1 #ifndef SimTK_SIMMATH_GEO_LINESEG_H_     2 #define SimTK_SIMMATH_GEO_LINESEG_H_    52 typedef Vec<3,RealP>    Vec3P;
    62 {   setEndpoints(e0,e1); }
    66 {   e[0]=e0; e[1]=e1; 
return *
this; }
    70 {   assert(which==0 || which==1); e[which] = p; 
return *
this; }
    78 {   assert(tol >= 0); 
return calcLengthSqr() <= 
square(tol); }
    83 {   assert(which==0 || which==1); 
return e[which]; }
    89 {   assert(which==0 || which==1); 
return e[which]; }
   109 {   
return t*e[0] + (1-t)*e[1]; }
   114 {   
return (e[0]+e[1]) / RealP(2); }
   126 "Geo::LineSeg_::findDistanceToPoint(): Not implemented yet.");
   127 return Geo::getNaN<P>();}
   133 "Geo::LineSeg_::findDistanceToPointSqr(): Not implemented yet.");
   134 return Geo::getNaN<P>();}
   149 #endif // SimTK_SIMMATH_GEO_LINESEG_H_ const Vec3P & operator[](int which) const
Access an end point by indexing the line segment. 
Definition: Geo_LineSeg.h:92
 
RealP findDistanceToPoint(const Vec3P &p2) const
Find the distance between this line segment and a point expressed in the same frame. 
Definition: Geo_LineSeg.h:124
 
LineSeg_ & setEndpoints(const Vec3P &e0, const Vec3P &e1)
Change the end points of this line segment. 
Definition: Geo_LineSeg.h:65
 
This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with o...
Definition: Assembler.h:37
 
Vec3P findMidpoint() const
Return the center point of the line segment; this is the same as findPoint(1/2) but faster...
Definition: Geo_LineSeg.h:113
 
#define SimTK_ASSERT_ALWAYS(cond, msg)
Definition: ExceptionMacros.h:349
 
RealP findDistanceToPointSqr(const Vec3P &p2) const
Find the square of the distance between this line segment and a point expressed in the same frame...
Definition: Geo_LineSeg.h:131
 
RealP calcLength() const
Calculate the length of this line segment (expensive). 
Definition: Geo_LineSeg.h:98
 
unsigned char square(unsigned char u)
Definition: Scalar.h:349
 
Vec3P & operator[](int which)
Get writable access to an end point by indexing the line segment. 
Definition: Geo_LineSeg.h:94
 
Vec3P & updEndpoint(int which)
Get a writable reference to the location of an end point. Order is the same as construction. 
Definition: Geo_LineSeg.h:88
 
Includes internal headers providing declarations for the basic SimTK Core classes, including Simmatrix. 
 
Defines geometric primitive shapes and algorthms. 
 
A 3d line segment primitive represented by its end points in an unspecified frame, and a collection of line segment-related utility methods. 
Definition: Geo.h:57
 
const Vec3P & getEndpoint(int which) const
Get the location of an end point. Order is the same as construction. 
Definition: Geo_LineSeg.h:82
 
This is the header file that every Simmath compilation unit should include first. ...
 
RealP calcLengthSqr() const
Calculate the square of the length of this line segment (cheap). 
Definition: Geo_LineSeg.h:102
 
LineSeg_()
Construct an uninitialized LineSeg object; the end points will be garbage (NaN in Debug builds)...
Definition: Geo_LineSeg.h:57
 
A geometric primitive representing a sphere by its radius and center point, and a collection of spher...
Definition: Geo.h:56
 
Sphere_< P > calcBoundingSphere() const
Calculate a minimal bounding sphere for this line segment. 
Definition: Geo_LineSeg.h:119
 
LineSeg_ & setEndpoint(int which, const Vec3P &p)
Change one end point of this line segment. 
Definition: Geo_LineSeg.h:69
 
LineSeg_(const Vec3P &e0, const Vec3P &e1)
Construct a LineSeg with the given end points. 
Definition: Geo_LineSeg.h:61
 
Defines primitive operations on spheres. 
 
bool isDegenerate(RealP tol=Geo::getDefaultTol< P >()) const
Determine whether this line segment is degenerate to a given tolerance, meaning that its length is le...
Definition: Geo_LineSeg.h:77
 
#define SimTK_SIMMATH_EXPORT
Definition: SimTKmath/include/simmath/internal/common.h:64
 
Vec3P findPoint(RealP t) const
Return a point along the line segment given by its coordinate t, where t==0 gives end point 0...
Definition: Geo_LineSeg.h:108
 
static Sphere_< P > calcBoundingSphere(const Vec3P &p)
Create a tiny bounding sphere around a single point. 
Definition: Geo_Point.h:333