1 #ifndef SimTK_SIMBODY_FORCE_LINEAR_BUSHING_H_     2 #define SimTK_SIMBODY_FORCE_LINEAR_BUSHING_H_   127                   const Vec6& stiffness, 
const Vec6& damping);
   149                   const Vec6& stiffness, 
const Vec6& damping);
   215     const Transform& getDefaultFrameOnBody1() 
const;
   222     const Transform& getDefaultFrameOnBody2() 
const;
   227     const Vec6& getDefaultStiffness() 
const;
   233     const Vec6& getDefaultDamping()   
const;
   296                                       const Vec6&   stiffness) 
const;
   309                                     const Vec6& damping) 
const;
   340     const Vec6& getStiffness(
const State& state) 
const;
   350     const Vec6& getDamping(
const State& state)   
const;
   367     const Vec6& getQ(
const State& state) 
const;
   423     const Vec6& getQDot(
const State& state) 
const;
   492     const Vec6& getF(
const State& state) 
const;
   540     Real getPotentialEnergy(
const State& state) 
const;
   560     Real getPowerDissipation(
const State& state) 
const;
   575     Real getDissipatedEnergy(
const State& state) 
const;
   589     void setDissipatedEnergy(
State& state, 
Real energy) 
const;
   601 #endif // SimTK_SIMBODY_FORCE_LINEAR_BUSHING_H_ This is the base class from which all Force element handle classes derive. 
Definition: Force.h:50
 
This force element represents a bushing acting to connect a frame F fixed on one body (B1) to a frame...
Definition: Force_LinearBushing.h:101
 
This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with o...
Definition: Assembler.h:37
 
SimTK_Real Real
This is the default compiled-in floating point type for SimTK, either float or double. 
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:593
 
This object is intended to contain all state information for a SimTK::System, except topological info...
Definition: State.h:276
 
This is a fixed-length column vector designed for no-overhead inline computation. ...
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:605
 
Includes internal headers providing declarations for the basic SimTK Core classes, including Simmatrix. 
 
#define SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(DERIVED, DERIVED_IMPL, PARENT)
Definition: PrivateImplementation.h:343
 
This is a concrete subsystem which can apply arbitrary forces to a MultibodySystem. 
Definition: GeneralForceSubsystem.h:47
 
#define SimTK_SIMBODY_EXPORT
Definition: Simbody/include/simbody/internal/common.h:72
 
A MobilizedBody is Simbody's fundamental body-and-joint object used to parameterize a system's motion...
Definition: MobilizedBody.h:167
 
LinearBushing()
Default constructor creates an empty handle. 
Definition: Force_LinearBushing.h:152