ operator=()
◆ clear()
void SimTK::SimbodyMatterSubtreeResults::clear |
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◆ reallocateBodies()
void SimTK::SimbodyMatterSubtreeResults::reallocateBodies |
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int |
nBodies | ) |
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◆ addMobilities()
void SimTK::SimbodyMatterSubtreeResults::addMobilities |
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SubtreeBodyIndex |
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QIndex |
qStart, |
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int |
nq, |
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UIndex |
uStart, |
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int |
nu |
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◆ realizeModel()
void SimTK::SimbodyMatterSubtreeResults::realizeModel |
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const Vector & |
stateQ, |
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const Vector & |
stateU |
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◆ getStage()
Stage SimTK::SimbodyMatterSubtreeResults::getStage |
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◆ getNumSubtreeBodies()
int SimTK::SimbodyMatterSubtreeResults::getNumSubtreeBodies |
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◆ getNumSubtreeQs()
int SimTK::SimbodyMatterSubtreeResults::getNumSubtreeQs |
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◆ getNumSubtreeUs()
int SimTK::SimbodyMatterSubtreeResults::getNumSubtreeUs |
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◆ getSubtreeQ()
const Vector& SimTK::SimbodyMatterSubtreeResults::getSubtreeQ |
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◆ getSubtreeBodyTransform()
const Transform& SimTK::SimbodyMatterSubtreeResults::getSubtreeBodyTransform |
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SubtreeBodyIndex |
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◆ getSubtreeU()
const Vector& SimTK::SimbodyMatterSubtreeResults::getSubtreeU |
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◆ getSubtreeBodyVelocity()
const SpatialVec& SimTK::SimbodyMatterSubtreeResults::getSubtreeBodyVelocity |
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SubtreeBodyIndex |
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◆ getSubtreeUDot()
const Vector& SimTK::SimbodyMatterSubtreeResults::getSubtreeUDot |
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◆ getSubtreeBodyAcceleration()
const SpatialVec& SimTK::SimbodyMatterSubtreeResults::getSubtreeBodyAcceleration |
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SubtreeBodyIndex |
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◆ getQSubset()
const Array_<QIndex>& SimTK::SimbodyMatterSubtreeResults::getQSubset |
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◆ getUSubset()
const Array_<UIndex>& SimTK::SimbodyMatterSubtreeResults::getUSubset |
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◆ findSubtreeBodyQ()
void SimTK::SimbodyMatterSubtreeResults::findSubtreeBodyQ |
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SubtreeBodyIndex |
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SubtreeQIndex & |
qStart, |
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int & |
nq |
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◆ findSubtreeBodyU()
void SimTK::SimbodyMatterSubtreeResults::findSubtreeBodyU |
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SubtreeBodyIndex |
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SubtreeUIndex & |
uStart, |
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int & |
nu |
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◆ SimbodyMatterSubtree
The documentation for this class was generated from the following file: