1 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_LINEORIENTATION_H_ 
    2 #define SimTK_SIMBODY_MOBILIZED_BODY_LINEORIENTATION_H_ 
This defines the MobilizedBody class, which associates a new body (the "child", "outboard",...
 
#define SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(DERIVED, DERIVED_IMPL, PARENT)
Definition: PrivateImplementation.h:343
 
#define SimTK_SIMBODY_EXPORT
Definition: Simbody/include/simbody/internal/common.h:68
 
The Body class represents a reference frame that can be used to describe mass properties and geometry...
Definition: Body.h:55
 
This is the client-side interface to an implementation-independent representation of "Decorations" su...
Definition: DecorativeGeometry.h:86
 
Two mobilities, representing unrestricted orientation for a body which is inertialess along its own z...
Definition: MobilizedBody_LineOrientation.h:59
 
const Quaternion & getDefaultQ() const
 
LineOrientation()
Default constructor provides an empty handle that can be assigned to reference any MobilizedBody::Lin...
Definition: MobilizedBody_LineOrientation.h:63
 
Vec2 & updMyPartU(const State &, Vector &ulike) const
 
void setQ(State &, const Vec4 &) const
 
void setU(State &, const Vec2 &) const
 
LineOrientation(MobilizedBody &parent, const Transform &X_PF, const Body &bodyInfo, const Transform &X_BM, Direction=Forward)
Create a LineOrientation mobilizer between an existing parent (inboard) body P and a new child (outbo...
 
LineOrientation & setDefaultInboardFrame(const Transform &X_PF)
Definition: MobilizedBody_LineOrientation.h:90
 
Rotation getDefaultRotation() const
Definition: MobilizedBody_LineOrientation.h:102
 
LineOrientation & addInboardDecoration(const Transform &X_FD, const DecorativeGeometry &g)
Definition: MobilizedBody_LineOrientation.h:86
 
const Vec4 & getQ(const State &) const
 
const Vec4 & getQDotDot(const State &) const
 
LineOrientation & setDefaultOutboardFrame(const Transform &X_BM)
Definition: MobilizedBody_LineOrientation.h:94
 
const Vec4 & getMyPartQ(const State &, const Vector &qlike) const
 
const Vec2 & getU(const State &) const
 
LineOrientation & addOutboardDecoration(const Transform &X_MD, const DecorativeGeometry &g)
Definition: MobilizedBody_LineOrientation.h:83
 
Vec4 & updMyPartQ(const State &, Vector &qlike) const
 
LineOrientation(MobilizedBody &parent, const Body &bodyInfo, Direction=Forward)
Abbreviated constructor you can use if the mobilizer frames are coincident with the parent and child ...
 
LineOrientation & addBodyDecoration(const Transform &X_BD, const DecorativeGeometry &g)
Definition: MobilizedBody_LineOrientation.h:80
 
const Vec2 & getMyPartU(const State &, const Vector &ulike) const
 
const Vec4 & getQDot(const State &) const
 
LineOrientation & setDefaultRotation(const Rotation &R_FM)
Definition: MobilizedBody_LineOrientation.h:99
 
LineOrientation & setDefaultQ(const Quaternion &q)
 
const Vec2 & getUDot(const State &) const
 
A MobilizedBody is Simbody's fundamental body-and-joint object used to parameterize a system's motion...
Definition: MobilizedBody.h:169
 
int addBodyDecoration(const Transform &X_BD, const DecorativeGeometry &geometry)
Convenience method to add DecorativeGeometry specified relative to the new (outboard) body's referenc...
Definition: MobilizedBody.h:1504
 
int addOutboardDecoration(const Transform &X_MD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the outboard mobilizer frame M attached to body B,...
 
Direction
Constructors can take an argument of this type to indicate that the mobilizer is being defined in the...
Definition: MobilizedBody.h:181
 
MobilizedBody & setDefaultInboardFrame(const Transform &X_PF)
Change this mobilizer's frame F on the parent body P.
 
MobilizedBody & setDefaultOutboardFrame(const Transform &X_BM)
Change this mobilizer's frame M fixed on this (the outboard) body B.
 
int addInboardDecoration(const Transform &X_FD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the inboard mobilizer frame F attached to the parent bo...
 
A Quaternion is a Vec4 with the following behavior:
Definition: Quaternion.h:65
 
QuaternionP convertRotationToQuaternion() const
Converts rotation matrix to an equivalent quaternion in canonical form (meaning its scalar element is...
 
This object is intended to contain all state information for a SimTK::System, except topological info...
Definition: State.h:280
 
This is a fixed-length column vector designed for no-overhead inline computation.
Definition: Vec.h:184
 
This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with o...
Definition: Assembler.h:37
 
Rotation_< Real > Rotation
Definition: Rotation.h:47