1 #ifndef SimTK_SIMBODY_DECORATION_SUBSYSTEM_H_     2 #define SimTK_SIMBODY_DECORATION_SUBSYSTEM_H_    41 class DecorationGenerator;
    42 class DecorativeGeometry;
    44 class MultibodySystem;
    77     class DecorationSubsystemGuts& updGuts();
    78     const DecorationSubsystemGuts& getGuts() 
const;
    83 #endif // SimTK_SIMBODY_DECORATION_SUBSYSTEM_H_ #define SimTK_PIMPL_DOWNCAST(Derived, Parent)
Similar to the above but for private implementation abstract classes, that is, abstract class hierarc...
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:593
 
A Subsystem is expected to be part of a larger System and to have interdependencies with other subsys...
Definition: Subsystem.h:55
 
This is for arrays indexed by mobilized body number within a subsystem (typically the SimbodyMatterSu...
 
This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with o...
Definition: Assembler.h:37
 
This class is basically a glorified enumerated type, type-safe and range checked but permitting conve...
Definition: Stage.h:66
 
Every Simbody header and source file should include this header before any other Simbody header...
 
Includes internal headers providing declarations for the basic SimTK Core classes, including Simmatrix. 
 
A DecorationGenerator is used to define geometry that may change over the course of a simulation...
Definition: DecorationGenerator.h:45
 
The job of the MultibodySystem class is to coordinate the activities of various subsystems which can ...
Definition: MultibodySystem.h:48
 
This is the client-side interface to an implementation-independent representation of "Decorations" su...
Definition: DecorativeGeometry.h:86
 
#define SimTK_SIMBODY_EXPORT
Definition: Simbody/include/simbody/internal/common.h:68
 
A line between two points. 
Definition: DecorativeGeometry.h:306
 
This is the client-side handle class encapsulating the hidden implementation of the DecorationSubsyst...
Definition: DecorationSubsystem.h:54