1 #ifndef SimTK_SIMBODY_VISUALIZER_H_     2 #define SimTK_SIMBODY_VISUALIZER_H_    38 class MultibodySystem;
    39 class DecorationGenerator;
   229 Visualizer& setShutdownWhenDestructed(
bool shouldShutdown);
   234 bool getShutdownWhenDestructed() 
const;
   307 const Visualizer& setShowShadows(
bool showShadows) 
const;
   314 const Visualizer& setShowFrameRate(
bool showFrameRate) 
const;
   321 const Visualizer& setShowSimTime(
bool showSimTime) 
const;
   328 const Visualizer& setShowFrameNumber(
bool showFrameNumber) 
const;
   384 Real getGroundHeight() 
const;
   394 Mode getMode() 
const;
   410 Real getDesiredFrameRate() 
const;
   431 Real getRealTimeScale() 
const;
   462 Real getDesiredBufferLengthInSec() 
const;
   466 Real getActualBufferLengthInSec() 
const;
   468 int getActualBufferLengthInFrames() 
const;
   479 int getNumInputListeners() 
const;
   494 int getNumFrameControllers() 
const;
   536 void report(
const State& state) 
const;
   544 void flushFrames() 
const;
   550 void drawFrameNow(
const State& state) 
const;
   582                    const Array_<std::pair<String, int> >& items);
   607 int getNumDecorations() 
const;
   623 int getNumRubberBandLines() 
const;
   639 int getNumDecorationGenerators() 
const;
   685 const Visualizer& zoomCameraToShowAllGeometry() 
const;
   719 void dumpStats(std::ostream& o) 
const;
   729 int getRefCount() 
const;
   738 const Impl& getImpl()
 const {assert(impl); 
return *impl;}
   739 Impl&       updImpl()       {assert(impl); 
return *impl;}
   761     virtual void generateControls(
const Visualizer&           viz, 
   796                  const Vec3&          stationPinB = 
Vec3(0, 0, 0),
   800     void generateControls(
   807     const Vec3&          m_stationPinB;
   808     const Vec3&          m_offset;
   818 #endif // SimTK_SIMBODY_VISUALIZER_H_ Causes the camera to point at and follow a point fixed on a body (a station). 
Definition: Visualizer.h:774
 
This is for arrays indexed by mobilized body number within a subsystem (typically the SimbodyMatterSu...
 
UnitVec< Real, 1 > UnitVec3
Definition: UnitVec.h:41
 
This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with o...
Definition: Assembler.h:37
 
A CoordinateDirection is a CoordinateAxis plus a direction indicating the positive or negative direct...
Definition: CoordinateAxis.h:244
 
Mode
These are the operating modes for the Visualizer, with PassThrough the default mode. 
Definition: Visualizer.h:239
 
ELEM min(const VectorBase< ELEM > &v)
Definition: VectorMath.h:178
 
Every Simbody header and source file should include this header before any other Simbody header...
 
SimTK_Real Real
This is the default compiled-in floating point type for SimTK, either float or double. 
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:606
 
This object is intended to contain all state information for a SimTK::System, except topological info...
Definition: State.h:280
 
const Real NaN
This is the IEEE "not a number" constant for this implementation of the default-precision Real type; ...
 
This abstract class represents an object that will be invoked by the Visualizer just prior to renderi...
Definition: Visualizer.h:748
 
PredefinedMenuIds
The visualizer may predefine some menus; if you need to refer to one of those use its menu Id as defi...
Definition: Visualizer.h:265
 
A DecorationGenerator is used to define geometry that may change over the course of a simulation...
Definition: DecorationGenerator.h:45
 
The Array_<T> container class is a plug-compatible replacement for the C++ standard template library ...
Definition: Array.h:53
 
This is an EventReporter that makes it easy to generate on-screen movies of any simulation. 
Definition: Visualizer_Reporter.h:51
 
ELEM max(const VectorBase< ELEM > &v)
Definition: VectorMath.h:251
 
The job of the MultibodySystem class is to coordinate the activities of various subsystems which can ...
Definition: MultibodySystem.h:48
 
This is the client-side interface to an implementation-independent representation of "Decorations" su...
Definition: DecorativeGeometry.h:86
 
Visualizer VTKVisualizer
OBSOLETE: This provides limited backwards compatibility with the old VTK Visualizer that is no longer...
Definition: Visualizer.h:814
 
SimTK::String is a plug-compatible std::string replacement (plus some additional functionality) inten...
Definition: String.h:62
 
#define SimTK_SIMBODY_EXPORT
Definition: Simbody/include/simbody/internal/common.h:68
 
A MobilizedBody is Simbody's fundamental body-and-joint object used to parameterize a system's motion...
Definition: MobilizedBody.h:168
 
BackgroundType
These are the types of backgrounds the visualizer currently supports. 
Definition: Visualizer.h:254
 
Vec< 3 > Vec3
This is the most common 3D vector type: a column of 3 Real values stored consecutively in memory (pac...
Definition: SmallMatrix.h:129
 
virtual ~FrameController()
Destructor is virtual; be sure to override it if you have something to clean up at the end...
Definition: Visualizer.h:767
 
A line between two points. 
Definition: DecorativeGeometry.h:306
 
Provide simple visualization of and interaction with a Simbody simulation, with real time control of ...
Definition: Visualizer.h:147