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    Simbody
    3.6
    
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A geometric primitive representing a sphere by its radius and center point, and a collection of sphere-related utility methods. More...
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| Sphere_ () | |
| Construct an uninitialized Sphere object; the center point and radius will be garbage.  More... | |
| Sphere_ (const Vec3P ¢er, RealP radius) | |
| Construct a sphere from its center location and radius.  More... | |
| Sphere_ & | setRadius (RealP radius) | 
| Change the radius of this sphere.  More... | |
| Sphere_ & | setCenter (const Vec3P ¢er) | 
| Change the center location of this sphere.  More... | |
| Sphere_ & | scaleBy (RealP f) | 
| Modify this sphere to scale its radius by a fractional amount f, that is we set radius to f*radius.  More... | |
| Sphere_ & | stretchBoundary () | 
| Stretch this sphere in place by a small amount to ensure that there will be no roundoff problems if this is used as a bounding sphere.  More... | |
| RealP | findVolume () const | 
| Return the volume of this sphere (4/3 pi r^3).  More... | |
| RealP | findArea () const | 
| Return the surface area of this sphere (4 pi r^2).  More... | |
| bool | isPointOutside (const Vec3P &p) const | 
| Return true if a given point is strictly outside this sphere.  More... | |
| bool | isPointOutside (const Vec3P &p, RealP tol) const | 
| Return true if a given point is more than a given tolerance outside the sphere.  More... | |
| const Vec3P & | getCenter () const | 
| Get the location of the sphere's center point.  More... | |
| Vec3P & | updCenter () | 
| Get a writable reference to the sphere's center point.  More... | |
| RealP | getRadius () const | 
| Get the sphere's radius.  More... | |
| RealP & | updRadius () | 
| Get a writable reference to the sphere's radius.  More... | |
A geometric primitive representing a sphere by its radius and center point, and a collection of sphere-related utility methods.
      
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Construct an uninitialized Sphere object; the center point and radius will be garbage.
      
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Construct a sphere from its center location and radius.
      
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Change the radius of this sphere.
      
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Change the center location of this sphere.
      
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Modify this sphere to scale its radius by a fractional amount f, that is we set radius to f*radius.
      
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Stretch this sphere in place by a small amount to ensure that there will be no roundoff problems if this is used as a bounding sphere.
The amount to stretch depends on the default tolerance for this precision, the radius, and the position of the sphere in space. A very large sphere, or a sphere that is very far from the origin, must be stretched more than a small one at the origin. Cost is 6 flops.
      
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Return the volume of this sphere (4/3 pi r^3).
      
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Return the surface area of this sphere (4 pi r^2).
      
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Return true if a given point is strictly outside this sphere.
Just touching the sphere does not qualify.
      
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Return true if a given point is more than a given tolerance outside the sphere.
      
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Get the location of the sphere's center point.
      
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Get a writable reference to the sphere's center point.
      
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Get the sphere's radius.
      
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Get a writable reference to the sphere's radius.