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|   | ParticleConSurfaceSystem (const ContactGeometryImpl &geom) | 
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| const ParticleConSurfaceSystemGuts &  | getGuts () const  | 
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| ParticleConSurfaceSystemGuts &  | updGuts () | 
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| void  | setDefaultTimeAndState (Real t, const Vector &q, const Vector &u) | 
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| System &  | setUpDirection (const CoordinateDirection &up) | 
|   | This is a hint to other software as to which way this System's designer considers to be "up".  More...
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| System &  | setUseUniformBackground (bool useUniformBackground) | 
|   | This is a hint to visualization software that this System is best viewed against a uniform background (e.g. all white) rather than against a ground plane.  More...
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| System &  | setDefaultTimeScale (Real tc) | 
|   | (Advanced) This is a hint used for some default behaviors, such as determining an initial step size for an integrator, or the default unit error for a constraint error derivative from the original constraint.  More...
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| System &  | setDefaultLengthScale (Real lc) | 
|   | (Advanced) This is a hint that can be used to get a sense of what a "unit 
length" looks like for this System in the units it uses.  More...
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| void  | setHasTimeAdvancedEvents (bool) | 
|   | This determines whether this System wants to be notified whenever time advances irreversibly.  More...
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| CoordinateDirection  | getUpDirection () const  | 
|   | Get the current setting of the "up" direction hint.  More...
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| bool  | getUseUniformBackground () const  | 
|   | Get the current setting of the "use uniform background" visualization hint.  More...
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| Real  | getDefaultTimeScale () const  | 
|   | Get the currently-set value for the default time scale, 0.1 time units if it has never been set.  More...
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| Real  | getDefaultLengthScale () const  | 
|   | Get the currently-set value for the default length scale, 1 length unit if it has never been set.  More...
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| bool  | hasTimeAdvancedEvents () const  | 
|   | Return the current value of the flag indicating whether this System wants an event generated whenever time advances irreversibly.  More...
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| void  | addEventHandler (ScheduledEventHandler *handler) | 
|   | Add a ScheduledEventHandler to this System, which takes over ownership of the event handler object.  More...
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| void  | addEventHandler (TriggeredEventHandler *handler) | 
|   | Add a TriggeredEventHandler to this System, which takes over ownership of the event handler object.  More...
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| void  | addEventReporter (ScheduledEventReporter *handler) const  | 
|   | Add a ScheduledEventReporter to this System, which takes over ownership of the event reporter object.  More...
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| void  | addEventReporter (TriggeredEventReporter *handler) const  | 
|   | Add a TriggeredEventReporter to this System, which takes over ownership of the event reporter object.  More...
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| const State &  | realizeTopology () const  | 
|   | The following call must be made after any topological change has been made to this System, before the System can be used to perform any computations.  More...
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| const State &  | getDefaultState () const  | 
|   | This is available after realizeTopology(), and will throw an exception if realizeTopology() has not been called since the most recent topological change to this System.  More...
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| State &  | updDefaultState () | 
|   | Don't use this; make a copy of the default state instead and modify your copy.  More...
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| void  | realizeModel (State &state) const  | 
|   | Realize the model to be used for subsequent computations with the given state.  More...
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| void  | realize (const State &state, Stage stage=Stage::HighestRuntime) const  | 
|   | Realize the given state to the indicated stage.  More...
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| void  | project (State &state, Real accuracy=-1) const  | 
|   | Apply prescribed motion and attempt to satisfy all position and velocity constraints by projecting the generalized coordinates q and generalized speeds u onto the position and velocity constraint manifolds.  More...
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| void  | projectQ (State &state, Real accuracy=-1) const  | 
|   | Set prescribed positions q=q(t) and attempt to satisfy position constraints by modifying the remaining free q's.  More...
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| void  | projectU (State &state, Real accuracy=-1) const  | 
|   | Set prescribed velocities u=u(t,q) and attempt to satisfy velocity constraints by modifying the remaining free u's.  More...
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| void  | projectQ (State &state, Vector &qErrEst, const ProjectOptions &options, ProjectResults &results) const  | 
|   | (Advanced) Project free q's so that position constraints are satisfied and remove the corresponding error from the supplied error estimate.  More...
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| void  | projectU (State &state, Vector &uErrEst, const ProjectOptions &options, ProjectResults &results) const  | 
|   | (Advanced) Project free u's so that velocity constraints are satisfied and remove the corresponding error from the supplied error estimate.  More...
