Simbody
3.7
|
(Experimental – API will change – use at your own risk) Define an edge on each of two bodies, by providing an "edge frame" where the origin is the edge center, x axis is aligned with the edge, and z axis points in the "outward" direction away from the solid whose edge it is. More...
Public Member Functions | |
EdgeEdgeContact (MobilizedBody &mobod_F, const Transform &defaultEdgeFrameF, Real defaultHalfLengthF, MobilizedBody &mobod_B, const Transform &defaultEdgeFrameB, Real defaultHalfLengthB, Real minCOR, Real mu_s, Real mu_d, Real mu_v) | |
bool | disable (State &state) const override |
Disable the normal and friction constraints if they were enabled. More... | |
bool | enable (State &state) const override |
Enable the normal and friction constraints if they were disabled. More... | |
bool | isEnabled (const State &state) const override |
Return true if this contact is enabled. More... | |
Vec3 | whereToDisplay (const State &state) const override |
This returns a point in the ground frame at which you might want to say the constraint is "located", for purposes of display only. More... | |
Real | getPerr (const State &state) const override |
Return the position error for the contact constraint (usually a signed distance function). More... | |
Real | getVerr (const State &state) const override |
Return the time derivative of the contact constraint position error. More... | |
Real | getAerr (const State &state) const override |
Return the time derivative of the contact constraint velocity error. More... | |
Real | calcEffectiveCOR (const State &state, Real defaultCaptureSpeed, Real defaultMinCORSpeed, Real impactSpeed) const override |
Returns the effective coefficient of restitution (COR) for this contact, given an impact speed (a nonnegative scalar). More... | |
bool | hasFriction (const State &state) const override |
Returns true if there is a friction constraint associated with this contact constraint. More... | |
Vec2 | getSlipVelocity (const State &state) const override |
Real | calcEffectiveCOF (const State &state, Real defaultTransitionSpeed, Real slipSpeed) const override |
Returns the effective coefficient of friction mu for this contact, given a relative slip speed (a nonnegative scalar). More... | |
MultiplierIndex | getContactMultiplierIndex (const State &s) const override |
Return the multiplier index Simbody assigned for the unilateral contact constraint (for contact, this is the normal constraint). More... | |
void | getFrictionMultiplierIndices (const State &s, MultiplierIndex &ix_x, MultiplierIndex &ix_y) const override |
If hasFriction(), this method returns the multipliers used for the x- and y-direction friction constraints. More... | |
Public Member Functions inherited from SimTK::UnilateralContact | |
UnilateralContact (int sign=1) | |
The base class constructor allows specification of the sign convention to be used with this constraint. More... | |
virtual | ~UnilateralContact () |
Real | getSignConvention () const |
Report the sign convention (1 or -1) supplied at construction. More... | |
virtual bool | isProximal (const State &state, Real ptol) const |
Given the position constraint tolerance currently in use, is this contact close enough to contacting that we should treat it as though it is in contact? Normally we just see if sign*perr <= tol, but individual contacts can override this if they want to do some scaling. More... | |
virtual Vec3 | getPositionInfo (const State &state) const |
TODO: kludge needed because we're misusing existing constraints. More... | |
virtual void | setInstanceParameter (State &state, const Vec3 &pos) const |
TODO: kludge to set instance parameters on internal constraints; this should be the same Vec3 you got from getPositionInfo(). More... | |
void | setMyIndex (UnilateralContactIndex cx) |
UnilateralContactIndex | getMyIndex () const |
(Experimental – API will change – use at your own risk) Define an edge on each of two bodies, by providing an "edge frame" where the origin is the edge center, x axis is aligned with the edge, and z axis points in the "outward" direction away from the solid whose edge it is.
This constraint is only meaningful if the edges are not parallel and if the closest point of the lines containing the edges lies within both edges. This constraint will prevent interpenetration of the solids at the intersection of the lines containing the given edges, and provide for frictional forces when they are in contact. The resulting contact is parameterized by a coefficient of restitution for impacts in the plane normal direction, and by coefficients of friction for frictional forces in the plane containing the edges.
SimTK::EdgeEdgeContact::EdgeEdgeContact | ( | MobilizedBody & | mobod_F, |
const Transform & | defaultEdgeFrameF, | ||
Real | defaultHalfLengthF, | ||
MobilizedBody & | mobod_B, | ||
const Transform & | defaultEdgeFrameB, | ||
Real | defaultHalfLengthB, | ||
Real | minCOR, | ||
Real | mu_s, | ||
Real | mu_d, | ||
Real | mu_v | ||
) |
|
inlineoverridevirtual |
Disable the normal and friction constraints if they were enabled.
Return true if we actually had to disable something.
Implements SimTK::UnilateralContact.
|
inlineoverridevirtual |
Enable the normal and friction constraints if they were disabled.
Return true if we actually had to enable something.
Implements SimTK::UnilateralContact.
|
inlineoverridevirtual |
Return true if this contact is enabled.
Implements SimTK::UnilateralContact.
This returns a point in the ground frame at which you might want to say the constraint is "located", for purposes of display only.
Implements SimTK::UnilateralContact.
Return the position error for the contact constraint (usually a signed distance function).
You have to apply the sign convention to interpret this properly.
Implements SimTK::UnilateralContact.
Return the time derivative of the contact constraint position error.
You have to apply the sign convention to interpret this properly.
Implements SimTK::UnilateralContact.
Return the time derivative of the contact constraint velocity error.
You have to apply the sign convention to interpret this properly.
Implements SimTK::UnilateralContact.
|
inlineoverridevirtual |
Returns the effective coefficient of restitution (COR) for this contact, given an impact speed (a nonnegative scalar).
For a given pair of contacting materials this is typically a function of just the impact speed, but it could also depend on the time and configuration in state, which should be realized through Stage::Position. The given default impact speed thresholds (also nonnegative) are used to calculate the COR unless this Contact overrides those.
Implements SimTK::UnilateralContact.
|
inlineoverridevirtual |
Returns true
if there is a friction constraint associated with this contact constraint.
If so, calcEffectiveCOF() must be overridden.
Reimplemented from SimTK::UnilateralContact.
Reimplemented from SimTK::UnilateralContact.
|
inlineoverridevirtual |
Returns the effective coefficient of friction mu for this contact, given a relative slip speed (a nonnegative scalar).
For a given pair of contacting materials this is typically a function of just the slip speed, but it could also depend on the time and configuration in state, which should be realized through Stage::Position. The given default slip-to-roll transition speed threshold (also nonnegative) is used to calculate mu unless this Contact overrides it with its own transition speed.
Reimplemented from SimTK::UnilateralContact.
|
overridevirtual |
Return the multiplier index Simbody assigned for the unilateral contact constraint (for contact, this is the normal constraint).
If the constraint is not enabled, there is no multiplier and the returned index will be invalid.
Implements SimTK::UnilateralContact.
|
overridevirtual |
If hasFriction(), this method returns the multipliers used for the x- and y-direction friction constraints.
If no friction, or if this constraint is disabled, the returned values are invalid.
Reimplemented from SimTK::UnilateralContact.