1 #ifndef SimTK_SIMBODY_GENERAL_CONTACT_SUBSYSTEM_H_     2 #define SimTK_SIMBODY_GENERAL_CONTACT_SUBSYSTEM_H_    32 class MultibodySystem;
    34 class ContactGeometry;
    65     ContactSetIndex createContactSet();
    69     int getNumContactSets() 
const;
    82     int getNumBodies(ContactSetIndex 
set) 
const;
   127     class GeneralContactSubsystemImpl& updImpl();
   128     const GeneralContactSubsystemImpl& getImpl() 
const;
   133 #endif // SimTK_SIMBODY_GENERAL_CONTACT_SUBSYSTEM_H_ A Subsystem is expected to be part of a larger System and to have interdependencies with other subsys...
Definition: Subsystem.h:55
 
This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with o...
Definition: Assembler.h:37
 
Every Simbody header and source file should include this header before any other Simbody header...
 
This object is intended to contain all state information for a SimTK::System, except topological info...
Definition: State.h:276
 
The SimTK::Array_<T> container class is a plug-compatible replacement for the C++ standard template l...
Definition: Array.h:50
 
The job of the MultibodySystem class is to coordinate the activities of various subsystems which can ...
Definition: MultibodySystem.h:48
 
#define SimTK_SIMBODY_EXPORT
Definition: Simbody/include/simbody/internal/common.h:72
 
A MobilizedBody is Simbody's fundamental body-and-joint object used to parameterize a system's motion...
Definition: MobilizedBody.h:167
 
#define SimTK_PIMPL_DOWNCAST(Derived, Parent)                  
Similar to the above but for private implementation abstract classes, that is, abstract class hierarc...
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:580