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| void  | prescribe (State &state) const  | 
|   | Set values for prescribed positions q and velocities u.  More...
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| bool  | prescribeQ (State &state) const  | 
|   | This solver sets prescribed q's to their known values q=q(t) as a function of time (and possibly earlier-stage discrete state variables).  More...
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| bool  | prescribeU (State &state) const  | 
|   | This solver sets prescribed u's to their known values u=u(t,q) as a function of time and position variables q (and possibly earlier-stage discrete state variables).  More...
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| void  | getFreeQIndex (const State &state, Array_< SystemQIndex > &freeQs) const  | 
|   | Return the indices of the q's in the given state that are free; that is, they are not affected by prescribeQ().  More...
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| void  | getFreeUIndex (const State &state, Array_< SystemUIndex > &freeUs) const  | 
|   | Return the indices of the u's in the given state that are free; that is, they are not affected by prescribeU().  More...
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| void  | handleEvents (State &state, Event::Cause cause, const Array_< EventId > &eventIds, const HandleEventsOptions &options, HandleEventsResults &results) const  | 
|   | This solver handles a set of events which a TimeStepper has denoted as having occurred at the given time and state.  More...
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| void  | reportEvents (const State &state, Event::Cause cause, const Array_< EventId > &eventIds) const  | 
|   | This method is similar to handleEvents(), but does not allow the State to be modified.  More...
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| void  | calcEventTriggerInfo (const State &state, Array_< EventTriggerInfo > &triggerInfo) const  | 
|   | This routine provides the Integrator with information it needs about the individual event trigger functions, such as which sign transitions are relevant and how tightly we need to localize.  More...
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| void  | calcTimeOfNextScheduledEvent (const State &state, Real &tNextEvent, Array_< EventId > &eventIds, bool includeCurrentTime) const  | 
|   | This routine should be called to determine if and when there is an event scheduled to occur at a particular time.  More...
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| void  | calcTimeOfNextScheduledReport (const State &state, Real &tNextEvent, Array_< EventId > &eventIds, bool includeCurrentTime) const  | 
|   | This routine is similar to calcTimeOfNextScheduledEvent(), but is used for "reporting events" which do not modify the state.  More...
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| void  | relax (State &state, Stage stage, Real accuracy=-1) const  | 
|   | This optional method should modify fast variables at the given stage until they satisfy some relaxation criteria.  More...
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| void  | multiplyByN (const State &state, const Vector &u, Vector &dq) const  | 
|   | Calculate dq=N*u in O(n) time (very fast).  More...
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| void  | multiplyByNTranspose (const State &state, const Vector &fq, Vector &fu) const  | 
|   | Calculate fu=~N*fq in O(n) time (very fast).  More...
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| void  | multiplyByNPInv (const State &state, const Vector &dq, Vector &u) const  | 
|   | Calculate u=pinv(N)*dq in O(n) time (very fast).  More...
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| void  | multiplyByNPInvTranspose (const State &state, const Vector &fu, Vector &fq) const  | 
|   | Calculate fq=~pinv(N)*fu in O(n) time (very fast).  More...
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| void  | resetAllCountersToZero () | 
|   | Zero out the statistics for this System.  More...
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| int  | getNumRealizationsOfThisStage (Stage) const  | 
|   | Whenever the system was realized from Stage-1 to the indicated Stage, this counter is bumped.  More...
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| int  | getNumRealizeCalls () const  | 
|   | Return the total number of calls to realizeTopology(), realizeModel(), or realize(), regardless of whether these routines actually did anything when called.  More...
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| int  | getNumPrescribeQCalls () const  | 
|   | Return the total number of calls to the System's prescribeQ() method.  More...
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| int  | getNumPrescribeUCalls () const  | 
|   | Return the total number of calls to the System's prescribeU() method.  More...
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| int  | getNumProjectQCalls () const  | 
|   | Return the total number of calls to projectQ(), regardless of whether the call did anything.  More...
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| int  | getNumFailedProjectQCalls () const  | 
|   | Return the total number of calls to projectQ() that failed.  More...
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| int  | getNumQProjections () const  | 
|   | How many of the successful projectQ() calls actually did a constraint projection, rather than returning quickly?  More...
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| int  | getNumQErrorEstimateProjections () const  | 
|   | How many of the projectQ() calls that did a constraint projection also projected an error estimate?  More...
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| int  | getNumProjectUCalls () const  | 
|   | Return the total number of calls to projectU(), regardless of whether the call did anything.  More...
