| BicubicBezierPatch_() | SimTK::Geo::BicubicBezierPatch_< P > | inline |
| BicubicBezierPatch_(const Mat< 4, 4, Vec3P > &controlPoints) | SimTK::Geo::BicubicBezierPatch_< P > | inlineexplicit |
| calcAFromB(const Mat< 4, 4, Vec3P > &B) | SimTK::Geo::BicubicBezierPatch_< P > | inlinestatic |
| calcAlgebraicCoefficients() const | SimTK::Geo::BicubicBezierPatch_< P > | inline |
| calcAxisAlignedBoundingBox() const | SimTK::Geo::BicubicBezierPatch_< P > | inline |
| calcBFromA(const Mat< 4, 4, Vec3P > &A) | SimTK::Geo::BicubicBezierPatch_< P > | inlinestatic |
| calcBFromH(const Mat< 4, 4, Vec3P > &H) | SimTK::Geo::BicubicBezierPatch_< P > | inlinestatic |
| calcBoundingSphere() const | SimTK::Geo::BicubicBezierPatch_< P > | inline |
| calcHermiteCoefficients() const | SimTK::Geo::BicubicBezierPatch_< P > | inline |
| calcHFromB(const Mat< 4, 4, Vec3P > &B) | SimTK::Geo::BicubicBezierPatch_< P > | inlinestatic |
| calcIsoCurveU(RealP u0) const | SimTK::Geo::BicubicBezierPatch_< P > | inline |
| calcIsoCurveU(const Mat< 4, 4, Vec3P > &B, RealP u0) | SimTK::Geo::BicubicBezierPatch_< P > | inlinestatic |
| calcIsoCurveW(RealP w0) const | SimTK::Geo::BicubicBezierPatch_< P > | inline |
| calcIsoCurveW(const Mat< 4, 4, Vec3P > &B, RealP w0) | SimTK::Geo::BicubicBezierPatch_< P > | inlinestatic |
| calcOrientedBoundingBox() const | SimTK::Geo::BicubicBezierPatch_< P > | inline |
| evalP(RealP u, RealP w) const | SimTK::Geo::BicubicBezierPatch_< P > | inline |
| evalP1(RealP u, RealP w, Vec3P &Pu, Vec3P &Pw) const | SimTK::Geo::BicubicBezierPatch_< P > | inline |
| evalP1UsingB(const Mat< 4, 4, Vec3P > &B, RealP u, RealP w, Vec3P &Pu, Vec3P &Pw) | SimTK::Geo::BicubicBezierPatch_< P > | inlinestatic |
| evalP2(RealP u, RealP w, Vec3P &Puu, Vec3P &Puw, Vec3P &Pww) const | SimTK::Geo::BicubicBezierPatch_< P > | inline |
| evalP2UsingB(const Mat< 4, 4, Vec3P > &B, RealP u, RealP w, Vec3P &Puu, Vec3P &Puw, Vec3P &Pww) | SimTK::Geo::BicubicBezierPatch_< P > | inlinestatic |
| evalP3(RealP u, RealP w, Vec3P &Puuu, Vec3P &Puuw, Vec3P &Puww, Vec3P &Pwww) const | SimTK::Geo::BicubicBezierPatch_< P > | inline |
| evalP3UsingB(const Mat< 4, 4, Vec3P > &B, RealP u, RealP w, Vec3P &Puuu, Vec3P &Puuw, Vec3P &Puww, Vec3P &Pwww) | SimTK::Geo::BicubicBezierPatch_< P > | inlinestatic |
| evalPUsingB(const Mat< 4, 4, Vec3P > &B, RealP u, RealP w) | SimTK::Geo::BicubicBezierPatch_< P > | inlinestatic |
| getBoundaryCurveU0() const | SimTK::Geo::BicubicBezierPatch_< P > | inline |
| getBoundaryCurveU1() const | SimTK::Geo::BicubicBezierPatch_< P > | inline |
| getBoundaryCurveW0() const | SimTK::Geo::BicubicBezierPatch_< P > | inline |
| getBoundaryCurveW1() const | SimTK::Geo::BicubicBezierPatch_< P > | inline |
| getControlPoints() const | SimTK::Geo::BicubicBezierPatch_< P > | inline |
| split(RealP u, RealP w, BicubicBezierPatch_< P > &patch00, BicubicBezierPatch_< P > &patch01, BicubicBezierPatch_< P > &patch10, BicubicBezierPatch_< P > &patch11) const | SimTK::Geo::BicubicBezierPatch_< P > | inline |
| splitU(RealP u, BicubicBezierPatch_< P > &patch0, BicubicBezierPatch_< P > &patch1) const | SimTK::Geo::BicubicBezierPatch_< P > | inline |
| splitW(RealP w, BicubicBezierPatch_< P > &patch0, BicubicBezierPatch_< P > &patch1) const | SimTK::Geo::BicubicBezierPatch_< P > | inline |
| updControlPoints() | SimTK::Geo::BicubicBezierPatch_< P > | inline |