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    Simbody
    3.7
    
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This algorithm detects contacts between a ContactGeometry::Sphere and a ContactGeometry::TriangleMesh. More...
 Inheritance diagram for SimTK::CollisionDetectionAlgorithm::SphereTriangleMesh:Public Member Functions | |
| virtual | ~SphereTriangleMesh () | 
| void | processObjects (ContactSurfaceIndex index1, const ContactGeometry &object1, const Transform &transform1, ContactSurfaceIndex index2, const ContactGeometry &object2, const Transform &transform2, Array_< Contact > &contacts) const override | 
| Identify contacts between a pair of bodies.  More... | |
  Public Member Functions inherited from SimTK::CollisionDetectionAlgorithm | |
| virtual | ~CollisionDetectionAlgorithm () | 
Additional Inherited Members | |
  Static Public Member Functions inherited from SimTK::CollisionDetectionAlgorithm | |
| static void | registerAlgorithm (ContactGeometryTypeId type1, ContactGeometryTypeId type2, CollisionDetectionAlgorithm *algorithm) | 
| Register a CollisionDetectionAlgorithm to be used for identifying contacts between bodies of two specific types.  More... | |
| static CollisionDetectionAlgorithm * | getAlgorithm (ContactGeometryTypeId type1, ContactGeometryTypeId type2) | 
| Get the CollisionDetectionAlgorithm to use for identifying contacts between bodies of two specific types.  More... | |
This algorithm detects contacts between a ContactGeometry::Sphere and a ContactGeometry::TriangleMesh.
      
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Identify contacts between a pair of bodies.
| index1 | the index of the first body within its contact set | 
| object1 | the ContactGeometry for the first body | 
| transform1 | the location and orientation of the first body in the ground frame | 
| index2 | the index of the second body within its contact set | 
| object2 | the ContactGeometry for the second body | 
| transform2 | the location and orientation of the second body in the ground frame | 
| contacts | if the bodies overlap, a Contact should be added to this for each distinct contact between them. (Multiple contacts may exist if one of the bodies is concave.) | 
Implements SimTK::CollisionDetectionAlgorithm.