Simbody
3.6
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This is the complete list of members for SimTK::Inertia_< P >, including all inherited members.
asSymMat33() const | SimTK::Inertia_< P > | inline |
brick(const P &hx, const P &hy, const P &hz) | SimTK::Inertia_< P > | inlinestatic |
brick(const Vec< 3, P > &halfLengths) | SimTK::Inertia_< P > | inlinestatic |
cylinderAlongX(const P &r, const P &hx) | SimTK::Inertia_< P > | inlinestatic |
cylinderAlongY(const P &r, const P &hy) | SimTK::Inertia_< P > | inlinestatic |
cylinderAlongZ(const P &r, const P &hz) | SimTK::Inertia_< P > | inlinestatic |
ellipsoid(const P &hx, const P &hy, const P &hz) | SimTK::Inertia_< P > | inlinestatic |
ellipsoid(const Vec< 3, P > &halfLengths) | SimTK::Inertia_< P > | inlinestatic |
errChk(const char *methodName) const | SimTK::Inertia_< P > | inlineprotected |
getAsUnitInertia() const | SimTK::Inertia_< P > | inlineprotected |
getMoments() const | SimTK::Inertia_< P > | inline |
getProducts() const | SimTK::Inertia_< P > | inline |
I_OF_F | SimTK::Inertia_< P > | protected |
Inertia_() | SimTK::Inertia_< P > | inline |
Inertia_(const P &moment) | SimTK::Inertia_< P > | inlineexplicit |
Inertia_(const Vec< 3, P > &p, const P &mass) | SimTK::Inertia_< P > | inline |
Inertia_(const Vec< 3, P > &moments, const Vec< 3, P > &products=Vec< 3, P >(0)) | SimTK::Inertia_< P > | inlineexplicit |
Inertia_(const P &xx, const P &yy, const P &zz) | SimTK::Inertia_< P > | inline |
Inertia_(const P &xx, const P &yy, const P &zz, const P &xy, const P &xz, const P &yz) | SimTK::Inertia_< P > | inline |
Inertia_(const SymMat< 3, P > &inertia) | SimTK::Inertia_< P > | inlineexplicit |
Inertia_(const Mat< 3, 3, P > &m) | SimTK::Inertia_< P > | inlineexplicit |
isFinite() const | SimTK::Inertia_< P > | inline |
isInf() const | SimTK::Inertia_< P > | inline |
isNaN() const | SimTK::Inertia_< P > | inline |
isNumericallyEqual(const Inertia_< P > &other) const | SimTK::Inertia_< P > | inline |
isNumericallyEqual(const Inertia_< P > &other, double tol) const | SimTK::Inertia_< P > | inline |
isValidInertiaMatrix(const SymMat< 3, P > &m) | SimTK::Inertia_< P > | inlinestatic |
operator const SymMat< 3, P > &() const | SimTK::Inertia_< P > | inline |
operator*(const Inertia_< P > &i, const P &r) | SimTK::Inertia_< P > | related |
operator*(const P &r, const Inertia_< P > &i) | SimTK::Inertia_< P > | related |
operator*(const Inertia_< P > &i, int r) | SimTK::Inertia_< P > | related |
operator*(int r, const Inertia_< P > &i) | SimTK::Inertia_< P > | related |
operator*(const Inertia_< P > &I, const Vec< 3, P > &w) | SimTK::Inertia_< P > | related |
operator*=(const P &s) | SimTK::Inertia_< P > | inline |
operator+(const Inertia_< P > &l, const Inertia_< P > &r) | SimTK::Inertia_< P > | related |
operator+=(const Inertia_ &inertia) | SimTK::Inertia_< P > | inline |
operator-(const Inertia_< P > &l, const Inertia_< P > &r) | SimTK::Inertia_< P > | related |
operator-=(const Inertia_ &inertia) | SimTK::Inertia_< P > | inline |
operator/(const Inertia_< P > &i, const P &r) | SimTK::Inertia_< P > | related |
operator/(const Inertia_< P > &i, int r) | SimTK::Inertia_< P > | related |
operator/=(const P &s) | SimTK::Inertia_< P > | inline |
operator<<(std::ostream &o, const Inertia_< P > &inertia) | SimTK::Inertia_< P > | related |
operator==(const Inertia_< P > &i1, const Inertia_< P > &i2) | SimTK::Inertia_< P > | related |
pointMassAt(const Vec< 3, P > &p, const P &m) | SimTK::Inertia_< P > | inlinestatic |
pointMassAtOrigin() | SimTK::Inertia_< P > | inlinestatic |
reexpress(const Rotation_< P > &R_FB) const | SimTK::Inertia_< P > | inline |
reexpress(const InverseRotation_< P > &R_FB) const | SimTK::Inertia_< P > | inline |
reexpressInPlace(const Rotation_< P > &R_FB) | SimTK::Inertia_< P > | inline |
reexpressInPlace(const InverseRotation_< P > &R_FB) | SimTK::Inertia_< P > | inline |
setInertia(const P &xx, const P &yy, const P &zz) | SimTK::Inertia_< P > | inline |
setInertia(const Vec< 3, P > &moments, const Vec< 3, P > &products=Vec< 3, P >(0)) | SimTK::Inertia_< P > | inline |
setInertia(const P &xx, const P &yy, const P &zz, const P &xy, const P &xz, const P &yz) | SimTK::Inertia_< P > | inline |
shiftFromMassCenter(const Vec< 3, P > &p, const P &mass) const | SimTK::Inertia_< P > | inline |
shiftFromMassCenterInPlace(const Vec< 3, P > &p, const P &mass) | SimTK::Inertia_< P > | inline |
shiftToMassCenter(const Vec< 3, P > &CF, const P &mass) const | SimTK::Inertia_< P > | inline |
shiftToMassCenterInPlace(const Vec< 3, P > &CF, const P &mass) | SimTK::Inertia_< P > | inline |
sphere(const P &r) | SimTK::Inertia_< P > | inlinestatic |
toMat33() const | SimTK::Inertia_< P > | inline |
trace() const | SimTK::Inertia_< P > | inline |
updAsUnitInertia() | SimTK::Inertia_< P > | inlineprotected |