Simbody  3.7
SmoothSphereHalfSpaceForce.h
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1 #ifndef SimTK_SIMBODY_SMOOTH_SPHERE_HALFSPACE_FORCE_H_
2 #define SimTK_SIMBODY_SMOOTH_SPHERE_HALFSPACE_FORCE_H_
3 
4 /* -------------------------------------------------------------------------- *
5  * Simbody(tm) *
6  * -------------------------------------------------------------------------- *
7  * This is part of the SimTK biosimulation toolkit originating from *
8  * Simbios, the NIH National Center for Physics-Based Simulation of *
9  * Biological Structures at Stanford, funded under the NIH Roadmap for *
10  * Medical Research, grant U54 GM072970. See https://simtk.org/home/simbody. *
11  * *
12  * Portions copyright (c) 2008-19 Stanford University and the Authors. *
13  * Authors: Antoine Falisse, Gil Serrancoli *
14  * Contributors: Peter Eastman *
15  * *
16  * Licensed under the Apache License, Version 2.0 (the "License"); you may *
17  * not use this file except in compliance with the License. You may obtain a *
18  * copy of the License at http://www.apache.org/licenses/LICENSE-2.0. *
19  * *
20  * Unless required by applicable law or agreed to in writing, software *
21  * distributed under the License is distributed on an "AS IS" BASIS, *
22  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. *
23  * See the License for the specific language governing permissions and *
24  * limitations under the License. *
25  * -------------------------------------------------------------------------- */
26 
27 #include "SimTKcommon.h"
28 
30 #include "simbody/internal/Force.h"
31 
32 namespace SimTK {
33 
34 class SmoothSphereHalfSpaceForceImpl;
35 
150 public:
168  void setParameters(Real stiffness, Real dissipation, Real staticFriction,
169  Real dynamicFriction, Real viscousFriction, Real transitionVelocity,
170  Real cf, Real bd, Real bv);
173  void setStiffness(Real stiffness);
175  void setDissipation(Real dissipation);
177  void setStaticFriction(Real staticFriction);
179  void setDynamicFriction(Real dynamicFriction);
181  void setViscousFriction(Real viscousFriction);
183  void setTransitionVelocity(Real transitionVelocity);
185  void setConstantContactForce(Real cf);
189  void setHertzSmoothing(Real bd);
194  void setHuntCrossleySmoothing(Real bv);
196  void setContactSphereBody(MobilizedBody bodyInput1);
198  void setContactSphereLocationInBody(Vec3 locationSphere);
200  void setContactSphereRadius(Real radius);
202  void setContactHalfSpaceBody(MobilizedBody bodyInput2);
204  void setContactHalfSpaceFrame(Transform halfSpaceFrame);
206  MobilizedBody getBodySphere();
208  MobilizedBody getBodyHalfSpace();
210  Vec3 getContactSphereLocationInBody();
212  Real getContactSphereRadius();
214  Transform getContactHalfSpaceTransform();
216  SmoothSphereHalfSpaceForceImpl, Force);
217 };
218 
219 } // namespace SimTK
220 
221 #endif // SimTK_SIMBODY_SMOOTH_SPHERE_HALFSPACE_FORCE_H_
This is the base class from which all Force element handle classes derive.
Definition: Force.h:50
This class models the forces generated by simple point contacts between a sphere and a half space...
Definition: SmoothSphereHalfSpaceForce.h:149
This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with o...
Definition: Assembler.h:37
Every Simbody header and source file should include this header before any other Simbody header...
SimTK_Real Real
This is the default compiled-in floating point type for SimTK, either float or double.
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:606
Includes internal headers providing declarations for the basic SimTK Core classes, including Simmatrix.
#define SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(DERIVED, DERIVED_IMPL, PARENT)
Definition: PrivateImplementation.h:343
This is a concrete subsystem which can apply arbitrary forces to a MultibodySystem.
Definition: GeneralForceSubsystem.h:47
#define SimTK_SIMBODY_EXPORT
Definition: Simbody/include/simbody/internal/common.h:68
A MobilizedBody is Simbody's fundamental body-and-joint object used to parameterize a system's motion...
Definition: MobilizedBody.h:168