1 #ifndef SimTK_SIMBODY_HUNT_CROSSLEY_FORCE_H_ 
    2 #define SimTK_SIMBODY_HUNT_CROSSLEY_FORCE_H_ 
   34 class GeneralContactSubsystem;
 
   35 class HuntCrossleyForceImpl;
 
  133                       ContactSetIndex contactSet);
 
  146         Real staticFriction, 
Real dynamicFriction, 
Real viscousFriction);
 
Includes internal headers providing declarations for the basic SimTK Core classes,...
 
Every Simbody header and source file should include this header before any other Simbody header.
 
#define SimTK_SIMBODY_EXPORT
Definition: Simbody/include/simbody/internal/common.h:68
 
This is the base class from which all Force element handle classes derive.
Definition: Force.h:50
 
This is a concrete subsystem which can apply arbitrary forces to a MultibodySystem.
Definition: GeneralForceSubsystem.h:47
 
This class models the forces generated by simple point contacts, such as between two spheres,...
Definition: HuntCrossleyForce.h:122
 
Real getTransitionVelocity() const
Get the transition velocity (vt) of the friction model.
 
ContactSetIndex getContactSetIndex() const
Retrieve the ContactSetIndex that was associated with this HuntCrossleyForce on construction.
 
HuntCrossleyForce(GeneralForceSubsystem &forces, GeneralContactSubsystem &contacts, ContactSetIndex contactSet)
Create a Hunt-Crossley contact model.
 
SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(HuntCrossleyForce, HuntCrossleyForceImpl, Force)
 
void setBodyParameters(ContactSurfaceIndex surfIndex, Real stiffness, Real dissipation, Real staticFriction, Real dynamicFriction, Real viscousFriction)
Set the material parameters for a surface in the contact set.
 
void setTransitionVelocity(Real v)
Set the transition velocity (vt) of the friction model.
 
This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with o...
Definition: Assembler.h:37
 
SimTK_Real Real
This is the default compiled-in floating point type for SimTK, either float or double.
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:607