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|   | Unknown () | 
|   | Create an empty Unknown node handle, suitable only for holding references to other Unknown nodes.  More...
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|   | Unknown (const String &contents) | 
|   | Create a new Unknown node with the given contents; the node is not yet owned by any XML document.  More...
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|   | Unknown (Element &element, const String &contents) | 
|   | Create a new Unknown node and append it to the list of nodes that are children of the given Element.  More...
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| Unknown  | clone () const | 
|   | The clone() method makes a deep copy of this Unknown node and returns a new orphan Unknown node with the same contents; ordinary assignment and copy construction are shallow.  More...
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| const String &  | getContents () const | 
|   | Obtain the contents of this Unknown node.  More...
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| void  | setContents (const String &contents) | 
|   | Change the contents of this Unknown node.  More...
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| bool  | operator== (const Node &other) const | 
|   | Comparing Nodes for equality means asking if the two Node handles are referring to exactly the same object; two different nodes that happen to have the same properties will not test equal by this criteria.  More...
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| bool  | operator!= (const Node &other) const | 
|   | Inequality test using same criteria as operator==().  More...
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|   | Node () | 
|   | Create an empty Node handle that can be used to hold a reference to any kind of Node.  More...
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|   | Node (const Node &src) | 
|   | Copy constructor is shallow; that is, this handle will refer to the same node as the source.  More...
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| Node &  | operator= (const Node &src) | 
|   | Copy assignment is shallow; the handle is first cleared and then will refer to the same node as the source.  More...
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| Node  | clone () const | 
|   | The clone() method makes a deep copy of this Node and its children and returns a new orphan Node with the same contents; ordinary assignment and copy construction is shallow.  More...
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|   | ~Node () | 
|   | The Node handle destructor does not recover heap space so if you create orphan nodes and then don't put them in a document there will be a memory leak unless you explicitly destruct them first with clearOrphan().  More...
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| void  | clear () | 
|   | This method restores the Node handle to its default-constructed state but does not recover any heap space; use clearOrphan() if you know this node was never put into a document.  More...
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| void  | clearOrphan () | 
|   | This method explicitly frees the heap space for an orphan node that was created but never inserted into a document.  More...
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| NodeType  | getNodeType () const | 
|   | Get the Xml::NodeType of this node.  More...
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| String  | getNodeTypeAsString () const | 
|   | Get the Node type as a string; an empty handle returns "NoNode".  More...
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| bool  | isValid () const | 
|   | Return true if this Node handle is referencing some node, false if the Node handle is empty.  More...
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| bool  | isTopLevelNode () const | 
|   | Return true if this Node is owned by the top-level Xml document, false if the Node is owned by an Element or is an orphan, or if the Node handle is empty.  More...
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| bool  | isOrphan () const | 
|   | Return true if this Node is an orphan, meaning that it is not empty, but is not owned by any element or top-level document.  More...
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| bool  | hasParentElement () const | 
|   | Return true if this node has a parent, i.e.  More...
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| Element  | getParentElement () | 
|   | Return a handle referencing this node's parent if it has one, otherwise throws an error; check first with hasParentElement() if you aren't sure.  More...
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| const String &  | getNodeText () const | 
|   | Return a text value associated with this Node (not including its child nodes if any); the behavior depends on the NodeType.  More...
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| void  | writeToString (String &out, bool compact=false) const | 
|   | Serialize this node (and everything it contains) to the given String.  More...
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This is something we don't understand but can carry around.