Simbody
3.6
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A low-accuracy, high performance, velocity-level time stepper for models containing unilateral rigid contacts or other conditional constraints. More...
Public Types | |
enum | RestitutionModel { Poisson =0, Newton =1, NoRestitution =2 } |
If an impact occurs at a contact where the coefficient of restitution (COR) is non zero, this option determines how we process the restitution impulse. More... | |
enum | InducedImpactModel { Simultaneous =0, Sequential =1, Mixed =2 } |
enum | PositionProjectionMethod { Bilateral =0, Unilateral =1, NoPositionProjection =2 } |
enum | ImpulseSolverType { PLUS =0, PGS =1 } |
Public Member Functions | |
SemiExplicitEulerTimeStepper (const MultibodySystem &mbs) | |
~SemiExplicitEulerTimeStepper () | |
The contained ImpulseSolver will be destructed here; don't reference it afterwards! More... | |
void | initialize (const State &initState) |
Initialize the TimeStepper's internally maintained state to a copy of the given state; allocate and initialize the ImpulseSolver if there isn't one already. More... | |
const State & | getState () const |
Get access to the TimeStepper's internally maintained State. More... | |
State & | updState () |
Get writable access to the TimeStepper's internally maintained State. More... | |
Real | getTime () const |
Shortcut to getting the current time from the TimeStepper's internally maintained State. More... | |
const State & | getAdvancedState () const |
synonym for getState. More... | |
State & | updAdvancedState () |
synonym for updState. More... | |
Real | getAdvancedTime () const |
synonym for getTime. More... | |
Integrator::SuccessfulStepStatus | stepTo (Real time) |
Advance to the indicated time in one or more steps, using repeated induced impacts. More... | |
void | setAccuracy (Real accuracy) |
Set integration accuracy; requires variable length steps. More... | |
void | setConstraintTolerance (Real consTol) |
Set the tolerance to which constraints must be satisfied. More... | |
void | setRestitutionModel (RestitutionModel restModel) |
RestitutionModel | getRestitutionModel () const |
void | setInducedImpactModel (InducedImpactModel indModel) |
InducedImpactModel | getInducedImpactModel () const |
void | setMaxInducedImpactsPerStep (int maxInduced) |
Limit the number of induced impact rounds per time step. More... | |
int | getMaxInducedImpactsPerStep () const |
void | setPositionProjectionMethod (PositionProjectionMethod projMethod) |
PositionProjectionMethod | getPositionProjectionMethod () const |
void | setImpulseSolverType (ImpulseSolverType solverType) |
ImpulseSolverType | getImpulseSolverType () const |
void | setDefaultImpactCaptureVelocity (Real vCapture) |
Set the impact capture velocity to be used by default when a contact does not provide its own. More... | |
void | setDefaultImpactMinCORVelocity (Real vMinCOR) |
Set the minimum coefficient of restitution (COR) velocity to be used by default when a unilateral contact does not provide its own. More... | |
void | setDefaultFrictionTransitionVelocity (Real vTransition) |
Set the friction sliding-to-rolling transition velocity to be used by default when a frictional contact does not provide its own. More... | |
void | setMinSignificantForce (Real minSignificantForce) |
Set the threshold below which we can ignore forces. More... | |
Real | getMinSignificantForce () const |
Real | getAccuracyInUse () const |
Return the integration accuracy setting. More... | |
Real | getConstraintToleranceInUse () const |
Return the tolerance to which we require constraints to be satisfied. More... | |
Real | getDefaultImpactCaptureVelocity () const |
Return the value set for this parameter, but the actual value used during execution will be no smaller than the velocity constraint tolerance. More... | |
Real | getDefaultImpactMinCORVelocity () const |
Return the value set for this parameter, but the actual value used during execution will be no smaller than the impact cature velocity. More... | |
Real | getDefaultFrictionTransitionVelocity () const |
Return the value set for this parameter, but the actual value used during execution will be no smaller than the velocity constraint tolerance. More... | |
Real | getDefaultImpactCaptureVelocityInUse () const |
Return the value actually being used as the default impact capture velocity. More... | |
Real | getDefaultImpactMinCORVelocityInUse () const |
Return the value actually being used as the default impact minimum coefficient of restitution velocity. More... | |
Real | getDefaultFrictionTransitionVelocityInUse () const |
Return the value actually being used as the default sliding-to-rolling friction transition velocity. More... | |
const MultibodySystem & | getMultibodySystem () const |
Get access to the MultibodySystem for which this TimeStepper was constructed. More... | |
const ImpulseSolver & | getImpulseSolver () const |
(Advanced) Get direct access to the ImpulseSolver. More... | |
void | setImpulseSolver (ImpulseSolver *impulseSolver) |
(Advanced) Set your own ImpulseSolver; the TimeStepper takes over ownership so don't delete afterwards! More... | |
void | clearImpulseSolver () |
(Advanced) Delete the existing ImpulseSolver if any. More... | |
Static Public Member Functions | |
static const char * | getRestitutionModelName (RestitutionModel rm) |
Get human-readable string representing the given enum value. More... | |
static const char * | getInducedImpactModelName (InducedImpactModel iim) |
Get human-readable string representing the given enum value. More... | |
static const char * | getPositionProjectionMethodName (PositionProjectionMethod ppm) |
Get human-readable string representing the given enum value. More... | |
static const char * | getImpulseSolverTypeName (ImpulseSolverType ist) |
Get human-readable string representing the given enum value. More... | |
A low-accuracy, high performance, velocity-level time stepper for models containing unilateral rigid contacts or other conditional constraints.
