1 #ifndef SimTK_SIMBODY_FORCE_THERMOSTAT_H_     2 #define SimTK_SIMBODY_FORCE_THERMOSTAT_H_   138                Real                          boltzmannsConstant, 
   139                Real                          bathTemperature, 
   141                int                           numExcludedDofs = 6);
   155     Thermostat& setDefaultNumChains(
int numChains);
   169     Thermostat& setDefaultNumExcludedDofs(
int numExcludedDofs);
   174     int getDefaultNumChains() 
const;
   178     Real getDefaultBathTemperature() 
const;
   181     Real getDefaultRelaxationTime() 
const;
   186     int getDefaultNumExcludedDofs() 
const;
   190     Real getBoltzmannsConstant() 
const;
   211     const Thermostat& setNumExcludedDofs(
State&, 
int numExcludedDofs) 
const;
   216     int getNumChains(
const State&) 
const;
   221     Real getBathTemperature(
const State&) 
const;
   224     Real getRelaxationTime(
const State&) 
const;
   229     int getNumExcludedDofs(
const State&) 
const;
   235     int getNumThermalDofs(
const State&) 
const;
   240     Real getCurrentTemperature(
const State&) 
const;
   243     void initializeChainState(
State&) 
const;
   257     Real calcBathEnergy(
const State& state) 
const;
   261     Real getExternalPower(
const State& state) 
const;
   265     Real getExternalWork(
const State& state) 
const;
   269     void setExternalWork(
State& state, 
Real work) 
const;
   274     void initializeSystemToBathTemperature(
State&) 
const;
   281     void setSystemToTemperature(
State&, 
Real T) 
const;
   292 #endif // SimTK_SIMBODY_FORCE_THERMOSTAT_H_ This is the base class from which all Force element handle classes derive. 
Definition: Force.h:50
 
This is a feedback-controlled force that uses Nose'-Hoover chains to maintain a particular temperatur...
Definition: Force_Thermostat.h:131
 
This is for arrays indexed by mobilized body number within a subsystem (typically the SimbodyMatterSu...
 
This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with o...
Definition: Assembler.h:37
 
SimTK_Real Real
This is the default compiled-in floating point type for SimTK, either float or double. 
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:606
 
This object is intended to contain all state information for a SimTK::System, except topological info...
Definition: State.h:280
 
Includes internal headers providing declarations for the basic SimTK Core classes, including Simmatrix. 
 
#define SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(DERIVED, DERIVED_IMPL, PARENT)
Definition: PrivateImplementation.h:343
 
This is a concrete subsystem which can apply arbitrary forces to a MultibodySystem. 
Definition: GeneralForceSubsystem.h:47
 
#define SimTK_SIMBODY_EXPORT
Definition: Simbody/include/simbody/internal/common.h:68
 
Thermostat()
Default constructor creates an empty handle. 
Definition: Force_Thermostat.h:145
 
This subsystem contains the bodies ("matter") in the multibody system, the mobilizers (joints) that d...
Definition: SimbodyMatterSubsystem.h:133