| calcArea() const | SimTK::Geo::Triangle_< P > | inline |
| calcAreaSqr() const | SimTK::Geo::Triangle_< P > | inline |
| calcBoundingSphere() const | SimTK::Geo::Triangle_< P > | inline |
| calcUnitNormal() const | SimTK::Geo::Triangle_< P > | inline |
| findCentroid() const | SimTK::Geo::Triangle_< P > | inline |
| findNearestPoint(const Vec3P &position, Vec2P &uv) const | SimTK::Geo::Triangle_< P > | inline |
| findPoint(const Vec2P &uv) const | SimTK::Geo::Triangle_< P > | inline |
| getEdge(int i) const | SimTK::Geo::Triangle_< P > | inline |
| getVertex(int i) const | SimTK::Geo::Triangle_< P > | inline |
| intersectsRay(const Vec3P &origin, const UnitVec3P &direction, RealP &distance, Vec2P &uv) const | SimTK::Geo::Triangle_< P > | inline |
| intersectsTriangle(const Triangle_< P > &other, LineSeg_< P > &seg, bool &isCoplanar) const | SimTK::Geo::Triangle_< P > | |
| operator[](int i) const | SimTK::Geo::Triangle_< P > | inline |
| operator[](int i) | SimTK::Geo::Triangle_< P > | inline |
| overlapsTriangle(const Triangle_< P > &other) const | SimTK::Geo::Triangle_< P > | |
| setVertex(int i, const Vec3P &p) | SimTK::Geo::Triangle_< P > | inline |
| setVertices(const Vec3P &v0, const Vec3P &v1, const Vec3P &v2) | SimTK::Geo::Triangle_< P > | inline |
| setVertices(const Vec3P *vertices) | SimTK::Geo::Triangle_< P > | inline |
| Triangle_() | SimTK::Geo::Triangle_< P > | inline |
| Triangle_(const Vec3P &v0, const Vec3P &v1, const Vec3P &v2) | SimTK::Geo::Triangle_< P > | inline |
| Triangle_(const Vec3P *vertices) | SimTK::Geo::Triangle_< P > | inlineexplicit |
| Triangle_(const Vec3P **vertexPointers) | SimTK::Geo::Triangle_< P > | inlineexplicit |
| updVertex(int i) | SimTK::Geo::Triangle_< P > | inline |