1 #ifndef SimTK_UNITVEC_H 2 #define SimTK_UNITVEC_H 55 template <
class P,
int S>
68 : BaseVec( static_cast<const BaseVec&>(u) ) {}
73 : BaseVec( static_cast<const typename UnitVec<P,S2>::BaseVec&>(u) ) {}
85 UnitVec(
const P& x,
const P& y,
const P& z) : BaseVec(x,y,z)
102 { assert(0 <= axis && axis <= 2);
117 const BaseVec&
asVec3()
const {
return static_cast<const BaseVec&
>(*this);}
131 const TransposeType&
operator~()
const {
return *
reinterpret_cast<const TransposeType*
>(
this);}
134 TransposeType&
operator~() {
return *
reinterpret_cast<TransposeType*
>(
this);}
163 UnitVec(
const BaseVec& v,
bool) : BaseVec(v) {}
176 {
return *
reinterpret_cast<const UnitVec*
>(p); }
185 const int minAxis = u[0] <= u[1] ? (u[0] <= u[2] ? 0 : 2)
186 : (u[1] <= u[2] ? 1 : 2);
193 template <
class P,
int S1,
int S2>
inline bool 200 template <
class P,
int S1,
int S2>
inline bool 202 {
return !(u1==u2); }
210 template <
class P,
int S>
220 : BaseRow(static_cast<const BaseRow&>(u)) {}
225 : BaseRow(static_cast<const typename UnitRow<P,S2>::BaseRow&>(u)) { }
229 { BaseRow::operator=(static_cast<const BaseRow&>(u));
252 { assert(0 <= axis && axis <= 2);
253 BaseRow::operator[](axis) = 1; }
256 const BaseRow&
asRow3()
const {
return static_cast<const BaseRow&
>(*this);}
270 const TransposeType&
operator~()
const {
return *
reinterpret_cast<const TransposeType*
>(
this);}
273 TransposeType&
operator~() {
return *
reinterpret_cast<TransposeType*
>(
this);}
281 const P&
operator[](
int i)
const {
return BaseRow::operator[](i); }
285 const P&
operator()(
int i)
const {
return BaseRow::operator()(i); }
302 UnitRow(
const BaseRow& v,
bool ) : BaseRow(v) { }
315 {
return *
reinterpret_cast<const UnitRow*
>(p); }
318 template <
class P,
int S>
323 const int minAxis = u[0] <= u[1] ? (u[0] <= u[2] ? 0 : 2)
324 : (u[1] <= u[2] ? 1 : 2);
332 template <
class P,
int S1,
int S2>
inline bool 339 template <
class P,
int S1,
int S2>
inline bool 341 {
return !(u1==u2); }
347 #endif // SimTK_UNITVEC_H_ UnitRow(const P &x, const P &y, const P &z)
Create a unit row from explicitly specified measure numbers (x,y,z); requires expensive normalization...
Definition: UnitVec.h:246
UnitRow(int axis)
Create a unit axis vector 100 010 001 given 0, 1, or 2.
Definition: UnitVec.h:251
static Vec< M, P, 1 > getNaN()
Return a Vec of the same length and element type as this one but with all elements set to NaN...
Definition: Vec.h:915
TransposeType & operator~()
Return a writable reference to this UnitRow reinterpreted as a UnitVec; no computation requires since...
Definition: UnitVec.h:273
UnitVec< Real, 1 > UnitVec3
Definition: UnitVec.h:41
UnitVec(const CoordinateAxis &axis)
Implicit conversion from a coordinate axis XAxis, YAxis, or ZAxis to a UnitVec3. Does not require any...
Definition: UnitVec.h:90
Defines the CoordinateAxis and CoordinateDirection classes.
UnitVec< double, 1 > dUnitVec3
Definition: UnitVec.h:46
TAbs abs() const
Elementwise absolute value; that is, the return value has the same dimension as this Vec but with eac...
Definition: Vec.h:347
This class is a Vec3 plus an ironclad guarantee either that:
Definition: UnitVec.h:40
UnitVec(const Vec< 3, P, S2 > &v)
Explicit conversion from Vec of any stride to this UnitVec, requiring expensive normalization.
Definition: UnitVec.h:80
This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with o...
Definition: Assembler.h:37
UnitRow & operator=(const UnitRow &u)
Copy assignment does not require normalization.
