calcArea() const | SimTK::Geo::Triangle_< P > | inline |
calcAreaSqr() const | SimTK::Geo::Triangle_< P > | inline |
calcBoundingSphere() const | SimTK::Geo::Triangle_< P > | inline |
calcUnitNormal() const | SimTK::Geo::Triangle_< P > | inline |
findCentroid() const | SimTK::Geo::Triangle_< P > | inline |
findNearestPoint(const Vec3P &position, Vec2P &uv) const | SimTK::Geo::Triangle_< P > | inline |
findPoint(const Vec2P &uv) const | SimTK::Geo::Triangle_< P > | inline |
getEdge(int i) const | SimTK::Geo::Triangle_< P > | inline |
getVertex(int i) const | SimTK::Geo::Triangle_< P > | inline |
intersectsRay(const Vec3P &origin, const UnitVec3P &direction, RealP &distance, Vec2P &uv) const | SimTK::Geo::Triangle_< P > | inline |
intersectsTriangle(const Triangle_< P > &other, LineSeg_< P > &seg, bool &isCoplanar) const | SimTK::Geo::Triangle_< P > | |
operator[](int i) const | SimTK::Geo::Triangle_< P > | inline |
operator[](int i) | SimTK::Geo::Triangle_< P > | inline |
overlapsTriangle(const Triangle_< P > &other) const | SimTK::Geo::Triangle_< P > | |
setVertex(int i, const Vec3P &p) | SimTK::Geo::Triangle_< P > | inline |
setVertices(const Vec3P &v0, const Vec3P &v1, const Vec3P &v2) | SimTK::Geo::Triangle_< P > | inline |
setVertices(const Vec3P *vertices) | SimTK::Geo::Triangle_< P > | inline |
Triangle_() | SimTK::Geo::Triangle_< P > | inline |
Triangle_(const Vec3P &v0, const Vec3P &v1, const Vec3P &v2) | SimTK::Geo::Triangle_< P > | inline |
Triangle_(const Vec3P *vertices) | SimTK::Geo::Triangle_< P > | inlineexplicit |
Triangle_(const Vec3P **vertexPointers) | SimTK::Geo::Triangle_< P > | inlineexplicit |
updVertex(int i) | SimTK::Geo::Triangle_< P > | inline |