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| DecorativeCone (const Vec3 &p1=Vec3(0), const UnitVec3 &dir=UnitVec3(1, 1, 1), Real height=1.0, Real baseRadius=0.5) |
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const Vec3 & | getOrigin () const |
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const UnitVec3 & | getDirection () const |
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const Real & | getHeight () const |
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const Real & | getBaseRadius () const |
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DecorativeCone & | setOrigin (const Vec3 &origin) |
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DecorativeCone & | setDirection (const UnitVec3 &direction) |
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DecorativeCone & | setHeight (Real length) |
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DecorativeCone & | setBaseRadius (Real base) |
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DecorativeCone & | setBodyId (int b) |
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DecorativeCone & | setIndexOnBody (int x) |
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DecorativeCone & | setUserRef (void *p) |
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DecorativeCone & | setTransform (const Transform &X_BD) |
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DecorativeCone & | setResolution (Real r) |
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DecorativeCone & | setScaleFactors (const Vec3 &s) |
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DecorativeCone & | setColor (const Vec3 &rgb) |
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DecorativeCone & | setOpacity (Real o) |
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DecorativeCone & | setLineThickness (Real t) |
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DecorativeCone & | setRepresentation (const Representation &r) |
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| SimTK_PIMPL_DOWNCAST (DecorativeCone, DecorativeGeometry) |
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| DecorativeGeometry () |
| Default constructor creates an empty handle. More...
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| ~DecorativeGeometry () |
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| DecorativeGeometry (const DecorativeGeometry &source) |
| Copy construction is deep; the source object will be cloned to create an independent copy. More...
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DecorativeGeometry & | operator= (const DecorativeGeometry &source) |
| Copy assignment is deep; the handle will be cleared if necessary and then the source object will be cloned to create an independent copy. More...
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DecorativeGeometry & | setBodyId (int bodyId) |
| By default the geometry should be placed relative to the Ground frame. More...
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DecorativeGeometry & | setIndexOnBody (int index) |
| For selection or other purposes, you may want to use this method to store an index that can identify this particular piece of geometry. More...
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DecorativeGeometry & | setUserRef (void *userRef) |
| Use this method to store an arbitrary reference pointer with this DecorativeGeometry object. More...
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DecorativeGeometry & | setTransform (const Transform &X_BG) |
| This transform shifts the generated polygons with respect to this object's local frame. More...
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DecorativeGeometry & | setResolution (Real) |
| Each concrete DecorativeGeometry object is expected to have a default resolution that gets the point across but is cheap to draw and hence probably somewhat "chunky". More...
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DecorativeGeometry & | setScaleFactors (const Vec3 &scale) |
| Each concrete DecorativeGeometry object is expected to have a default size around "1", whatever that means for a particular object, and most objects also allow a user-specified size on construction. More...
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DecorativeGeometry & | setScale (Real scale) |
| Convenience method to set all three scale factors to the same value. More...
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int | getBodyId () const |
| Return the bodyId that was supplied to the most recent setBodyId() call for this DecorativeGeometry object, or zero if that method has not been called. More...
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int | getIndexOnBody () const |
| Return the index that was supplied to the most recent setIndexOnBody() call for this DecorativeGeometry object, or -1 if that method has not been called. More...
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void * | getUserRef () const |
| Return the pointer value that was supplied to the most recent setUserRef() call for this DecorativeGeometry object, or zero (nullptr) if that method has not been called. More...
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Real | getResolution () const |
| Return the current setting of the "resolution" factor. More...
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const Transform & | getTransform () const |
| Return the current value of the object's transform. More...
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const Vec3 & | getScaleFactors () const |
| Return the current setting of the "scale" factors. More...
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DecorativeGeometry & | setColor (const Vec3 &rgb) |
| Request a specific color for this DecorativeGeometry object. More...
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DecorativeGeometry & | setOpacity (Real) |
| Request a level of transparency for this DecorativeGeometry. More...
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DecorativeGeometry & | setLineThickness (Real) |
| Request an adjustment to the default rendering of lines and curves. More...
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const Vec3 & | getColor () const |
| Return the color specified for this object, if any, otherwise Vec3(-1) indicating that the default color will be used. More...
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Real | getOpacity () const |
| Return the opacity specified for this object. More...
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Real | getLineThickness () const |
| Return the line thickness specified for this object, if any, otherwise return -1 to indicate that the default line thickness should be used. More...
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DecorativeGeometry & | setFaceCamera (int shouldFace) |
| Set whether the geometry acts as a billboard, always rotating to face the camera. More...
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int | getFaceCamera () const |
| Get whether the geometry acts as a billboard, always rotating to face the camera. More...
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DecorativeGeometry & | setRepresentation (const Representation &) |
| Request a particular rendering representation of this DecorativeGeometry object. More...
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Representation | getRepresentation () const |
| Returns drawing mode: -1 means "use default"; see above for others. More...
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void | implementGeometry (DecorativeGeometryImplementation &) const |
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bool | isOwnerHandle () const |
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bool | isEmptyHandle () const |
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| DecorativeGeometry (class DecorativeGeometryRep *r) |
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bool | hasRep () const |
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const DecorativeGeometryRep & | getRep () const |
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DecorativeGeometryRep & | updRep () |
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A cone with origin point, direction, height and base radius.
Note that the actual placement can be changed by the parent class transform & scale; here we are just generating the initial cone in the geometry object's local frame.
There is a default constructor for this object but it is not much use unless followed by point, direction, height and base-radius specifications. By default we produce a cone going from (0,0,0) in direction (1,1,1) of height 1 and base radius of 0.5 just so it will show up if you forget to set it to something meaningful. Having a default constructor allows us to have arrays of these objects.