Definition: UnitVec.h:228
A CoordinateDirection is a CoordinateAxis plus a direction indicating the positive or negative direct...
Definition: CoordinateAxis.h:244
UnitVec()
Default constructor initializes to all-NaN even in Release mode so that we maintain the above-promise...
Definition: UnitVec.h:63
bool operator!=(const UnitVec< P, S1 > &u1, const UnitVec< P, S2 > &u2)
Compare two UnitVec3 objects and return true unless they are exactly bitwise equal (not very useful)...
Definition: UnitVec.h:201
UnitVec(int axis)
Construct a unit axis vector 100 010 001 given 0,1, or 2; this is not an implicit conversion...
Definition: UnitVec.h:101
CoordinateAxis getAxis() const
This is the coordinate axis XAxis, YAxis, or ZAxis contained in this CoordinateDirection. Use getDirection() to determine whether this is the positive or negative direction.
Definition: CoordinateAxis.h:274
UnitVec(const UnitVec &u)
Copy constructor does not require normalization since we know the source is a unit vector...
Definition: UnitVec.h:67
UnitRow(const UnitRow &u)
Copy constructor does not require normalization.
Definition: UnitVec.h:219
This class, along with its sister class CoordinateDirection, provides convenient manipulation of the ...
Definition: CoordinateAxis.h:53
bool operator==(const UnitVec< P, S1 > &u1, const UnitVec< P, S2 > &u2)
Compare two UnitVec3 objects for exact, bitwise equality (not very useful).
Definition: UnitVec.h:194
bool operator==(const UnitRow< P, S1 > &u1, const UnitRow< P, S2 > &u2)
Compare two UnitRow3 objects for exact, bitwise equality (not very useful).
Definition: UnitVec.h:333
UnitRow & operator=(const UnitRow< P, S2 > &u)
Copy assignment from UnitRow with different stride; no computation needed.
Definition: UnitVec.h:233
const P & operator()(int i) const
Return one element of this unit row as a const reference; there is no corresponding writable index fu...
Definition: UnitVec.h:285
const P & operator[](int i) const
Return one element of this unit row as a const reference; there is no corresponding writable index fu...
Definition: UnitVec.h:281
bool operator!=(const UnitRow< P, S1 > &u1, const UnitRow< P, S2 > &u2)
Compare two UnitRow3 objects and return true unless they are exactly bitwise equal (not very useful)...
Definition: UnitVec.h:340
UnitRow(const Row< 3, P, S2 > &v, bool)
(Advanced) This constructor is only for our friends whom we trust to give us an already-normalized ve...
Definition: UnitVec.h:307
CNT< ScalarNormSq >::TSqrt norm() const
Definition: Vec.h:610
UnitRow(const Row< 3, P, S2 > &v)
Explicit conversion from Row of any stride to UnitRow, requiring expensive normalization.
Definition: UnitVec.h:242
const E & operator()(int i) const
Same as const operator[] above.
Definition: Vec.h:599
UnitVec< P, 1 > perp() const
Return a new unit vector perpendicular to this one but otherwise arbitrary.
Definition: UnitVec.h:181
UnitRow()
Definition: UnitVec.h:216
UnitRow< P, 1 > negate() const
Returns a new unit vector pointing in the opposite direction from this one; does not modify this Unit...
Definition: UnitVec.h:263
UnitRow(const BaseRow &v)
Explicit conversion from Row to UnitRow, requiring expensive normalization.
Definition: UnitVec.h:238
UnitVec< P, 1 > abs() const
Return a new unit vector whose measure numbers are the absolute values of the ones here...
Definition: UnitVec.h:153
UnitVec(const Vec< 3, P, S2 > &v, bool)
(Advanced) This constructor is only for our friends whom we trust to give us an already-normalized ve...
Definition: UnitVec.h:168
UnitVec(const P &x, const P &y, const P &z)
Create a unit vector in the direction of the vector (x,y,z) whose measure numbers are supplied – thi...
Definition: UnitVec.h:85
Vec< 3, P, S > BaseVec
Definition: UnitVec.h:58
int getDirection() const
Returns 1 or -1 to indicate the direction along the coordinate axis returned by getAxis().
Definition: CoordinateAxis.h:277
This is a fixed-length column vector designed for no-overhead inline computation. ...
