Simbody  3.6
SimTK::Inertia_< P > Member List

This is the complete list of members for SimTK::Inertia_< P >, including all inherited members.

asSymMat33() constSimTK::Inertia_< P >inline
brick(const P &hx, const P &hy, const P &hz)SimTK::Inertia_< P >inlinestatic
brick(const Vec< 3, P > &halfLengths)SimTK::Inertia_< P >inlinestatic
cylinderAlongX(const P &r, const P &hx)SimTK::Inertia_< P >inlinestatic
cylinderAlongY(const P &r, const P &hy)SimTK::Inertia_< P >inlinestatic
cylinderAlongZ(const P &r, const P &hz)SimTK::Inertia_< P >inlinestatic
ellipsoid(const P &hx, const P &hy, const P &hz)SimTK::Inertia_< P >inlinestatic
ellipsoid(const Vec< 3, P > &halfLengths)SimTK::Inertia_< P >inlinestatic
errChk(const char *methodName) constSimTK::Inertia_< P >inlineprotected
getAsUnitInertia() constSimTK::Inertia_< P >inlineprotected
getMoments() constSimTK::Inertia_< P >inline
getProducts() constSimTK::Inertia_< P >inline
I_OF_FSimTK::Inertia_< P >protected
Inertia_()SimTK::Inertia_< P >inline
Inertia_(const P &moment)SimTK::Inertia_< P >inlineexplicit
Inertia_(const Vec< 3, P > &p, const P &mass)SimTK::Inertia_< P >inline
Inertia_(const Vec< 3, P > &moments, const Vec< 3, P > &products=Vec< 3, P >(0))SimTK::Inertia_< P >inlineexplicit
Inertia_(const P &xx, const P &yy, const P &zz)SimTK::Inertia_< P >inline
Inertia_(const P &xx, const P &yy, const P &zz, const P &xy, const P &xz, const P &yz)SimTK::Inertia_< P >inline
Inertia_(const SymMat< 3, P > &inertia)SimTK::Inertia_< P >inlineexplicit
Inertia_(const Mat< 3, 3, P > &m)SimTK::Inertia_< P >inlineexplicit
isFinite() constSimTK::Inertia_< P >inline
isInf() constSimTK::Inertia_< P >inline
isNaN() constSimTK::Inertia_< P >inline
isNumericallyEqual(const Inertia_< P > &other) constSimTK::Inertia_< P >inline
isNumericallyEqual(const Inertia_< P > &other, double tol) constSimTK::Inertia_< P >inline
isValidInertiaMatrix(const SymMat< 3, P > &m)SimTK::Inertia_< P >inlinestatic
operator const SymMat< 3, P > &() constSimTK::Inertia_< P >inline
operator*(const Inertia_< P > &i, const P &r)SimTK::Inertia_< P >related
operator*(const P &r, const Inertia_< P > &i)SimTK::Inertia_< P >related
operator*(const Inertia_< P > &i, int r)SimTK::Inertia_< P >related
operator*(int r, const Inertia_< P > &i)SimTK::Inertia_< P >related
operator*(const Inertia_< P > &I, const Vec< 3, P > &w)SimTK::Inertia_< P >related
operator*=(const P &s)SimTK::Inertia_< P >inline
operator+(const Inertia_< P > &l, const Inertia_< P > &r)SimTK::Inertia_< P >related
operator+=(const Inertia_ &inertia)SimTK::Inertia_< P >inline
operator-(const Inertia_< P > &l, const Inertia_< P > &r)SimTK::Inertia_< P >related
operator-=(const Inertia_ &inertia)SimTK::Inertia_< P >inline
operator/(const Inertia_< P > &i, const P &r)SimTK::Inertia_< P >related
operator/(const Inertia_< P > &i, int r)SimTK::Inertia_< P >related
operator/=(const P &s)SimTK::Inertia_< P >inline
operator<<(std::ostream &o, const Inertia_< P > &inertia)SimTK::Inertia_< P >related
operator==(const Inertia_< P > &i1, const Inertia_< P > &i2)SimTK::Inertia_< P >related
pointMassAt(const Vec< 3, P > &p, const P &m)SimTK::Inertia_< P >inlinestatic
pointMassAtOrigin()SimTK::Inertia_< P >inlinestatic
reexpress(const Rotation_< P > &R_FB) constSimTK::Inertia_< P >inline
reexpress(const InverseRotation_< P > &R_FB) constSimTK::Inertia_< P >inline
reexpressInPlace(const Rotation_< P > &R_FB)SimTK::Inertia_< P >inline
reexpressInPlace(const InverseRotation_< P > &R_FB)SimTK::Inertia_< P >inline
setInertia(const P &xx, const P &yy, const P &zz)SimTK::Inertia_< P >inline
setInertia(const Vec< 3, P > &moments, const Vec< 3, P > &products=Vec< 3, P >(0))SimTK::Inertia_< P >inline
setInertia(const P &xx, const P &yy, const P &zz, const P &xy, const P &xz, const P &yz)SimTK::Inertia_< P >inline
shiftFromMassCenter(const Vec< 3, P > &p, const P &mass) constSimTK::Inertia_< P >inline
shiftFromMassCenterInPlace(const Vec< 3, P > &p, const P &mass)SimTK::Inertia_< P >inline
shiftToMassCenter(const Vec< 3, P > &CF, const P &mass) constSimTK::Inertia_< P >inline
shiftToMassCenterInPlace(const Vec< 3, P > &CF, const P &mass)SimTK::Inertia_< P >inline
sphere(const P &r)SimTK::Inertia_< P >inlinestatic
toMat33() constSimTK::Inertia_< P >inline
trace() constSimTK::Inertia_< P >inline
updAsUnitInertia()SimTK::Inertia_< P >inlineprotected