1 #ifndef SimTK_SimTKCOMMON_POLYGONAL_MESH_H_
2 #define SimTK_SimTKCOMMON_POLYGONAL_MESH_H_
33 class PolygonalMeshImpl;
38 #ifndef SimTK_SIMTKCOMMON_DEFINING_POLYGONALMESH
39 extern template class PIMPLHandle<PolygonalMesh, PolygonalMeshImpl, true>;
213 int vertexIndex)
const;
330 void initializeHandleIfEmpty();
331 void enforceMeshConsistency();
This header provides declarations of the user-visible portion of the PIMPLHandle template classes tha...
#define SimTK_SimTKCOMMON_EXPORT
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:224
This is the header which should be included in user programs that would like to make use of all the S...
This class provides a description of a mesh made of polygonal faces (not limited to triangles).
Definition: PolygonalMesh.h:79
static PolygonalMesh createSphereMesh(Real radius, int resolution=1)
Create a sphere-shaped mesh, with roughly uniform mesh elements.
void loadFile(const String &pathname)
Attempt to interpret the given file as a mesh file, with the format determined from the file name ext...
static PolygonalMesh createBrickMesh(const Vec3 &halfDims, int resolution=1)
Create a brick-shaped mesh.
static PolygonalMesh createCylinderMesh(const UnitVec3 &axis, Real radius, Real halfLength, int resolution=1)
Create a cylinder-shaped mesh, with the long axis in a given direction.
const Vec2 getVertexTextureCoordinate(int faceIndex, int vertexIndex) const
Get the texture coordinate of a vertex in the mesh, vertex specified by face/vertex.
void loadStlFile(const String &pathname)
Load an STL file, adding the vertices, faces , normals it contains to this mesh, and ignoring anythin...
void loadObjFile(std::istream &file)
Alternate signature for Wavefront OBJ format that takes an already-open istream rather than a pathnam...
int getNumVerticesForFace(int face) const
Get the number of vertices that make up a particular face.
bool hasTextureCoordinates() const
Check whether the PolygonalMesh contains Texture information.at ALL faces or vertices.
const UnitVec3 & getVertexNormal(int vertex) const
Get the normal of a vertex in the mesh.
int addFace(const Array_< int > &vertices)
Add a face to the mesh.
int getFaceVertex(int face, int vertex) const
Get the index of one of the vertices of a face.
PolygonalMesh & scaleMesh(Real scale)
Scale a mesh by multiplying every vertex by a fixed value.
void clear()
Restore this PolygonalMesh to its default-constructed state, meaning that it will contain no vertices...
const UnitVec3 getVertexNormal(int faceIndex, int vertexIndex) const
Get the normal of a vertex in the mesh, vertex specified by face/vertex.
int addFaceWithNormals(const Array_< int > &vertices, const Array_< int > &normalIndices)
void addFaceTextureCoordinates(const Array_< int > &textureIndices)
bool hasNormalsAtVertices() const
Check whether the PolygonalMesh contains Normals information at ALL vertices.
PolygonalMesh & transformMesh(const Transform &X_AM)
Transform a mesh by applying the given Transform to every vertex, leaving the mesh permanently change...
bool hasNormalsAtFaces() const
Check whether the PolygonalMesh contains Normals information.at ALL faces.
void loadVtpFile(const String &pathname)
Load a VTK PolyData (.vtp) file, adding the vertices, faces, normals and texture coordinates it conta...
int addTextureCoordinate(const Vec2 &textureCoord)
Add texture coordinate to the mesh.
void loadObjFile(const String &pathname)
Load a Wavefront OBJ (.obj) file, adding the vertices, faces, normals and texture coordinates it cont...
int getNumVertices() const
Get the number of vertices in the mesh.
PolygonalMesh()
Create an empty PolygonalMesh, with no vertices or faces.
Definition: PolygonalMesh.h:82
int addNormal(const UnitVec3 &normal)
Add vertex normal to the mesh.
bool hasNormals() const
Check whether the PolygonalMesh contains Normals information.
const Vec3 & getVertexPosition(int vertex) const
Get the position of a vertex in the mesh.
bool hasTextureCoordinatesAtVertices() const
Check whether the PolygonalMesh contains Texture information at every vertex, ready for visualization...
bool hasTextureCoordinatesAtFaces() const
Check whether the PolygonalMesh contains Texture information at every face/vertex client needs to con...
int getNumFaces() const
Get the number of faces in the mesh.
int addVertex(const Vec3 &position)
Add a vertex to the mesh.
SimTK::String is a plug-compatible std::string replacement (plus some additional functionality) inten...
Definition: String.h:65
This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with o...
Definition: Assembler.h:37
SimTK_Real Real
This is the default compiled-in floating point type for SimTK, either float or double.
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:607