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| int  | getNumFailedProjectUCalls () const  | 
|   | Return the total number of calls to projectU() that failed.  More...
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| int  | getNumUProjections () const  | 
|   | How many of the successful projectU() calls actually did a constraint projection, rather than returning quickly?  More...
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| int  | getNumUErrorEstimateProjections () const  | 
|   | How many of the projectU() calls that did a constraint projection also projected an error estimate?  More...
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| int  | getNumHandlerCallsThatChangedStage (Stage) const  | 
|   | handleEvents() reports the lowest Stage it modified and we bump the counter for that Stage.  More...
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| int  | getNumHandleEventCalls () const  | 
|   | This is the total number of calls to handleEvents() regardless of the outcome.  More...
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| int  | getNumReportEventCalls () const  | 
|   | This is the total number of calls to reportEvents() regardless of the outcome.  More...
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|   | System () | 
|   | Default constructor creates an empty handle.  More...
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|   | System (const System &) | 
|   | Copy constructor (untested).  More...
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| System &  | operator= (const System &) | 
|   | Copy assignment (untested).  More...
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|   | ~System () | 
|   | Destructor here will invoke the virtual destructor in the System::Guts class and thus clean up all unneeded detritus owned by this System.  More...
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| const String &  | getName () const  | 
|   | Return the name assigned to this System (arbitrary).  More...
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| const String &  | getVersion () const  | 
|   | Return the version string assigned to this System (arbitrary).  More...
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| SubsystemIndex  | adoptSubsystem (Subsystem &child) | 
|   | Take over ownership of the supplied subsystem and install it into the next free subsystem slot.  More...
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| int  | getNumSubsystems () const  | 
|   | How may Subsystems are in here?  More...
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| const Subsystem &  | getSubsystem (SubsystemIndex) const  | 
|   | Obtain read-only access to a particular subsystem by its index.  More...
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| Subsystem &  | updSubsystem (SubsystemIndex) | 
|   | Obtain writable access to a particular subsystem by its index.  More...
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| const DefaultSystemSubsystem &  | getDefaultSubsystem () const  | 
|   | Get read-only access to the default subsystem which is present in every system.  More...
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| DefaultSystemSubsystem &  | updDefaultSubsystem () | 
|   | Get writable access to the default subsystem which is present in every system.  More...
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|   | operator const Subsystem & () const  | 
|   | Implicitly convert this System into a const Subsystem reference; this actually returns a reference to the DefaultSystemSubsystem contained in this System.  More...
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|   | operator Subsystem & () | 
|   | Implicitly convert this System into a writable Subsystem reference; this actually returns a reference to the DefaultSystemSubsystem contained in this System.  More...
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| bool  | systemTopologyHasBeenRealized () const  | 
|   | (Advanced) You can check whether realizeTopology() has been called since the last topological change to this Syatem.  More...
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| StageVersion  | getSystemTopologyCacheVersion () const  | 
|   | (Advanced) Return the current version number of this system's Topology cache information.  More...
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| void  | setSystemTopologyCacheVersion (StageVersion topoVersion) const  | 
|   | (Really advanced) Set the current version number of this system's Topology cache information.  More...
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| void  | invalidateSystemTopologyCache () const  | 
|   | (Advanced) Mark the Topology stage of this system and all its subsystems "not realized." This is normally handled automatically by whenever you make a Topology-stage change to any subsystem.  More...
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| void  | calcDecorativeGeometryAndAppend (const State &, Stage, Array_< DecorativeGeometry > &) const  | 
|   | (Advanced) Generate all decorative geometry computable at a specific stage; this is useful for visualizers.  More...
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| bool  | isSameSystem (const System &otherSystem) const  | 
|   | There can be multiple handles referring to the same System::Guts object; they are considered to be the same System.  More...
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| const Guts &  | getSystemGuts () const  | 
|   | Obtain a const reference to the System::Guts object to which this handle refers.  More...
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| Guts &  | updSystemGuts () | 
|   | Obtain a writable reference to the System::Guts object to which this handle refers.  More...
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| void  | adoptSystemGuts (System::Guts *g) | 
|   | Put new unowned Guts into this *empty* handle and take over ownership.  More...
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|   | System (System::Guts *g) | 
|   | Constructor for internal use only.  More...
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| bool  | hasGuts () const  | 
|   | Return true if this System handle is not empty.  More...
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| bool  | isOwnerHandle () const  | 
|   | Internal use only.  More...
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| bool  | isEmptyHandle () const  | 
|   | Internal use only.  More...
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