1 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_BENDSTRETCH_H_ 
    2 #define SimTK_SIMBODY_MOBILIZED_BODY_BENDSTRETCH_H_ 
This defines the MobilizedBody class, which associates a new body (the "child", "outboard",...
 
#define SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(DERIVED, DERIVED_IMPL, PARENT)
Definition: PrivateImplementation.h:343
 
#define SimTK_SIMBODY_EXPORT
Definition: Simbody/include/simbody/internal/common.h:68
 
The Body class represents a reference frame that can be used to describe mass properties and geometry...
Definition: Body.h:55
 
This is the client-side interface to an implementation-independent representation of "Decorations" su...
Definition: DecorativeGeometry.h:86
 
Two mobilities: The z axis of the parent's F frame is used for rotation (and that is always aligned w...
Definition: MobilizedBody_BendStretch.h:42
 
BendStretch()
Default constructor provides an empty handle that can be assigned to reference any MobilizedBody::Ben...
Definition: MobilizedBody_BendStretch.h:46
 
BendStretch(MobilizedBody &parent, const Transform &X_PF, const Body &bodyInfo, const Transform &X_BM, Direction=Forward)
Create a BendStretch mobilizer between an existing parent (inboard) body P and a new child (outboard)...
 
BendStretch(MobilizedBody &parent, const Body &bodyInfo, Direction=Forward)
Abbreviated constructor you can use if the mobilizer frames are coincident with the parent and child ...
 
BendStretch & addInboardDecoration(const Transform &X_FD, const DecorativeGeometry &g)
Definition: MobilizedBody_BendStretch.h:67
 
BendStretch & addOutboardDecoration(const Transform &X_MD, const DecorativeGeometry &g)
Definition: MobilizedBody_BendStretch.h:64
 
BendStretch & setDefaultInboardFrame(const Transform &X_PF)
Definition: MobilizedBody_BendStretch.h:71
 
BendStretch & addBodyDecoration(const Transform &X_BD, const DecorativeGeometry &g)
Definition: MobilizedBody_BendStretch.h:61
 
BendStretch & setDefaultOutboardFrame(const Transform &X_BM)
Definition: MobilizedBody_BendStretch.h:75
 
A MobilizedBody is Simbody's fundamental body-and-joint object used to parameterize a system's motion...
Definition: MobilizedBody.h:169
 
int addBodyDecoration(const Transform &X_BD, const DecorativeGeometry &geometry)
Convenience method to add DecorativeGeometry specified relative to the new (outboard) body's referenc...
Definition: MobilizedBody.h:1504
 
int addOutboardDecoration(const Transform &X_MD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the outboard mobilizer frame M attached to body B,...
 
Direction
Constructors can take an argument of this type to indicate that the mobilizer is being defined in the...
Definition: MobilizedBody.h:181
 
MobilizedBody & setDefaultInboardFrame(const Transform &X_PF)
Change this mobilizer's frame F on the parent body P.
 
MobilizedBody & setDefaultOutboardFrame(const Transform &X_BM)
Change this mobilizer's frame M fixed on this (the outboard) body B.
 
int addInboardDecoration(const Transform &X_FD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the inboard mobilizer frame F attached to the parent bo...
 
This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with o...
Definition: Assembler.h:37