Simbody
3.6
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A DecorationGenerator is used to define geometry that may change over the course of a simulation. More...
Public Member Functions | |
virtual void | generateDecorations (const State &state, Array_< DecorativeGeometry > &geometry)=0 |
This will be called every time a new State is about to be visualized. More... | |
virtual | ~DecorationGenerator () |
Destructor is virtual; be sure to override it if you have something to clean up at the end. More... | |
A DecorationGenerator is used to define geometry that may change over the course of a simulation.
Example include
To use it, define a concrete subclass that implements generateDecorations() to generate whatever geometry is appropriate for a given State. It can then be added to a DecorationSubsystem, or directly to a Visualizer.
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inlinevirtual |
Destructor is virtual; be sure to override it if you have something to clean up at the end.
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pure virtual |
This will be called every time a new State is about to be visualized.
It should generate whatever decorations are appropriate for the State and append them to the array.
Implemented in SimTK::PlaneDecorator, SimTK::PathDecorator, and SimTK::GeodesicDecorator.