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:618
UnitRow< P, 1 > abs() const
Return a new UnitRow whose measure numbers are the absolute values of the ones here.
Definition: UnitVec.h:292
static const UnitRow & getAs(const P *p)
(Advanced) Reinterpret a given memory location as a UnitRow like this one, without checking – don't ...
Definition: UnitVec.h:314
const P & operator()(int i) const
Return one element of this unit vector as a const reference; there is no corresponding writable index...
Definition: UnitVec.h:146
UnitVec & operator=(const UnitVec< P, S2 > &u)
Copy assignment from a UnitVec whose stride differs from this one; no normalization required...
Definition: UnitVec.h:112
UnitVec< P, 1 > operator-() const
Returns a new unit vector pointing in the opposite direction from this one.
Definition: UnitVec.h:127
UnitVec(const CoordinateDirection &dir)
Implicit conversion from a coordinate axis direction to a UnitVec3. The axis direction is given by on...
Definition: UnitVec.h:96
Vec & operator=(const Vec &src)
Copy assignment operator copies the logically-included elements from the source Vec; gaps due to stri...
Definition: Vec.h:445
UnitRow< P, S > TransposeType
Definition: UnitVec.h:59
UnitVec< P, 1 > negate() const
Returns a new unit vector pointing in the opposite direction from this one; does not modify this Unit...
Definition: UnitVec.h:124
UnitRow< P, 1 > perp() const
Return a new UnitRow perpendicular to this one but otherwise arbitrary.
Definition: UnitVec.h:319
const BaseVec & asVec3() const
Return a reference to the underlying Vec3 (no copying here).
Definition: UnitVec.h:117
UnitVec< float, 1 > fUnitVec3
Definition: UnitVec.h:45
float norm(const conjugate< float > &c)
Definition: conjugate.h:486
This file is the user-includeable header to be included in user programs to provide fixed-length Vec ...
const TransposeType & operator~() const
Return a const reference to this unit vector re-expressed as a unit row; no computational cost...
Definition: UnitVec.h:131
const P & operator[](int i) const
Return one element of this unit vector as a const reference; there is no corresponding writable index...
Definition: UnitVec.h:142
TransposeType & operator~()
Return a writable reference to this unit vector re-expressed as a unit row; no computational cost...
Definition: UnitVec.h:134
const BaseRow & asRow3() const
Return a const reference to the Row3 underlying this UnitRow.
Definition: UnitVec.h:256
static const UnitVec & getAs(const P *p)
(Advanced) Reinterpret a given memory location as a UnitVec like this one, without checking – don't ...
Definition: UnitVec.h:175
This is a fixed-length row vector designed for no-overhead inline computation.
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:619
const E & operator[](int i) const
Select an element of this Vec and return a const reference to it.
Definition: Vec.h:596
const TransposeType & operator~() const
Return a const reference to this UnitRow reinterpreted as a UnitVec; no computation requires since th...
Definition: UnitVec.h:270
UnitVec & operator=(const UnitVec &u)
Copy assignment does not require normalization.
Definition: UnitVec.h:106
UnitVec(const BaseVec &v)
Explicit conversion from Vec to UnitVec, requiring expensive normalization.
Definition: UnitVec.h:76
UnitVec< P, S > TransposeType
Definition: UnitVec.h:214
UnitVec(const BaseVec &v, bool)
(Advanced) This constructor is only for our friends whom we trust to give us an already-normalized ve...
Definition: UnitVec.h:163
This type is used for the transpose of UnitVec, and as the returned row type of a Rotation...
Definition: UnitVec.h:41
UnitRow< P, 1 > operator-() const
Returns a new unit vector pointing in the opposite direction from this one.
Definition: UnitVec.h:266
Row< 3, P, S > BaseRow
Definition: UnitVec.h:213
UnitRow(const UnitRow< P, S2 > &u)
Implicit conversion from UnitRow with different stride; no normalization required.
Definition: UnitVec.h:224
UnitVec(const UnitVec< P, S2 > &u)
Automatic conversion from UnitVec with different stride; no computation required. ...
Definition: UnitVec.h:72
UnitRow(const BaseRow &v, bool)
(Advanced) This constructor is only for our friends whom we trust to give us an already-normalized ve...
Definition: UnitVec.h:302