1 #ifndef SimTK_SIMBODY_FORCE_CUSTOM_H_ 
    2 #define SimTK_SIMBODY_FORCE_CUSTOM_H_ 
#define SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(DERIVED, DERIVED_IMPL, PARENT)
Definition: PrivateImplementation.h:343
 
Includes internal headers providing declarations for the basic SimTK Core classes,...
 
#define SimTK_SIMBODY_EXPORT
Definition: Simbody/include/simbody/internal/common.h:68
 
The Array_<T> container class is a plug-compatible replacement for the C++ standard template library ...
Definition: Array.h:1520
 
Every custom force requires implementation of a class that is derived from this abstract class....
Definition: Force_Custom.h:221
 
virtual void calcForce(const State &state, Vector_< SpatialVec > &bodyForces, Vector_< Vec3 > &particleForces, Vector &mobilityForces) const =0
Calculate the force for a given state.
 
virtual void realizeModel(State &state) const
Definition: Force_Custom.h:268
 
virtual void realizeTime(const State &state) const
Definition: Force_Custom.h:270
 
virtual bool shouldBeParallelIfPossible() const
Returns a boolean flag telling Simbody whether this Force type should be calculated in parallel if po...
Definition: Force_Custom.h:261
 
virtual void realizePosition(const State &state) const
Definition: Force_Custom.h:271
 
virtual void realizeTopology(State &state) const
The following methods may optionally be overridden to do specialized realization for a Force.
Definition: Force_Custom.h:267
 
virtual void calcDecorativeGeometryAndAppend(const State &state, Stage stage, Array_< DecorativeGeometry > &geometry) const
Override this if you want to generate some geometry for the visualizer to display.
Definition: Force_Custom.h:281
 
virtual ~Implementation()
Definition: Force_Custom.h:223
 
virtual void realizeInstance(const State &state) const
Definition: Force_Custom.h:269
 
virtual void realizeAcceleration(const State &state) const
Definition: Force_Custom.h:274
 
virtual bool dependsOnlyOnPositions() const
Get whether this force depends only on the position variables (q), not on the velocies (u) or auxilia...
Definition: Force_Custom.h:247
 
virtual void realizeReport(const State &state) const
Definition: Force_Custom.h:275
 
virtual void realizeDynamics(const State &state) const
Definition: Force_Custom.h:273
 
virtual Real calcPotentialEnergy(const State &state) const =0
Calculate this force's contribution to the potential energy of the System.
 
virtual void realizeVelocity(const State &state) const
Definition: Force_Custom.h:272
 
This class is used to define new force elements.
Definition: Force_Custom.h:193
 
Implementation & updImplementation()
 
Custom()
Default constructor creates an empty handle.
Definition: Force_Custom.h:207
 
const Implementation & getImplementation() const
 
Custom(GeneralForceSubsystem &forces, Implementation *implementation)
Create a Custom force.
 
This is the base class from which all Force element handle classes derive.
Definition: Force.h:50
 
This is a concrete subsystem which can apply arbitrary forces to a MultibodySystem.
Definition: GeneralForceSubsystem.h:47
 
This class is basically a glorified enumerated type, type-safe and range checked but permitting conve...
Definition: Stage.h:66
 
This object is intended to contain all state information for a SimTK::System, except topological info...
Definition: State.h:280
 
This is the vector class intended to appear in user code for large, variable size column vectors.
Definition: Vector_.h:50
 
This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with o...
Definition: Assembler.h:37
 
SimTK_Real Real
This is the default compiled-in floating point type for SimTK, either float or double.
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:607