Simbody  3.7
SimTK::Force::Gravity Member List

This is the complete list of members for SimTK::Force::Gravity, including all inherited members.

calcForceContribution(const State &state, Vector_< SpatialVec > &bodyForces, Vector_< Vec3 > &particleForces, Vector &mobilityForces) constSimTK::Force
calcPotentialEnergyContribution(const State &state) constSimTK::Force
clearHandle()SimTK::PIMPLHandle< Force, ForceImpl, true >
copyAssign(const Force &source)SimTK::PIMPLHandle< Force, ForceImpl, true >
disable(State &) constSimTK::Force
disown(Force &newOwner)SimTK::PIMPLHandle< Force, ForceImpl, true >
enable(State &) constSimTK::Force
Force()SimTK::Forceinline
Force(ForceImpl *r)SimTK::Forceinlineexplicitprotected
getBodyForce(const State &state, MobilizedBodyIndex mobod) constSimTK::Force::Gravityinline
getBodyForces(const State &state) constSimTK::Force::Gravity
getBodyIsExcluded(const State &state, MobilizedBodyIndex mobod) constSimTK::Force::Gravity
getDefaultBodyIsExcluded(MobilizedBodyIndex mobod) constSimTK::Force::Gravity
getDefaultDownDirection() constSimTK::Force::Gravity
getDefaultGravityVector() constSimTK::Force::Gravity
getDefaultMagnitude() constSimTK::Force::Gravity
getDefaultZeroHeight() constSimTK::Force::Gravity
getDownDirection(const State &state) constSimTK::Force::Gravity
getForceIndex() constSimTK::Force
getForceSubsystem() constSimTK::Force
getGravityVector(const State &state) constSimTK::Force::Gravity
getImpl() constSimTK::PIMPLHandle< Force, ForceImpl, true >inline
getImplHandleCount() constSimTK::PIMPLHandle< Force, ForceImpl, true >
getMagnitude(const State &state) constSimTK::Force::Gravity
getNumEvaluations() constSimTK::Force::Gravity
getPotentialEnergy(const State &state) constSimTK::Force::Gravity
getZeroHeight(const State &state) constSimTK::Force::Gravity
Gravity(GeneralForceSubsystem &forces, const SimbodyMatterSubsystem &matter, const UnitVec3 &down, Real g, Real zeroHeight=0)SimTK::Force::Gravity
Gravity(GeneralForceSubsystem &forces, const SimbodyMatterSubsystem &matter, const Vec3 &gravity)SimTK::Force::Gravity
Gravity(GeneralForceSubsystem &forces, const SimbodyMatterSubsystem &matter, Real g)SimTK::Force::Gravity
Gravity()SimTK::Force::Gravityinline
HandleBase typedefSimTK::PIMPLHandle< Force, ForceImpl, true >
hasSameImplementation(const Force &other) constSimTK::PIMPLHandle< Force, ForceImpl, true >protected
invalidateForceCache(const State &state) constSimTK::Force::Gravity
isDisabled(const State &) constSimTK::Force
isDisabledByDefault() constSimTK::Force
isEmptyHandle() constSimTK::PIMPLHandle< Force, ForceImpl, true >inline
isForceCacheValid(const State &state) constSimTK::Force::Gravity
isOwnerHandle() constSimTK::PIMPLHandle< Force, ForceImpl, true >
isSameHandle(const Force &other) constSimTK::PIMPLHandle< Force, ForceImpl, true >
operator ForceIndex() constSimTK::Forceinline
operator=(const PIMPLHandle &source)SimTK::PIMPLHandle< Force, ForceImpl, true >protected
ParentHandle typedefSimTK::PIMPLHandle< Force, ForceImpl, true >
PIMPLHandle()SimTK::PIMPLHandle< Force, ForceImpl, true >inlineprotected
PIMPLHandle(ForceImpl *p)SimTK::PIMPLHandle< Force, ForceImpl, true >explicitprotected
PIMPLHandle(const PIMPLHandle &source)SimTK::PIMPLHandle< Force, ForceImpl, true >protected
referenceAssign(const Force &source)SimTK::PIMPLHandle< Force, ForceImpl, true >
setBodyIsExcluded(State &state, MobilizedBodyIndex mobod, bool isExcluded) constSimTK::Force::Gravity
setDefaultBodyIsExcluded(MobilizedBodyIndex mobod, bool isExcluded)SimTK::Force::Gravity
setDefaultDownDirection(const UnitVec3 &down)SimTK::Force::Gravity
setDefaultDownDirection(const Vec3 &down)SimTK::Force::Gravityinline
setDefaultGravityVector(const Vec3 &gravity)SimTK::Force::Gravity
setDefaultMagnitude(Real g)SimTK::Force::Gravity
setDefaultZeroHeight(Real zeroHeight)SimTK::Force::Gravity
setDisabledByDefault(bool shouldBeDisabled)SimTK::Force
setDownDirection(State &state, const UnitVec3 &down) constSimTK::Force::Gravity
setDownDirection(State &state, const Vec3 &down) constSimTK::Force::Gravityinline
setGravityVector(State &state, const Vec3 &gravity) constSimTK::Force::Gravity
setImpl(ForceImpl *p)SimTK::PIMPLHandle< Force, ForceImpl, true >protected
setMagnitude(State &state, Real g) constSimTK::Force::Gravity
setZeroHeight(State &state, Real hz) constSimTK::Force::Gravity
updImpl()SimTK::PIMPLHandle< Force, ForceImpl, true >inline
~PIMPLHandle()SimTK::PIMPLHandle< Force, ForceImpl, true >protected