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    Simbody
    3.6
    
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Go to the source code of this file.
Classes | |
| class | SimTK::Rotation_< P > | 
| The Rotation class is a Mat33 that guarantees that the matrix can be interpreted as a legitimate 3x3 rotation matrix giving the relative orientation of two right-handed, orthogonal, unit vector bases.  More... | |
| class | SimTK::Quaternion_< P > | 
| A Quaternion is a Vec4 with the following behavior:  More... | |
| class | SimTK::Quaternion_< P > | 
| A Quaternion is a Vec4 with the following behavior:  More... | |
Namespaces | |
| SimTK | |
| This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with other symbols.  | |
Typedefs | |
| typedef Quaternion_< Real > | SimTK::Quaternion | 
| typedef Quaternion_< float > | SimTK::fQuaternion | 
| typedef Quaternion_< double > | SimTK::dQuaternion |