At each step, this TimeStepper determines which subset of the multibody system's conditional constraints may affect behavior; those are called "proximal" constraints. It then formulates the resulting equations and invokes an ImpulseSolver to find constraint-space impulses that solve the constraint equations and satisfy all the constraint inequalities. Generally there are multiple solutions possible, and different ImpulseSolver objects use different criteria.
A variety of options are available for different methods of handling impacts, to facilitate comparison of methods. For production, we recommend using the default options.
If an impact occurs at a contact where the coefficient of restitution (COR) is non zero, this option determines how we process the restitution impulse.
The default Poisson
uses Poisson's hypothesis, which treates the COR as a ratio of impulses, providing good physical behavior. The alternative Newton
uses Newton's hypothesis which treats the COR as a ratio of velocities; this is more commonly used in other packages and can be somewhat faster, but may exhibit blatantly nonphysical behavior such as energy gain during an impact. Poisson and Newton are equivalent in most simple impact circumstances but can differ substantially in a multibody impact involving multiple coupled simultaneous collisions. The final alternative is NoRestitution
, meaning that all CORs are treated as zero so impacts are always maximally dissipative.
Enumerator | |
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Poisson | |
Newton | |
NoRestitution |
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The contained ImpulseSolver will be destructed here; don't reference it afterwards!
void SimTK::SemiExplicitEulerTimeStepper::initialize | ( | const State & | initState | ) |
Initialize the TimeStepper's internally maintained state to a copy of the given state; allocate and initialize the ImpulseSolver if there isn't one already.
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Get access to the TimeStepper's internally maintained State.
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Get writable access to the TimeStepper's internally maintained State.
Modifying this will change the course of the simulation.
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Shortcut to getting the current time from the TimeStepper's internally maintained State.
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synonym for getState.
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synonym for updState.
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synonym for getTime.
Integrator::SuccessfulStepStatus SimTK::SemiExplicitEulerTimeStepper::stepTo | ( | Real | time | ) |
Advance to the indicated time in one or more steps, using repeated induced impacts.
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Set integration accuracy; requires variable length steps.
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Set the tolerance to which constraints must be satisfied.
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Limit the number of induced impact rounds per time step.
The effect depends on the InducedImpactModel. If Simultaneous, this setting is ignored since there is always just a single round that fully resolves the impact. If Sequential, after this many rounds the remainder of the impact is left unresolved to be dealt with at the next time step (meaning penetration will be permitted). If Mixed, this many sequential impact rounds are executed, followed by a final round which resolves any remaining penetration as for Simultaneous, meaning that all remaining induced impacts are treated as though they have zero coefficient of restitution.
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Set the impact capture velocity to be used by default when a contact does not provide its own.
This is the impact velocity below which the coefficient of restitution is to be treated as zero. This avoids a Zeno's paradox of ever-tinier time-wasting impacts. A capture velocity should be significantly greater than the velocity constraint tolerance since speeds below that are indistinguishable from zero anyway. In practice we will use as the capture velocity the larger of this value and twice the velocity constraint tolerance currently in effect.
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Set the minimum coefficient of restitution (COR) velocity to be used by default when a unilateral contact does not provide its own.
This is the velocity at which the COR reaches its specified value; below this velocity the COR increases until the capture velocity is reached, at which point the COR is set to zero. This velocity cannot be less than the capture velocity, but we don't check here. Instead we'll check at run time and use the larger of the minimum COR velocity and the capture velocity.
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Set the friction sliding-to-rolling transition velocity to be used by default when a frictional contact does not provide its own.
This is the slip velocity below which we are permitted to consider that the contact may be rolling, that is, in stiction. The transition velocity should be significantly greater than the velocity constraint tolerance since speeds below that are indistinguishable from zero anyway. In practice we will use as the transition velocity the larger of this value and twice the velocity constraint tolerance currently in effect.
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Set the threshold below which we can ignore forces.
This gives the TimeStepper to consider any force with smaller magnitude to be zero. The default value for this is SimTK::SignificantReal, about 1e-14 in double precision.
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Return the integration accuracy setting.
This has no effect unless you are running in variable time step mode.
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Return the tolerance to which we require constraints to be satisfied.
This applies even if we are not controlling overall integration accuracy. It is also used as a "minimum meaningful velocity" value that overrides other velocity thresholds if they have been set to smaller values.
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Return the value set for this parameter, but the actual value used during execution will be no smaller than the velocity constraint tolerance.
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Return the value set for this parameter, but the actual value used during execution will be no smaller than the impact cature velocity.
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Return the value set for this parameter, but the actual value used during execution will be no smaller than the velocity constraint tolerance.
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Return the value actually being used as the default impact capture velocity.
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Return the value actually being used as the default impact minimum coefficient of restitution velocity.
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Return the value actually being used as the default sliding-to-rolling friction transition velocity.
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Get access to the MultibodySystem for which this TimeStepper was constructed.
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(Advanced) Get direct access to the ImpulseSolver.
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(Advanced) Set your own ImpulseSolver; the TimeStepper takes over ownership so don't delete afterwards!
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(Advanced) Delete the existing ImpulseSolver if any.
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Get human-readable string representing the given enum value.
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Get human-readable string representing the given enum value.
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Get human-readable string representing the given enum value.
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Get human-readable string representing the given enum value.