1 #ifndef SimTK_SIMBODY_CONSTRAINT_SPHERE_ON_SPHERE_CONTACT_H_ 
    2 #define SimTK_SIMBODY_CONSTRAINT_SPHERE_ON_SPHERE_CONTACT_H_ 
  157                         const Vec3&         defaultCenterOnF, 
 
  158                         Real                defaultRadiusOnF, 
 
  160                         const Vec3&         defaultCenterOnB,
 
  161                         Real                defaultRadiusOnB,
 
  162                         bool                enforceRolling);
 
This defines the base Constraint class and related classes, which are used to specify limitations on ...
 
#define SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(DERIVED, DERIVED_IMPL, PARENT)
Definition: PrivateImplementation.h:343
 
#define SimTK_SIMBODY_EXPORT
Definition: Simbody/include/simbody/internal/common.h:68
 
This is the base class for all Constraint classes, which is just a handle for the underlying hidden i...
Definition: Constraint.h:67
 
A MobilizedBody is Simbody's fundamental body-and-joint object used to parameterize a system's motion...
Definition: MobilizedBody.h:169
 
This object is intended to contain all state information for a SimTK::System, except topological info...
Definition: State.h:280
 
This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with o...
Definition: Assembler.h:37
 
SimTK_Real Real
This is the default compiled-in floating point type for SimTK, either float or double.
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:607